Search found 15 matches

by zetard
Mon Jun 07, 2004 4:40 am
Forum: HEK General
Topic: Is there any way to search for a specific, numbered, edge?
Replies: 3
Views: 1064

Is there any way to search for a specific, numbered, edge?

Well like it says i nthe topic.
Is there any way to search for a specific, numbered, edge in 3D Studio Max 5?
Not use STLcheck i mean like you type anumber and it hightlights the edge...

*SORRY Had my windows mixed up, can a mod move this to the right section*
by zetard
Sun Jun 06, 2004 2:16 am
Forum: Art Studio
Topic: New map W.I.P No name, Pics inside.
Replies: 5
Views: 1309

New map W.I.P No name, Pics inside.

Well im making a new map dunno what you guys think but here is a pic. http://www.trbclan.com/zeta/pics/level.jpg The rooms who are just over eachoters is telerooms to get to the floors above, and the tunnels are for hogs / ghhost to come over to the other base fast. The pic is very bright why i dont...
by zetard
Wed Jun 02, 2004 2:25 pm
Forum: Art Studio
Topic: DELETE THIS MODERATORS
Replies: 6
Views: 1287

I actually like the "make new faces / vertexes" gives you pretty much freedom... Maybe its just me.
by zetard
Tue Jun 01, 2004 2:15 pm
Forum: Art Studio
Topic: Why HMC and one of the mods on HALOmods.com forums is shi*
Replies: 20
Views: 3012

I am very pleased to see that there are some sensible people here.
I dont know who "the Guardion" is but he sure can make assumptions.
by zetard
Mon May 31, 2004 3:47 am
Forum: Art Studio
Topic: W.I.P Waterworks
Replies: 16
Views: 2737

The sourcemodel is up for download in the downloadsection :)
by zetard
Sat May 29, 2004 4:44 pm
Forum: Art Studio
Topic: W.I.P Waterworks
Replies: 16
Views: 2737

W.I.P Waterworks

Well this is my second attemt to make a map for HALO and i thing it has eveolved pretty well, I made a map BASED on the waterworks map from the HALO 2 pic's in the Magazines. Here are some pictures; http://www.trbclan.com/zeta/pics/1.jpg http://www.trbclan.com/zeta/pics/2.jpg http://www.trbclan.com/...
by zetard
Wed May 26, 2004 8:33 am
Forum: Art Studio
Topic: [W.I.P] Mjau! (Need textures)
Replies: 6
Views: 1220

[W.I.P] Mjau! (Need textures)

Hmm well i played around a little and came up with this, seems to me like it could turn up into something good, but i dunno :? Anyways i know the MAX5 thingies and everything so what the map needs now is textures and compiling, :P The map is done so that it works with exporting, meaning that it is f...
by zetard
Wed Apr 28, 2004 10:53 pm
Forum: Halo Discussion
Topic: NEW FORUM! moderators wanted!
Replies: 12
Views: 1961

lol... You dont think this is just another noobclan looking for someone posting in their forum, they have like 20 posts now so hery wanna get big, but they are shit @halo and cant get anyone to visit their site for free.

Well i dont know i havent played theese guys, im from europe.
by zetard
Tue Apr 20, 2004 10:39 pm
Forum: Halo Discussion
Topic: Couple-o-Q's
Replies: 8
Views: 2092

Trust me, if he is a noob (wich im not saying he is) he can fail in applying a ppffile.
by zetard
Tue Apr 20, 2004 9:47 pm
Forum: Halo Discussion
Topic: Couple-o-Q's
Replies: 8
Views: 2092

1. I dunno too little info, could be your GC and could be you not applying ppf's right. 2. St00pid? they are like 400 mb, read the "How you extract your mapfiles off your cd" thread located somewhere in the forum 3. HEK is a myth just like Duke Nukem 4, it is there, everyone has seen the s...
by zetard
Wed Apr 14, 2004 5:31 am
Forum: Art Studio
Topic: Microsoft .NET Framework, possible damage?
Replies: 6
Views: 2941

Katarn wrote:it won't damage your system. its from microsoft, remember that
Thats like saying "Hey this nuke in your face wont kill ya, its just a nuke... remember"

Anyway i dont have any errors whatsoever from .Net installation
by zetard
Tue Apr 13, 2004 2:37 pm
Forum: Art Studio
Topic: Importing .obj...
Replies: 5
Views: 1238

Hey! Zetard, I think from what I've read in these forums that when people have opened Halo .obj files(other than map.obj export) in milk shape or other programs they need to drastically resize the file because it imports to scale and when this is done it shows up as almost nothing at first(very tin...
by zetard
Tue Apr 13, 2004 10:22 am
Forum: Art Studio
Topic: Importing .obj...
Replies: 5
Views: 1238

Importing .obj...

Ok so heres the deal, i extracted the model for the assault rifle from hmt. Then i get a .obj file, but when i import it in Milkshape or Rhino (wich has support for obj files) nothing is there. What should i do?
I have the .net framework installed...
by zetard
Tue Apr 06, 2004 1:34 am
Forum: Outstanding Mods
Topic: AotCR Multiplayer - Yes it's finally done ;)
Replies: 480
Views: 239571

Coolest map so far :D VERY nice work.

My question:

Can you get rid of the "bug" that appears when restarting the map on aotcr by removing thoose vehicles, and in that case, can you tell me how or make a ppf to remove them.
That way you could use it in "Clanwars" etc :P