Search found 26 matches

by supertrek32
Sat Feb 10, 2007 7:11 pm
Forum: Modding Discussion
Topic: cool app someone should make
Replies: 22
Views: 1006

Don't expect this to EVER happen. When bungie made coagulation, they didn't use anything, apart from the idea of what it should look like, from Halo 1. It's a completely different game engine and there would be tons of problems, even if it happened like handling elites, game only weapons, etc. Is it...
by supertrek32
Wed Nov 15, 2006 6:04 am
Forum: Modding Discussion
Topic: Couple things I need help with...
Replies: 3
Views: 509

You can't make mods visable to non-modders, sorry. (Well, there are a few exceptions like the rockets and PP, but nothing for what you're talking about, that I know of.) You could, however, make the guass turret's projectiles visable and make it shoot tank bullets. Won't look the same, but it'll wor...
by supertrek32
Wed Nov 15, 2006 5:53 am
Forum: Modding Discussion
Topic: single/ co-op help
Replies: 4
Views: 630

MrBalll is correct. It's called Dervish.
by supertrek32
Wed Nov 15, 2006 5:52 am
Forum: Modding Discussion
Topic: Main Menu bitmap...where is it...
Replies: 3
Views: 555

If you're using dothalo, just use the search function and search for logo. :roll:
by supertrek32
Wed Nov 15, 2006 5:35 am
Forum: Modding Discussion
Topic: Changing AI's "difficulty" in MP
Replies: 0
Views: 264

Changing AI's "difficulty" in MP

Is it currently possible to change the "difficultly" of the AI we put in? Currently, it feels like I'm fighting opponents on easy mode. Is there a way to make it legendary (as far as intellengence goes)
by supertrek32
Sat Nov 04, 2006 7:50 am
Forum: Modding Discussion
Topic: Projectile references?
Replies: 10
Views: 983

Do what ghetto green said to make the SMG shoot plasmas, but if you want them to move instead of dropping at/on your feet, go to the proj tag, select the plasma grenade, and give it some speed (tag editor).
by supertrek32
Sat Nov 04, 2006 7:45 am
Forum: Modding Discussion
Topic: Halo 2 v1.1 vs v1.0
Replies: 4
Views: 532

Assuming it's because of v1.1, on your xbox go to: E:\TDATA\<Something that ends in a 64>\ You should see two folders, $c and $u. I can't remeber which, but one has the update (v1.1) in it. It's the one without the 3 subfolders holding maps. Anyway, rename that default.xbe to something else, like de...
by supertrek32
Wed Nov 01, 2006 6:31 pm
Forum: Modding Discussion
Topic: Need skin mods for filming.
Replies: 4
Views: 667

To add banshees:
Go to the vehc tag and go to warthog (or whatever you want to replace) and change the vehi dependency from the warthog (or whatever you chose) with the banshee.

Or you can make it spawn from a gun by changing the proj dependency to a vehi and make it shoot a banshee.
by supertrek32
Tue Oct 31, 2006 4:31 pm
Forum: Modding Discussion
Topic: Need a little help with 4 things...please
Replies: 7
Views: 732

To make a go into mainmenu.map And look under bmps for something like multiplayer1.bmp, multiplayer2.bmp, etc. If you're just changing, an existing picture, change it like you were skinning. If you're adding a new map, duplicate multiplayer 13 (13-50 are "linked" for some reason, and I hav...
by supertrek32
Tue Oct 31, 2006 6:42 am
Forum: Modding Discussion
Topic: Need a little help with 4 things...please
Replies: 7
Views: 732

Re: Need a little help with 4 things...please

I'm at school (free time atm), so I can't get too detailed, but I'll do the best I can. 1. Change Plasma Grenades into Wraith Mortars If I remember correctly, you just go to the dependencies (for entity they're called idents) of the matg and swap the proj of the grenade with the of the wraith mortar...
by supertrek32
Mon Oct 30, 2006 3:07 pm
Forum: Modding Discussion
Topic: AI, changing things on it, etc.
Replies: 0
Views: 355

AI, changing things on it, etc.

I followed this tutorial, to add the AI. I set the Bipd to the elite, and swtiched the hlmt of the elite to that of an ODST, set the permutations on the hlmt to the correct things like you normally would when not using the AI. When I tried this however, I found that they weren't appearing as ODSTs,...
by supertrek32
Tue Oct 17, 2006 5:56 pm
Forum: Modding Discussion
Topic: bloc items in other maps?
Replies: 3
Views: 386

That's what I had thought too, but it still didn't work when I tried that.
by supertrek32
Tue Oct 17, 2006 5:10 pm
Forum: Modding Discussion
Topic: Whats the name of the elite with the white symbol thingy?
Replies: 13
Views: 1157

Quick tut: Use insolence and copy the html for the characters/elites/elite to your map from 08b_deltacontrol.map (you can close the sp map when that's done) Go to the tag you just copied and switch to dev mode then hit variation. Click on the drop down and switch to chunk 17. Rename "council_sc...
by supertrek32
Tue Oct 17, 2006 4:55 pm
Forum: Modding Discussion
Topic: bloc items in other maps?
Replies: 3
Views: 386

bloc items in other maps?

I've been having a bit of trouble. I want to make my smg shoot fusion coils on coag. So I went into insolence, went to the bloc tag, and dragged it from zanzibar to coag. Under the SMG, I switch the proj to bloc and chose the fusion coil, signed the map, yada yada. But when I fire my SMG, the game f...
by supertrek32
Mon Jul 10, 2006 6:51 pm
Forum: Tutorials
Topic: Halo 2: Play as a hunter in MP w/ changable speed/jumps.
Replies: 3
Views: 2115

Halo 2: Play as a hunter in MP w/ changable speed/jumps.

First, open a single player map with a hunter on it and your multiplayer map in insolence. In the single player map, go to the HLMT tag and drag objects/characters/hunter/hunter to your multiplayer map. Now go back to your single player map and go to the WEAP tag. Drag objects\characters\hunter\hunt...
by supertrek32
Thu Jun 22, 2006 2:47 pm
Forum: Modding Discussion
Topic: Need help skinning- bitm won't appear in dothalo
Replies: 4
Views: 541

Ah... I figured out what was wrong. The raw data window was disabled (Doh! >.< ), so I could see the box that said Raw Data, but it didn't do anything... I was just being stupid.
by supertrek32
Thu Jun 22, 2006 2:26 pm
Forum: Modding Discussion
Topic: Need help skinning- bitm won't appear in dothalo
Replies: 4
Views: 541

I was trying to use objects/vehicles/warthog/warthog_standard which is supposed to work (since it's used in a lot of tutorials)
by supertrek32
Thu Jun 22, 2006 2:06 pm
Forum: Modding Discussion
Topic: wepon respawn time
Replies: 6
Views: 508

It's in the itmc (item colection) tag.
by supertrek32
Thu Jun 22, 2006 1:24 pm
Forum: Modding Discussion
Topic: Need help skinning- bitm won't appear in dothalo
Replies: 4
Views: 541

Need help skinning- bitm won't appear in dothalo

I'm having trouble skinning. When I select a bitm from dothalo, it doesn't appear in the raw data editor, meaning I can't extract it to work on it. I think I need a plug in or something. If I do, where do I get it? Otherwise, what's wrong? Thanks.
by supertrek32
Thu Jun 22, 2006 11:57 am
Forum: Modding Discussion
Topic: How can i play as a marine???
Replies: 12
Views: 1215

Thank you SO much doom. I looked all over for that tutorial (I had seen it once a long time ago, but couldn't manage to find it again.)