Well like it says i nthe topic.
Is there any way to search for a specific, numbered, edge in 3D Studio Max 5?
Not use STLcheck i mean like you type anumber and it hightlights the edge...
*SORRY Had my windows mixed up, can a mod move this to the right section*
Search found 15 matches
- Mon Jun 07, 2004 4:40 am
- Forum: HEK General
- Topic: Is there any way to search for a specific, numbered, edge?
- Replies: 3
- Views: 1064
- Sun Jun 06, 2004 2:16 am
- Forum: Art Studio
- Topic: New map W.I.P No name, Pics inside.
- Replies: 5
- Views: 1309
New map W.I.P No name, Pics inside.
Well im making a new map dunno what you guys think but here is a pic. http://www.trbclan.com/zeta/pics/level.jpg The rooms who are just over eachoters is telerooms to get to the floors above, and the tunnels are for hogs / ghhost to come over to the other base fast. The pic is very bright why i dont...
- Wed Jun 02, 2004 2:25 pm
- Forum: Art Studio
- Topic: DELETE THIS MODERATORS
- Replies: 6
- Views: 1287
- Tue Jun 01, 2004 2:15 pm
- Forum: Art Studio
- Topic: Why HMC and one of the mods on HALOmods.com forums is shi*
- Replies: 20
- Views: 3012
- Tue Jun 01, 2004 9:33 am
- Forum: Art Studio
- Topic: Why HMC and one of the mods on HALOmods.com forums is shi*
- Replies: 20
- Views: 3012
Why HMC and one of the mods on HALOmods.com forums is shi*
Just read this, http://www.trbclan.com/zeta/pics/ Pretty much explaing it all.
- Mon May 31, 2004 3:47 am
- Forum: Art Studio
- Topic: W.I.P Waterworks
- Replies: 16
- Views: 2737
- Sat May 29, 2004 4:44 pm
- Forum: Art Studio
- Topic: W.I.P Waterworks
- Replies: 16
- Views: 2737
W.I.P Waterworks
Well this is my second attemt to make a map for HALO and i thing it has eveolved pretty well, I made a map BASED on the waterworks map from the HALO 2 pic's in the Magazines. Here are some pictures; http://www.trbclan.com/zeta/pics/1.jpg http://www.trbclan.com/zeta/pics/2.jpg http://www.trbclan.com/...
- Wed May 26, 2004 8:33 am
- Forum: Art Studio
- Topic: [W.I.P] Mjau! (Need textures)
- Replies: 6
- Views: 1220
[W.I.P] Mjau! (Need textures)
Hmm well i played around a little and came up with this, seems to me like it could turn up into something good, but i dunno :? Anyways i know the MAX5 thingies and everything so what the map needs now is textures and compiling, :P The map is done so that it works with exporting, meaning that it is f...
- Wed Apr 28, 2004 10:53 pm
- Forum: Halo Discussion
- Topic: NEW FORUM! moderators wanted!
- Replies: 12
- Views: 1961
- Tue Apr 20, 2004 10:39 pm
- Forum: Halo Discussion
- Topic: Couple-o-Q's
- Replies: 8
- Views: 2092
- Tue Apr 20, 2004 9:47 pm
- Forum: Halo Discussion
- Topic: Couple-o-Q's
- Replies: 8
- Views: 2092
- Wed Apr 14, 2004 5:31 am
- Forum: Art Studio
- Topic: Microsoft .NET Framework, possible damage?
- Replies: 6
- Views: 2941
- Tue Apr 13, 2004 2:37 pm
- Forum: Art Studio
- Topic: Importing .obj...
- Replies: 5
- Views: 1238
Hey! Zetard, I think from what I've read in these forums that when people have opened Halo .obj files(other than map.obj export) in milk shape or other programs they need to drastically resize the file because it imports to scale and when this is done it shows up as almost nothing at first(very tin...
- Tue Apr 13, 2004 10:22 am
- Forum: Art Studio
- Topic: Importing .obj...
- Replies: 5
- Views: 1238
Importing .obj...
Ok so heres the deal, i extracted the model for the assault rifle from hmt. Then i get a .obj file, but when i import it in Milkshape or Rhino (wich has support for obj files) nothing is there. What should i do?
I have the .net framework installed...
I have the .net framework installed...
- Tue Apr 06, 2004 1:34 am
- Forum: Outstanding Mods
- Topic: AotCR Multiplayer - Yes it's finally done ;)
- Replies: 480
- Views: 239571