Search found 69 matches

by arctrooper66
Mon Oct 30, 2006 5:16 pm
Forum: Modding Discussion
Topic: POA>scenery
Replies: 18
Views: 1303

Oh my god... That should not be considered a double post because it was up for about two days. I don't beleive that the POA has a tag. It is BSP. If you find out otherwise, let me know.
by arctrooper66
Mon Oct 30, 2006 5:15 pm
Forum: Modding Discussion
Topic: Rebuilding Icefields = Erorr > exception AAHH WTF!!!! HEL
Replies: 15
Views: 851

No you cannot rebuild a rebuilt map. It specificly says un-modded map directory in the rebuild part.
by arctrooper66
Sun Oct 29, 2006 5:09 pm
Forum: Modding Discussion
Topic: POA>scenery
Replies: 18
Views: 1303

To advanced for everyone?
by arctrooper66
Sun Oct 29, 2006 5:08 pm
Forum: Modding Discussion
Topic: Rebuilding Icefields = Erorr > exception AAHH WTF!!!! HEL
Replies: 15
Views: 851

Everybody should know that if you rebuild a map that has been modded before it will not work. Is that the problem?
by arctrooper66
Sat Oct 28, 2006 6:44 pm
Forum: Modding Discussion
Topic: Rebuilding Icefields = Erorr > exception AAHH WTF!!!! HEL
Replies: 15
Views: 851

I just tried somethong similar with blood gulch. I PMId a crapload of things and I got an exception. I think when you PMI too much that happens.
by arctrooper66
Sat Oct 28, 2006 6:42 pm
Forum: Modding Discussion
Topic: POA>scenery
Replies: 18
Views: 1303

POA>scenery

How do I convert the POA into a scenery tag?
by arctrooper66
Fri Oct 27, 2006 4:34 pm
Forum: Modding Discussion
Topic: Mod Idea
Replies: 3
Views: 450

I really do not think that is possible, but good idea.
by arctrooper66
Fri Oct 27, 2006 9:26 am
Forum: Modding Discussion
Topic: Online dating or my marriage in Russia!
Replies: 2
Views: 542

There is a time and a place for everything. YOU chose the wrong place.
by arctrooper66
Tue Oct 24, 2006 5:07 pm
Forum: Modding Discussion
Topic: How Do You Edit Bloodgulches Brightness??????????????????
Replies: 6
Views: 977

Didn't help me...
by arctrooper66
Sat Oct 21, 2006 10:17 am
Forum: Tutorials
Topic: HMT: Active Scenery
Replies: 10
Views: 5491

How exactly do you know which way the health pack is facing?
by arctrooper66
Sat Oct 21, 2006 6:44 am
Forum: Modding Discussion
Topic: Death Star bitmap... again
Replies: 8
Views: 911

OK I updated the size and this is what I got.

Image

Any ideas?
by arctrooper66
Sat Oct 21, 2006 6:13 am
Forum: Modding Discussion
Topic: Active scenery
Replies: 1
Views: 440

Active scenery

How is it done and what programs do you need?
by arctrooper66
Sat Oct 21, 2006 6:12 am
Forum: Modding Discussion
Topic: Death Star bitmap... again
Replies: 8
Views: 911

^^ yeah that's what I was going to do. I used that DXT thing to turn it into a DDS/DXT3 and I did NOT update the size.
by arctrooper66
Fri Oct 20, 2006 12:24 pm
Forum: Modding Discussion
Topic: Death Star bitmap... again
Replies: 8
Views: 911

No I put it in for Threshold, which is the planet. The moon, Basis, is too hard to see. Btw I was going to make it night, I just didn't feel like PMIing until I knew it was going to work. So I am not doing to clip out the edges.
by arctrooper66
Thu Oct 19, 2006 3:56 pm
Forum: Modding Discussion
Topic: Halo map to ce
Replies: 3
Views: 295

No that won't work because the CE maps use a different code or something. I don't know how. Make yourself useful and do some research.
by arctrooper66
Thu Oct 19, 2006 3:55 pm
Forum: Modding Discussion
Topic: Halo CE Maps on Halo PC
Replies: 11
Views: 1234

I guess it is because that's coming from phenomena. (always listen to phenomena guys! Even if it's stupid!)
by arctrooper66
Thu Oct 19, 2006 2:44 pm
Forum: Modding Discussion
Topic: .obj EXPORTER
Replies: 4
Views: 599

That's stupid. A professional modelling program should have an exporter.
by arctrooper66
Thu Oct 19, 2006 1:04 pm
Forum: Modding Discussion
Topic: .obj EXPORTER
Replies: 4
Views: 599

Well I don't do much modelling with gmax but can't you just save it as an OBJ?
by arctrooper66
Thu Oct 19, 2006 1:03 pm
Forum: Modding Discussion
Topic: Death Star bitmap... again
Replies: 8
Views: 911

Death Star bitmap... again

Heres what it looks like. I did NOT update the size. It is a DXT 3. http://i110.photobucket.com/albums/n120/sharpshot2492/untitled.jpg Heres the one that I used... http://i110.photobucket.com/albums/n120/sharpshot2492/sw021.jpg Any ideas? Btw I was going to make it night but I don't feel like PMIing...
by arctrooper66
Thu Oct 19, 2006 12:36 pm
Forum: Modding Discussion
Topic: Halo CE Maps on Halo PC
Replies: 11
Views: 1234

No it isn't.