Search found 118 matches
- Tue Mar 18, 2008 4:39 pm
- Forum: HEK General
- Topic: What do I select to extract tags...
- Replies: 9
- Views: 2117
- Tue Mar 18, 2008 4:28 pm
- Forum: HEK General
- Topic: What do I select to extract tags...
- Replies: 9
- Views: 2117
If you try to build the map with missing weapons, scenery etc... it makes references to them in the error message before it fails. I am talking about building the map file. It will not give you exactly what is wrong with the tag (like missing model, bitmaps, animations, etc...) but you should get a ...
- Mon Mar 17, 2008 10:42 pm
- Forum: HEK General
- Topic: What do I select to extract tags...
- Replies: 9
- Views: 2117
Go into tool and try to build the map, if you have missing tags it will tell you. You can then open the scenario in Guerilla and remove the paths to the tags you do not have. Also if it is the lightmap that is messed up delete it remove the path from the bsp in Guerilla and create a new lightmap. Th...
- Mon Mar 17, 2008 10:29 pm
- Forum: HEK General
- Topic: Making maps brighter
- Replies: 2
- Views: 1036
The sky tag affects how dark or bright the map is. You either need to use a different sky or change the radiosity levels in the sky tag you are using. Or you could copy the sky tag you are using rename it and mess around with radiosity settings until you find the level of light you prefer. Also ever...
- Mon Mar 17, 2008 10:13 pm
- Forum: HEK General
- Topic: Sapien freezes
- Replies: 5
- Views: 1231
- Fri Dec 14, 2007 4:01 pm
- Forum: HEK General
- Topic: elite can't pick up weapons or go in vehicles?
- Replies: 6
- Views: 1471
- Fri Dec 14, 2007 3:54 pm
- Forum: HEK General
- Topic: lightmaps dont work
- Replies: 14
- Views: 2315
- Fri Dec 14, 2007 3:47 pm
- Forum: HEK General
- Topic: Normals
- Replies: 3
- Views: 617
- Mon Dec 03, 2007 7:51 pm
- Forum: HEK General
- Topic: lightmaps dont work
- Replies: 14
- Views: 2315
By making it smaller did you just scale it down? Also how many polys does the map have. If you just scaled it, you could try optimizing it, but you would have to redo the uvw mapping. Both errors actually sound like tool is running out of computer memory? Try right-clicking your computer icon and go...
- Sun Dec 02, 2007 8:42 pm
- Forum: HEK General
- Topic: lightmaps dont work
- Replies: 14
- Views: 2315
Just a thought, but if you think it is too big try to import the sky model you are using and see if your map is bigger than the sky model. The sky models I think are very large in scale, but I do not know I have never compared one to a map I was just throwing it out there. Like I said just a thought...
- Tue Sep 11, 2007 11:47 pm
- Forum: HEK General
- Topic: grey maps
- Replies: 8
- Views: 1159
- Tue Sep 11, 2007 11:15 pm
- Forum: Downloads
- Topic: Covenant Outpost V1
- Replies: 6
- Views: 2192
I think you might be searching for the wrong thing, it is milkshape and don't bother because I believe it is also a trial, and to me it sucks in comparison to gmax. But, if you really want it this is the official website. http://chumbalum.swissquake.ch/ Gmax, I believe is more or less a baby version...
- Wed Dec 13, 2006 4:41 pm
- Forum: Tags & Resources
- Topic: Halo cubemap creation and editing.
- Replies: 1
- Views: 1560
Halo cubemap creation and editing.
As I have stated in the Readme, this is not my idea, Thanks to who ever discovered it. I am just trying to help a few people out and need to post an image and tag for them. The Readme is pretty self explanatory if you want to create a cubemap.
- Wed Dec 13, 2006 4:34 pm
- Forum: HEK General
- Topic: Custom cube maps?
- Replies: 7
- Views: 780
Here is a rar file with the tif image for editing and a bitmap tag for compiling in tool, there is a Readme that I suggest you read if it is not clear how you make cubemap files. Again like it says in the Readme, I did not pioneer this method and take no credit for it, but it does work. Whom ever di...
- Wed Dec 13, 2006 3:35 pm
- Forum: HEK General
- Topic: sapien problem
- Replies: 17
- Views: 2573
- Sun Nov 26, 2006 11:58 am
- Forum: Art Studio
- Topic: Sapien Problom. Radiosity error
- Replies: 5
- Views: 775
- Sun Aug 27, 2006 8:19 pm
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 56008
Actually double sided gives it shaders and collision on both sides of the plane, that is the way it was origionally done on GE and PD. I wasn't trying to give you a crappy way around it. http://www.cortana.org/HEK_Tutorial/ The link for the web version, same thing as the one in the HEK folder. Click...
- Sun Aug 27, 2006 1:06 am
- Forum: Art Studio
- Topic: [WIP] Goldeneye Facility
- Replies: 413
- Views: 56008
- Fri Aug 18, 2006 12:56 am
- Forum: Art Studio
- Topic: Hi, need mappig help pweese :D
- Replies: 4
- Views: 756
- Fri Aug 18, 2006 12:47 am
- Forum: Art Studio
- Topic: Ground??? Missing ????
- Replies: 6
- Views: 1062