Search found 7 matches

by fun_bidoux
Mon Apr 02, 2007 12:33 pm
Forum: Modding Discussion
Topic: Hex to float convertion problem
Replies: 5
Views: 646

thanks you very much! :D It's working :D when you inverse the hex (C3F528BE to BE28F5C3).
by fun_bidoux
Sun Apr 01, 2007 5:43 pm
Forum: Modding Discussion
Topic: Hex to float convertion problem
Replies: 5
Views: 646

thanks but I whant to create a small application(c++) that will export and import collision between the maps and 3ds max.
by fun_bidoux
Sun Apr 01, 2007 3:07 pm
Forum: Modding Discussion
Topic: Hex to float convertion problem
Replies: 5
Views: 646

Hex to float convertion problem

Hello,


I'm trying to make some thing with the coll tag but I dont know how to convert a hex(C3F528BE) string to a float(-0.165)... can somme one help me please?


Thanks,
by fun_bidoux
Thu Aug 24, 2006 2:54 pm
Forum: Modding Discussion
Topic: marker exporter
Replies: 5
Views: 570

yes but that dosen't help me!
by fun_bidoux
Thu Aug 24, 2006 9:31 am
Forum: Modding Discussion
Topic: marker exporter
Replies: 5
Views: 570

It will be easier to be able to export and re-import models with thier marker like we do with the first halo.
by fun_bidoux
Wed Aug 23, 2006 6:46 pm
Forum: Modding Discussion
Topic: marker exporter
Replies: 5
Views: 570

marker exporter

Hello,

I am trying to make a model/marker exporter. The only problem is that I don't know were to get the xyz of the markers :cry: . Can somebody help me please? thank
by fun_bidoux
Sat Apr 15, 2006 12:07 pm
Forum: Modding Discussion
Topic: SBSP viewer broken
Replies: 6
Views: 539

Hello,

juste wait and It will be ok