Search found 26 matches
- Sat Feb 10, 2007 7:11 pm
- Forum: Modding Discussion
- Topic: cool app someone should make
- Replies: 22
- Views: 1006
Don't expect this to EVER happen. When bungie made coagulation, they didn't use anything, apart from the idea of what it should look like, from Halo 1. It's a completely different game engine and there would be tons of problems, even if it happened like handling elites, game only weapons, etc. Is it...
- Wed Nov 15, 2006 6:04 am
- Forum: Modding Discussion
- Topic: Couple things I need help with...
- Replies: 3
- Views: 509
You can't make mods visable to non-modders, sorry. (Well, there are a few exceptions like the rockets and PP, but nothing for what you're talking about, that I know of.) You could, however, make the guass turret's projectiles visable and make it shoot tank bullets. Won't look the same, but it'll wor...
- Wed Nov 15, 2006 5:53 am
- Forum: Modding Discussion
- Topic: single/ co-op help
- Replies: 4
- Views: 630
- Wed Nov 15, 2006 5:52 am
- Forum: Modding Discussion
- Topic: Main Menu bitmap...where is it...
- Replies: 3
- Views: 555
- Wed Nov 15, 2006 5:35 am
- Forum: Modding Discussion
- Topic: Changing AI's "difficulty" in MP
- Replies: 0
- Views: 264
Changing AI's "difficulty" in MP
Is it currently possible to change the "difficultly" of the AI we put in? Currently, it feels like I'm fighting opponents on easy mode. Is there a way to make it legendary (as far as intellengence goes)
- Sat Nov 04, 2006 7:50 am
- Forum: Modding Discussion
- Topic: Projectile references?
- Replies: 10
- Views: 983
- Sat Nov 04, 2006 7:45 am
- Forum: Modding Discussion
- Topic: Halo 2 v1.1 vs v1.0
- Replies: 4
- Views: 532
Assuming it's because of v1.1, on your xbox go to: E:\TDATA\<Something that ends in a 64>\ You should see two folders, $c and $u. I can't remeber which, but one has the update (v1.1) in it. It's the one without the 3 subfolders holding maps. Anyway, rename that default.xbe to something else, like de...
- Wed Nov 01, 2006 6:31 pm
- Forum: Modding Discussion
- Topic: Need skin mods for filming.
- Replies: 4
- Views: 667
- Tue Oct 31, 2006 4:31 pm
- Forum: Modding Discussion
- Topic: Need a little help with 4 things...please
- Replies: 7
- Views: 732
- Tue Oct 31, 2006 6:42 am
- Forum: Modding Discussion
- Topic: Need a little help with 4 things...please
- Replies: 7
- Views: 732
Re: Need a little help with 4 things...please
I'm at school (free time atm), so I can't get too detailed, but I'll do the best I can. 1. Change Plasma Grenades into Wraith Mortars If I remember correctly, you just go to the dependencies (for entity they're called idents) of the matg and swap the proj of the grenade with the of the wraith mortar...
- Mon Oct 30, 2006 3:07 pm
- Forum: Modding Discussion
- Topic: AI, changing things on it, etc.
- Replies: 0
- Views: 355
AI, changing things on it, etc.
I followed this tutorial, to add the AI. I set the Bipd to the elite, and swtiched the hlmt of the elite to that of an ODST, set the permutations on the hlmt to the correct things like you normally would when not using the AI. When I tried this however, I found that they weren't appearing as ODSTs,...
- Tue Oct 17, 2006 5:56 pm
- Forum: Modding Discussion
- Topic: bloc items in other maps?
- Replies: 3
- Views: 386
- Tue Oct 17, 2006 5:10 pm
- Forum: Modding Discussion
- Topic: Whats the name of the elite with the white symbol thingy?
- Replies: 13
- Views: 1157
- Tue Oct 17, 2006 4:55 pm
- Forum: Modding Discussion
- Topic: bloc items in other maps?
- Replies: 3
- Views: 386
bloc items in other maps?
I've been having a bit of trouble. I want to make my smg shoot fusion coils on coag. So I went into insolence, went to the bloc tag, and dragged it from zanzibar to coag. Under the SMG, I switch the proj to bloc and chose the fusion coil, signed the map, yada yada. But when I fire my SMG, the game f...
- Mon Jul 10, 2006 6:51 pm
- Forum: Tutorials
- Topic: Halo 2: Play as a hunter in MP w/ changable speed/jumps.
- Replies: 3
- Views: 2115
Halo 2: Play as a hunter in MP w/ changable speed/jumps.
First, open a single player map with a hunter on it and your multiplayer map in insolence. In the single player map, go to the HLMT tag and drag objects/characters/hunter/hunter to your multiplayer map. Now go back to your single player map and go to the WEAP tag. Drag objects\characters\hunter\hunt...
- Thu Jun 22, 2006 2:47 pm
- Forum: Modding Discussion
- Topic: Need help skinning- bitm won't appear in dothalo
- Replies: 4
- Views: 541
- Thu Jun 22, 2006 2:26 pm
- Forum: Modding Discussion
- Topic: Need help skinning- bitm won't appear in dothalo
- Replies: 4
- Views: 541
- Thu Jun 22, 2006 2:06 pm
- Forum: Modding Discussion
- Topic: wepon respawn time
- Replies: 6
- Views: 508
- Thu Jun 22, 2006 1:24 pm
- Forum: Modding Discussion
- Topic: Need help skinning- bitm won't appear in dothalo
- Replies: 4
- Views: 541
Need help skinning- bitm won't appear in dothalo
I'm having trouble skinning. When I select a bitm from dothalo, it doesn't appear in the raw data editor, meaning I can't extract it to work on it. I think I need a plug in or something. If I do, where do I get it? Otherwise, what's wrong? Thanks.
- Thu Jun 22, 2006 11:57 am
- Forum: Modding Discussion
- Topic: How can i play as a marine???
- Replies: 12
- Views: 1215