Search found 103 matches

by Ultamis
Sun Nov 25, 2007 12:01 pm
Forum: Modding Discussion
Topic: Trying to make this weapon
Replies: 2
Views: 412

Trying to make this weapon

I was watching the military channel the other day and saw this weapon: http://www.military.com/soldiertech/0,14632,SoldierTech_060323_mgl140,,00.html I think this would make a great human bruteshot but I'm having some problems making it work right.If someone could try making this,or just tell me wha...
by Ultamis
Wed Aug 15, 2007 11:56 am
Forum: Modding Discussion
Topic: Making a radar disruptor.
Replies: 23
Views: 1525

go to the bipds jmad,then look through the animation list for jumping,copy its number,then go to "animation calls" and paste that number where the "idle" animation is.
by Ultamis
Wed Aug 15, 2007 11:08 am
Forum: Modding Discussion
Topic: Making a radar disruptor.
Replies: 23
Views: 1525

Lets give it a shot then
by Ultamis
Wed Aug 15, 2007 11:04 am
Forum: Modding Discussion
Topic: Making a radar disruptor.
Replies: 23
Views: 1525

-Legendary- wrote:
Ultamis wrote:You can change the size of the dots from different bipeds you know...
Not that I am aware of.
Ever play outskirts?Ever notice how a hunter shows a bigger dot?I know I saw the value somewhere,Il go look for it again.
by Ultamis
Wed Aug 15, 2007 10:59 am
Forum: Modding Discussion
Topic: Making a radar disruptor.
Replies: 23
Views: 1525

You can change the size of the dots from different bipeds you know...
by Ultamis
Wed Aug 15, 2007 10:24 am
Forum: Modding Discussion
Topic: Making a radar disruptor.
Replies: 23
Views: 1525

How would it be awkward?If they're shaders are nulled you cant see them,if they're bullet collision is nulled you cant shoot them,and if they have bsp/biped collision of the skull,you wont collide with them.
by Ultamis
Wed Aug 15, 2007 10:00 am
Forum: Modding Discussion
Topic: Making a radar disruptor.
Replies: 23
Views: 1525

Maybe making something spawn elites that are on another team and have nulled shaders,bullet collision,and sbsp collision of the skull.Then make there default animation jumping.
by Ultamis
Thu Aug 09, 2007 6:36 pm
Forum: Modding Discussion
Topic: Spawning New Items in Single Player
Replies: 6
Views: 434

Just clone a chunk in "weapon placement"
by Ultamis
Mon Aug 06, 2007 4:49 pm
Forum: Modding Discussion
Topic: Contrails last longer?
Replies: 3
Views: 415

Well,maybe not forever,but maybe last 1 minute.I dont see anything that says duration except duration from and duration to,which are both set to 0.
by Ultamis
Mon Aug 06, 2007 4:40 pm
Forum: Downloads
Topic: [Map]NightMare
Replies: 47
Views: 7324

Internet:Serious Business :roll:

Like I said,great mod.My only suggestion would be to put the staircase in both bases,not being able to get up to the "catwalk" in one base makes it unbalanced abit.
by Ultamis
Mon Aug 06, 2007 4:33 pm
Forum: Modding Discussion
Topic: Contrails last longer?
Replies: 3
Views: 415

Contrails last longer?

How would I make a contrail never go away?
by Ultamis
Mon Aug 06, 2007 2:31 pm
Forum: Downloads
Topic: [Map]NightMare
Replies: 47
Views: 7324

I forgot that I was on the internet,where joking gets confused with being serious :? If I wanted to be rude,I could have said something like "What a bad mod,all you did was darken the map,throw some red on the bitmaps,and injected some models.Now Im taking your staircase and slightly editing it...
by Ultamis
Sat Aug 04, 2007 12:02 pm
Forum: Downloads
Topic: [Map]NightMare
Replies: 47
Views: 7324

Who said I was going to use it in a public mod?
by Ultamis
Sat Aug 04, 2007 9:20 am
Forum: Downloads
Topic: [Map]NightMare
Replies: 47
Views: 7324

Thats awesome...Im taking your starcase btw...
by Ultamis
Mon Jul 23, 2007 7:05 pm
Forum: Modding Discussion
Topic: Locking on to a projectile somehow?
Replies: 2
Views: 362

I want to see if by somethin attaching to a bipd it becomes lock-onable.
by Ultamis
Sun Jul 22, 2007 9:38 am
Forum: Modding Discussion
Topic: Locking on to a projectile somehow?
Replies: 2
Views: 362

Locking on to a projectile somehow?

Yeah,what Im trying to do is make the rocket launcher shoot a "tracker" by making the target distance really far and make it only lock onto my "tracker".I wanted to make the tracker attach to things,but as far as I know only proj's can be fired from a weapon and not just fall to ...
by Ultamis
Sun Jul 22, 2007 8:42 am
Forum: Downloads
Topic: [wip] Spartan Laser, now fully working!!
Replies: 76
Views: 10898

click me->:lol:<-click me
by Ultamis
Sat Jul 21, 2007 7:54 pm
Forum: Downloads
Topic: [wip] Spartan Laser, now fully working!!
Replies: 76
Views: 10898

No charge
1 beam
Laggy
Dosent take exactly 20,more like 20.3(goes 100-80-60-39-20-0)

Test it next time...
by Ultamis
Thu Jul 19, 2007 8:23 pm
Forum: Modding Discussion
Topic: Tripmine
Replies: 11
Views: 896

xzodia,which plugin do you mean?weap?mode?
by Ultamis
Wed Jul 18, 2007 12:20 pm
Forum: Modding Discussion
Topic: I need Help, I have money, Please read (Advanced modders)
Replies: 15
Views: 1196

The dervish animation number 133 is mouth closed,Try making the unarmed/any crouch animation.Also,you can try making the idle animation the combat_talk one and make crouch the mouth_closed animation if the mouth_closed makes the rest of the body stand in that un-posed state.Il try it and take some s...