Search found 4 matches

by Lance[GK]
Tue Apr 22, 2008 10:10 am
Forum: HEK General
Topic: Weird problem with custom scenery tag
Replies: 0
Views: 821

Weird problem with custom scenery tag

OK, so I'm making a custom bunker scenery tag that's worked up to this point. I recently added a roof and another material to the bunker and now I'm getting red geometry in game. This red geometry was originally what I'd last had selected in 3DS Max, but I deselected the faces and made sure material...
by Lance[GK]
Sun Mar 30, 2008 6:26 pm
Forum: HEK General
Topic: Sapien Error
Replies: 9
Views: 2003

Well turns out my problem was unrelated to shaders at all. I checked the references and they were fine. Turns out photoshop can't create a tif with the right bit depth, so I got paintshop pro from a friend and now the bitmap works fine. No more invisible level. But to Jordanman, you need to make sur...
by Lance[GK]
Sat Mar 29, 2008 6:06 pm
Forum: HEK General
Topic: Sapien Error
Replies: 9
Views: 2003

I have compiled the map, I get an invisible level. I shoot at the ground and dirt shoots up and decals appear just like they're supposed to. This laptop is brand new, so my video is fine. I've looked around the web for someone with the same issue and a solution but to no avail, I've tried quite a fe...
by Lance[GK]
Sat Mar 29, 2008 3:44 pm
Forum: HEK General
Topic: Sapien Error
Replies: 9
Views: 2003

I'm having the same issues, also doing my first map (actually just a map to see if I can make one work), and I get the same stuff. I've already made the appropriate tags and file structure, but I get a big untextured model. The shader tags seem to work, as I placed a spawn on the scenario and compil...