Search found 111 matches
- Mon Mar 16, 2009 11:00 am
- Forum: Modding Discussion
- Topic: AI problems
- Replies: 12
- Views: 1655
Re: AI problems
I'm having a problem with the script editor in H2 Guerilla, it keeps wanting to send an error report. any ideas as to why this might be happening? Same thing happens to me. Probably some .NET Framework update that broke it. You can just use ScriptTools instead. script tools doesn't open maps that d...
- Mon Mar 16, 2009 7:51 am
- Forum: Tutorials
- Topic: Official AI Zones In MP Tutorial
- Replies: 61
- Views: 19272
Re: Official AI Zones In MP Tutorial
in the second step you say copy and insert the biped palletes, yet the picture shows weapon palletes...
it's a bit misleading, which one is correct?
it's a bit misleading, which one is correct?
- Sun Mar 15, 2009 10:57 am
- Forum: Modding Discussion
- Topic: AI problems
- Replies: 12
- Views: 1655
Re: AI problems
I'm having a problem with the script editor in H2 Guerilla, it keeps wanting to send an error report.
any ideas as to why this might be happening?
any ideas as to why this might be happening?
- Sun Mar 15, 2009 5:42 am
- Forum: Modding Discussion
- Topic: AI problems
- Replies: 12
- Views: 1655
Re: AI problems
yay! thank you
- Sun Mar 15, 2009 4:09 am
- Forum: Modding Discussion
- Topic: AI problems
- Replies: 12
- Views: 1655
Re: AI problems
Thnx for the link, do you know where the respawn tut is for AI? I think it has to do with scripting or something. I tried searching for all the tuts I could find but I didn't have much luck
- Sat Mar 14, 2009 6:38 pm
- Forum: Modding Discussion
- Topic: AI problems
- Replies: 12
- Views: 1655
Re: AI problems
link doesn't existEaton wrote:Look in his signature.Domnio wrote:how does one do thatgrimdoomer wrote:You need to add Zones for him to move around in.
- Sat Mar 14, 2009 2:51 pm
- Forum: Modding Discussion
- Topic: AI problems
- Replies: 12
- Views: 1655
Re: AI problems
how does one do thatgrimdoomer wrote:You need to add Zones for him to move around in.
- Fri Mar 13, 2009 1:39 pm
- Forum: Modding Discussion
- Topic: AI problems
- Replies: 12
- Views: 1655
AI problems
when I add AI to the map, the character only stands in one place, he looks at you and turns and stuff and even uses his weapon, but never runs after you and isn't really intelligent at all lol
- Wed Mar 11, 2009 3:34 pm
- Forum: Utilities
- Topic: [App] - C++.NET Map Resigner (Source)
- Replies: 29
- Views: 9723
Re: [App] - C++.NET Map Resigner (Source)
despite the fact this topic is about 2 years old, I too would like to have a peek at it's source code. Could anyone reupload this please?
- Wed Mar 11, 2009 3:21 pm
- Forum: Modding Discussion
- Topic: Xored Trainer help
- Replies: 4
- Views: 759
Re: Xored Trainer help
By Xored you are referring to running the Yelo trainer? If so then that's your issue. For most of the options in Yelo, you must disable the Auto Update. The problem however is that Yelo disables only the AU and DLC map slots but the DLC patches remain active, screwing up Lockout. You may notice tha...
- Wed Mar 11, 2009 1:14 am
- Forum: Modding Discussion
- Topic: Xored Trainer help
- Replies: 4
- Views: 759
Xored Trainer help
Hey a friend installed Xored for me yesterday but I can't load lockout in my own party unless I join someone else, and I can't scroll down to any of the new maps to play them, and I want to play an AI mod for containment :/
help, suggestions, adevice plz
-Domino
help, suggestions, adevice plz
-Domino
- Tue Feb 24, 2009 5:48 pm
- Forum: Downloads
- Topic: Forge Tests
- Replies: 36
- Views: 10915
Re: Forge Tests
well the Z cord (type last post) is up or down, but i think about try 0.9 thnx. I'll try it when my kit gets here. For a transfer kit you can order those online at http://codejunkies.com , that's where my Xsata was ordered from, people say that Xport is better though. I never used Xport so I wouldn...
- Tue Feb 24, 2009 5:41 pm
- Forum: Utilities
- Topic: Construct - Open Source Map Editor
- Replies: 71
- Views: 21327
Re: Construct - Open Source Map Editor
Shade you will be greatly missed, please come back and visit whenever you get the chance(logging onto Halomods from the library, school ect.)
hope to see you back some day soon! and I hope that your move is a successful one!
Best wishes on your journeys
-Domino
hope to see you back some day soon! and I hope that your move is a successful one!
Best wishes on your journeys
-Domino
- Tue Feb 24, 2009 1:17 pm
- Forum: Utilities
- Topic: Construct - Open Source Map Editor
- Replies: 71
- Views: 21327
Re: Construct - Open Source Map Editor
The code stealing incident is true. What happened was I took a class from an application made by detox and used it in another application I was working on before this one without his knowing it or asking for his permission. I then gave that application to someone else which effectively leaked that ...
- Tue Feb 24, 2009 12:52 pm
- Forum: Utilities
- Topic: Construct - Open Source Map Editor
- Replies: 71
- Views: 21327
Re: Construct - Open Source Map Editor
Sorry to see that you have decided to depart from the modding community, I've been a member at Halo Mods for quite some time, never really got to know many people, but I have seen you as well as others around making wondrous applications. if you don't mind me asking and with all due respect, why ar...
- Tue Feb 24, 2009 12:20 pm
- Forum: Utilities
- Topic: Construct - Open Source Map Editor
- Replies: 71
- Views: 21327
Re: Construct - Open Source Map Editor
Sorry to see that you have decided to depart from the modding community, I've been a member at Halo Mods for quite some time, never really got to know many people, but I have seen you as well as others around making wondrous applications. if you don't mind me asking and with all due respect, why are...
- Tue Feb 24, 2009 11:51 am
- Forum: Modding Discussion
- Topic: Section Rules - Halo 3 Modding Q&A
- Replies: 1224
- Views: 106424
Re: Section Rules - Halo 3 Modding Q&A
you quoted yourself? lolRogue_Modder wrote:i know just a simple effe swap, but as i said:
Rogue_Modder wrote:I know it's simple but it's cool.
- Tue Feb 24, 2009 7:35 am
- Forum: Downloads
- Topic: Forge Tests
- Replies: 36
- Views: 10915
Re: Forge Tests
I've just woken up. Feel refreshed. :P So far, I'm going to stick with very simple mods. I've got this in progress. Griff ball arena that is flooded - The water should be about an inch off the ground, so that you can't crouch and get under it. (I've never seen that done before, usualy ppl just put ...
- Tue Feb 24, 2009 6:50 am
- Forum: Downloads
- Topic: Forge Tests
- Replies: 36
- Views: 10915
Re: Forge Tests
try taking up art classes, it's mind numbing and releases stress. Way to go Tural... You caught me with my pants down. ewww Tural! perv. I'm only stressed and acting stupid now because I only got about 3 hours sleep last night. 2 nights ago, I went to a Monster Jam, yesterday, I've been trying to d...
- Mon Feb 23, 2009 9:14 pm
- Forum: Downloads
- Topic: Forge Tests
- Replies: 36
- Views: 10915
Re: Forge Tests
eh. Say what ever you wish. I've never met one guy who ever liked me, why would that change here? And I already started making simple forges on my 360 that i intend to mod. I say again, real simple . This post is ENTIRLY to see if current mods on my PC will work, and no one seems to be smart enough...