Search found 18 matches

by UberJim
Mon Oct 11, 2004 1:07 pm
Forum: NTSC Downloads
Topic: Map: Wizard KOTH just like when we were kids
Replies: 8
Views: 6302

Yeah, because when I was a kid, I always used an AR and Shotgun playing king of the hill.
by UberJim
Wed Oct 06, 2004 6:43 pm
Forum: NTSC Downloads
Topic: The Grid (A New Map)
Replies: 32
Views: 6532

I think your next project should be somehow making it easy to create new bsps for Xbox, so we don't have any more maps made out of blocks.
by UberJim
Tue Jul 20, 2004 3:18 pm
Forum: NTSC Downloads
Topic: Iceworld2k for xbox-beta
Replies: 43
Views: 9885

very fucking impressive. This is what NMP should be made of. Get rid of those block maps and start using sweet bsp mods like this and AOTCR. BTW what game is this Iceworld from? While this isn't a BSP mod, I do agree that there should be more mods like this. No overlapping blocks in this map. I'm n...
by UberJim
Wed Jul 14, 2004 12:56 pm
Forum: NTSC Downloads
Topic: "Over the Creek" -=Final Version=- (CXE)
Replies: 45
Views: 15280

(GT)Juggler wrote:thank you grammarjim.
You're very welcome. Note that I used "you're" rather than "your" as "your" is possesive.
by UberJim
Wed Jul 14, 2004 12:03 pm
Forum: NTSC Downloads
Topic: "Over the Creek" -=Final Version=- (CXE)
Replies: 45
Views: 15280

3kko wrote:i love where the rocket is. Awesome! PS. you can fall through the top of the center wall and get into the really sneaky spots with the oddball. It's good that way!
PS means post script. In other words, after your signature. So it isn't properly used in that context.
by UberJim
Mon May 31, 2004 4:24 pm
Forum: NTSC Downloads
Topic: .-.--.-; Xinject 2.6 ;-.--.-. *** Updated Again ***
Replies: 31
Views: 8101

its probably because of your windows theme. try switching to default. my next version will fix this and will be able to fix dependancies too. How exactly is that going to work? Are you going to be able to save something and all of its dependencies then inject the parts into another level where it r...
by UberJim
Wed May 26, 2004 5:15 am
Forum: NTSC Downloads
Topic: FRG in Sidewinder
Replies: 10
Views: 2757

The same skin would be good. Hopefully it doesn't lag the game much when there are a bunch of them around.
by UberJim
Tue May 25, 2004 12:40 pm
Forum: NTSC Downloads
Topic: FRG in Sidewinder
Replies: 10
Views: 2757

You could import the lift platform from 343 Guilty Spark into a bunch of levels. That thing would make good Warthog bridges.
by UberJim
Sat May 22, 2004 5:44 pm
Forum: NTSC Downloads
Topic: BG-Joust Version 4
Replies: 3
Views: 2259

41 downloads, and no one else mentioned a problem. So it must work.
by UberJim
Sat May 22, 2004 3:02 pm
Forum: NTSC Downloads
Topic: Working Flamethrower
Replies: 24
Views: 5892

When you say building blocks in every level are you including Single Player levels too?
by UberJim
Sat May 15, 2004 2:38 pm
Forum: NTSC Downloads
Topic: BG-Joust Version 4
Replies: 3
Views: 2259

BG-Joust Version 4

I made this way back in early March, but it is still fun so I figured I'd release it here. Here is the read me: Halo Warthog Jousting at its finest. For Blood Gulch, Halo Xbox NTSC --------------- Joust Version 4 --------------- Changes since version 3: There are new platforms above both of the base...
by UberJim
Sat May 15, 2004 2:31 pm
Forum: NTSC Downloads
Topic: *)--- Halo Model Injector beta 1.1 ---(*
Replies: 45
Views: 9547

Could someone post an idiot proof step by step guide on using this? Like how put the lift platform from 343 Guilty Spark into Boarding action.
by UberJim
Sun Apr 25, 2004 4:10 pm
Forum: NTSC Downloads
Topic: MATRIX MOD for Hangm High
Replies: 29
Views: 8880

Good to see some Hang 'em High mods. This one is pretty interesting, but not that fun to play. It would be great if someone took out all of the pillars and injected a nice platform. Then we could have another vehicle friendly level. I know it wouldn't be easy to do, as editing the BSP collision mode...
by UberJim
Tue Apr 20, 2004 12:47 pm
Forum: NTSC Downloads
Topic: The Void...A Xbox Map Conversion
Replies: 76
Views: 30778

I had a good mod idea, and I am far too lazy to do it myself so I will post it here. Space War: d40_space bsp Covenant turret with secondary fire Banshee Pelican Big octagon shaped elevator platform(from 343 GS?) The map would look like this(crappy ASCII art time): Top down view: O--------------- OO...
by UberJim
Tue Apr 20, 2004 9:01 am
Forum: NTSC Downloads
Topic: The Void...A Xbox Map Conversion
Replies: 76
Views: 30778

coco3030 wrote:Look, i'm not trying to be an asshole, but this is one of the worst mod designs EVER (for experienced halo modders anyway). Give me a day or two and i will make this mod playable.
Looking forward to your mod release in 3 days. Giving you an extra day just in case. It better be good.
by UberJim
Mon Apr 19, 2004 8:11 pm
Forum: NTSC Downloads
Topic: The Void...A Xbox Map Conversion
Replies: 76
Views: 30778

Great proof of concept release. I guess this can herald in a new wave of excellent mods for the Xbox.
by UberJim
Wed Mar 31, 2004 11:06 am
Forum: NTSC Downloads
Topic: Misc: Old and Harder to Find PPF's
Replies: 24
Views: 12039

I never put my Grenade Lobber on any sites, I just made a forum post on Xbox-Scene with a link to a download. Cool that someone likes it though, thanks for sharing it with everyone.
by UberJim
Wed Mar 24, 2004 11:32 am
Forum: NTSC Downloads
Topic: Forerunner Island a.k.a. Phantom Island
Replies: 73
Views: 17176

It probably has something to do with your saved level progress. Try playing that level with a different profile.