Search found 8 matches
- Thu Feb 26, 2004 9:28 pm
- Forum: Outstanding Mods
- Topic: A Night In Bloodgulch v1.1
- Replies: 65
- Views: 33237
- Thu Feb 19, 2004 6:47 pm
- Forum: Outstanding Mods
- Topic: A Night In Bloodgulch v1.1
- Replies: 65
- Views: 33237
- Mon Feb 16, 2004 4:04 pm
- Forum: Outstanding Mods
- Topic: A Night In Bloodgulch v1.1
- Replies: 65
- Views: 33237
- Sat Feb 14, 2004 8:12 am
- Forum: Outstanding Mods
- Topic: A Night In Bloodgulch v1.1
- Replies: 65
- Views: 33237
- Fri Feb 13, 2004 12:01 pm
- Forum: Outstanding Mods
- Topic: A Night In Bloodgulch v1.1
- Replies: 65
- Views: 33237
- Fri Feb 13, 2004 10:22 am
- Forum: Outstanding Mods
- Topic: A Night In Bloodgulch v1.1
- Replies: 65
- Views: 33237
A Night In Bloodgulch v1.1
UPDATE: I've added a ghost gun fix pack here for download for those of you who don't care for the grenades... It includes a patch to turn the ghost gun back to the original weapon it's always had or to make it shoot overcharged plasma rounds at a slower rate of fire. Make sure you patch with ANIBv1...
- Thu Dec 11, 2003 3:00 pm
- Forum: News
- Topic: A Night In Bloodgulch Mod Released
- Replies: 6
- Views: 1134
- Thu Dec 11, 2003 7:43 am
- Forum: News
- Topic: A Night In Bloodgulch Mod Released
- Replies: 6
- Views: 1134
A Night In Bloodgulch Mod Released
I'm releasing a mod I've been working on for the last few days... Be sure and read the readme.txt as it'll tell you what the mod does & shouts out props to the deserving few who have helped in any way to make this mod a reality. Basically it does what the title suggests. It makes it night in Blo...