ok, i must have misunderstood what you were trying to answer
@JuniorMan and any other noobs, Mimesis never had a 50 map limit, the mainmenu does, if you use this mod to raise that limit then it should work for DLC as well
if you are playing from an original disk, this wont help you
Search found 30 matches
- Mon Jul 23, 2007 10:35 am
- Forum: Downloads
- Topic: Mainmenu: -1000- Maps slots!
- Replies: 111
- Views: 35967
- Mon Jul 23, 2007 10:29 am
- Forum: Downloads
- Topic: Mainmenu: -1000- Maps slots!
- Replies: 111
- Views: 35967
- Mon Jul 23, 2007 8:49 am
- Forum: Modding Discussion
- Topic: Tut for editing menu items?
- Replies: 1
- Views: 275
Tut for editing menu items?
is there a tut somewhere or can someone give me a quick rundown? i patched my mainmenu with shade45's 'secondary heavy' mod and compared the differences in hex so i can tell some of the changes but i cant seem to figure this out on my own i want to change some thigns like edit the spawn times, numbe...
- Mon Jul 23, 2007 8:38 am
- Forum: Downloads
- Topic: Mainmenu: -1000- Maps slots!
- Replies: 111
- Views: 35967
Techincally Offset for the floats doesn't matter. Entity disregards them. It just reads on. You just need the Size. But I would like to say, good job. Keep it up. :wink: hmmm, thats good to know... i made the script to follow the format of the other plugins i got from pheonic which had the offset b...
- Mon Jul 23, 2007 8:18 am
- Forum: Downloads
- Topic: Mainmenu: -1000- Maps slots!
- Replies: 111
- Views: 35967
here is a script i wrote to do the conversion for you i downloaded all the latest plugins from phoenic and i had to edit the goof plugin to work basically this script looks for lines beginning with '<unused' and replaces it with multiple floats, shorts, and bytes adding up to the original size of th...
- Fri Aug 18, 2006 2:54 pm
- Forum: Downloads
- Topic: [MOD] Remove Internal invisible barriers (NOT A DUPE)
- Replies: 38
- Views: 6754
- Thu Jul 20, 2006 5:45 pm
- Forum: Modding Discussion
- Topic: What is different with the collision in Containment?
- Replies: 4
- Views: 652
i dont want to remove the ceiling, then when you jump, youll die the invis barrier patches that were released previously did that and it sucked thats why i released mine, so you can get out of the level and not fall off the edges or die when you accidently jump too high or whatever yes, i can see th...
- Thu Jul 20, 2006 1:03 pm
- Forum: Modding Discussion
- Topic: What is different with the collision in Containment?
- Replies: 4
- Views: 652
i know this isnt the case with zanzibar the patches released before had every high point dropped below the level and that wall was still there ill check containment again but im pretty sure that they werent there edit: they arent there on containment could you show me a shot where you do see them? i...
- Thu Jul 20, 2006 5:58 am
- Forum: Modding Discussion
- Topic: What is different with the collision in Containment?
- Replies: 4
- Views: 652
What is different with the collision in Containment?
i released some new invisible barrier patches on the files forum and there are only two things keeping me from completing the set one is a single invisible barrier on Zanzibar if you are looking at the beach, its all the way right, agains the big wall the other is the entire map of containment i use...
- Mon Jul 17, 2006 9:55 pm
- Forum: Art Studio
- Topic: What is different with the collision on Containment?
- Replies: 4
- Views: 625
- Mon Jul 17, 2006 7:09 pm
- Forum: Programming
- Topic: Programming: How To Use VBScript
- Replies: 6
- Views: 6038
VBScript is a really toned down version of VB e.g. you cannot create variable types, all variables are variants also, there is no native binary handling there also are no native collections: you have to create a Scripting.Dictionary object there is no native file handling: you have to create a Scrip...
- Mon Jul 17, 2006 6:59 pm
- Forum: Art Studio
- Topic: What is different with the collision on Containment?
- Replies: 4
- Views: 625
- Mon Jul 17, 2006 4:22 pm
- Forum: Art Studio
- Topic: What is different with the collision on Containment?
- Replies: 4
- Views: 625
What is different with the collision on Containment?
i released some new invisible barrier patches on the files forum and there are only two things keeping me from completing the set one is a single invisible barrier on Zanzibar if you are looking at the beach, its all the way right, agains the big wall the other is the entire map of containment i use...
- Thu Jul 13, 2006 4:26 am
- Forum: Outstanding Mods
- Topic: [Halo 2] Zero Gravity Terminal *Script Injection*
- Replies: 237
- Views: 48889
im the kind of person who thinks everything should be open source and free and from my POV, i dont understand how anyone could benefit from not knowing what you do and how you do it i think the baby with the car is a poor analogy i think a better analogy would be 'to teach a teenager how to drive wh...
- Mon Jul 10, 2006 1:51 pm
- Forum: Downloads
- Topic: [MOD] Remove Internal invisible barriers (NOT A DUPE)
- Replies: 38
- Views: 6754
- Sun Jul 09, 2006 10:14 pm
- Forum: Downloads
- Topic: [MOD] Remove Internal invisible barriers (NOT A DUPE)
- Replies: 38
- Views: 6754
in that case i apologize my whole purpose for even delving this deeply into halo 2 modding was to make this better i did explain what the patches do but i didnt compare to the existing patches until then so i can understand that without that comparison, one would think this was another dupe like so ...
- Sun Jul 09, 2006 9:01 pm
- Forum: Downloads
- Topic: [MOD] Remove Internal invisible barriers (NOT A DUPE)
- Replies: 38
- Views: 6754
why criticize me if you havent read the thread? or possibly the two of you dont understand the idea here those patches you linked to have been floating around for a while and i have yet to find any like mine those patches drop ALL invisible barriers below the level and half of them dont do anything ...
- Sun Jul 09, 2006 7:43 pm
- Forum: Downloads
- Topic: [MOD] Remove Internal invisible barriers (NOT A DUPE)
- Replies: 38
- Views: 6754
- Sun Jul 09, 2006 4:49 pm
- Forum: Downloads
- Topic: [MOD] Remove Internal invisible barriers (NOT A DUPE)
- Replies: 38
- Views: 6754
- Sun Jul 09, 2006 2:03 pm
- Forum: Downloads
- Topic: [MOD] Remove Internal invisible barriers (NOT A DUPE)
- Replies: 38
- Views: 6754