Search found 17 matches

by l Homestar l
Sat Jul 14, 2007 8:10 pm
Forum: Modding Discussion
Topic: Projectile colors
Replies: 4
Views: 834

by l Homestar l
Fri May 04, 2007 1:58 pm
Forum: Modding Discussion
Topic: [resolved] deleting chunks from reflexives
Replies: 1
Views: 358

[resolved] deleting chunks from reflexives

I'm trying to follow this tutorial; the part about adding new reflexives to tags. When I go to delete unneeded chunks from the reflexive, how do I know which ones aren't needed? Does it even matter? I thought maybe the numbers from the palette reflexive and the placement reflexive might match up but...
by l Homestar l
Thu May 03, 2007 6:11 pm
Forum: Modding Discussion
Topic: help...resupply_capsule_crate
Replies: 8
Views: 952

When viewing your map in Entity's BSP viewer, I've noticed that the "re-supply capsule" doesn't show up in the viewer. I mean it does, but, it's like, invisible. ;) You will only see the "clickable" box where it spawns, no model. Newer versions of Entity won't even show those &q...
by l Homestar l
Thu May 03, 2007 4:42 pm
Forum: Modding Discussion
Topic: help...resupply_capsule_crate
Replies: 8
Views: 952

try spawning it the right way go to the chunker for scnr go to object placement clone chunk one of them to how many things you want then go to object plattlet then clone chunk one of them to one then add meta to map go to the meta editor and link everything I don't see "object placement" ...
by l Homestar l
Thu May 03, 2007 4:12 pm
Forum: Modding Discussion
Topic: help...resupply_capsule_crate
Replies: 8
Views: 952

http://forums.halomods.com/viewtopic.php?t=40771 I followed that tutorial only using Entity UE 1.6. The chunk cloner part is a little different though. I clicked on the [scnr] tag and chose clone chunks, then expanded the nodes until I could see Netgame Equipment. I chose one of the weapons, in this...
by l Homestar l
Thu May 03, 2007 3:54 pm
Forum: Modding Discussion
Topic: help...resupply_capsule_crate
Replies: 8
Views: 952

help...resupply_capsule_crate

http://img108.imageshack.us/img108/213/resupply1yr2.png I have tried numerous times to spawn one of these in the Sanctuary mod I'm making. I can get basically anything I want to spawn in my map, except this thing. It doesn't matter if I try to replace something in Netgame Equipment with it or if I ...
by l Homestar l
Sat Mar 24, 2007 2:58 pm
Forum: Modding Discussion
Topic: Qustion about Yelo with the new maps...
Replies: 2
Views: 549

I just ran into this problem today. Here's what I did: Use the original mainmenu.map. Have the config_v1.5.inc file in the regular halo 2 tdata folder, the one with the autoupdate and the new maps. In system link, make a party and make it an old map, then give party leader to someone else and have t...
by l Homestar l
Tue Aug 22, 2006 7:08 pm
Forum: Tags & Resources
Topic: [Tags] Halo 1 Weapons For Halo 2 [LINK FIXED FINALLY]
Replies: 269
Views: 46125

This is sweet. I was trying to do this just the other day. I got the Assault Rifle in, but the shaders and the skin were all screwed up. Thanks for saving me time.


Now I just have to work on getting the sounds in. :?
by l Homestar l
Sat Jul 15, 2006 8:16 am
Forum: Hardware & Software
Topic: entity bsp viewer problem
Replies: 6
Views: 927

LuxuriousMeat wrote:1.1.7 is the best version so far. in 1.1.7 poke made the bsp viewer more flexible and compatible with more graphics cards. what is the error you get?
You can click on the picture he posted and see the error.

I downloaded 1.1.6 and it works fine, but 1.1.7 still messes up.
by l Homestar l
Fri Jul 14, 2006 8:07 pm
Forum: Hardware & Software
Topic: entity bsp viewer problem
Replies: 6
Views: 927

I have the same problem, and I have the newest .NET Framework.
by l Homestar l
Wed Jun 07, 2006 1:46 pm
Forum: Hardware & Software
Topic: Entity Error
Replies: 11
Views: 1425

Yeah, I get the same error. Anyone care to help us?
by l Homestar l
Sat May 20, 2006 8:19 am
Forum: Hardware & Software
Topic: [mod] slow grenades
Replies: 11
Views: 1695

I d/l HMT but it won't let me open any maps. Is it only for Halo 1?


I probably should have said this is for H2.

edit: Yeah, HMT is definitely only for H1.
by l Homestar l
Thu May 18, 2006 7:13 pm
Forum: Hardware & Software
Topic: [mod] slow grenades
Replies: 11
Views: 1695

Scar tissue wrote:>_> | lonestar |
?
by l Homestar l
Thu May 18, 2006 2:02 pm
Forum: Hardware & Software
Topic: [mod] slow grenades
Replies: 11
Views: 1695

Re: hmmm

Net_Slayer wrote:I reckon if you change the weight/arc to a little less
and the speed further down you may get results.

worked on mine 8)
That didn't work for me either. So far, I have not been able to change how fast you throw grenades at all.

If that worked for you, mind sending me a ppf of it on Lockout?
by l Homestar l
Sun May 14, 2006 8:15 pm
Forum: Hardware & Software
Topic: [mod] slow grenades
Replies: 11
Views: 1695

Spartan Killa wrote:change the final speed to 0.1 and the initial speed to 0.4
That changed nothing about how I throw the grenade. All that did was make me shoot them straight down to my feet.

I want to throw them slow, not shoot them.
by l Homestar l
Sun May 14, 2006 6:57 pm
Forum: Hardware & Software
Topic: [mod] slow grenades
Replies: 11
Views: 1695

I tried changing them all around but all I could accomplish was making the grenades super fast or fall straight down, and that was only when I shot it out of a gun. I can't change the speed of it when I throw it.
by l Homestar l
Sun May 14, 2006 5:27 pm
Forum: Hardware & Software
Topic: [mod] slow grenades
Replies: 11
Views: 1695

[mod] slow grenades

Simple question...

Is there anyway to make it so I throw a plasma grenade, and it goes the normal distance, but very slowly? Like....1/25th it's normal speed.