WTF F***ing NO0BIE @$$ MOFO!!!! DONT BE DOIN DAT CRAP TO HALOMODS.COM!!!
no, im not serious. thats a cool picture.and done with paint! yaaay!
the halomods area makes the most sense...except for the newbs welcome part, becuase you ask one newb-like question and you get flamed to hell..
Search found 9 matches
- Thu Aug 12, 2004 1:41 pm
- Forum: Halo Discussion
- Topic: Bungie City
- Replies: 32
- Views: 3430
- Tue Aug 03, 2004 2:27 pm
- Forum: HEK General
- Topic: sapein shuts down after radiosity_start
- Replies: 35
- Views: 1828
sapein shuts down after radiosity_start
ok..well, before my sky was black, then it turned purple..guess what? now the sky appears!!!
so i type in radiosity_quality 0
radiosity_start
and sapien closes. right when i hit enter after radiosity_start, the program just SHUTS DOWN. anyone know whats wrong?
so i type in radiosity_quality 0
radiosity_start
and sapien closes. right when i hit enter after radiosity_start, the program just SHUTS DOWN. anyone know whats wrong?
- Thu Jul 15, 2004 7:55 pm
- Forum: Art Studio
- Topic: open edges, why are they ALWAYS around?
- Replies: 3
- Views: 420
open edges, why are they ALWAYS around?
ok, well...Yeah. just like the ?estion
ok, heres what i did. i created my refrence frame, my skybox. i did a stl check, no errors.
i created a simple plane. no hills, no edge-modifying, no nothing. i did an stl check-14 open edges. how do you get 14 open edges from a plane?
HEEEEEEEELPPPP me!
ok, heres what i did. i created my refrence frame, my skybox. i did a stl check, no errors.
i created a simple plane. no hills, no edge-modifying, no nothing. i did an stl check-14 open edges. how do you get 14 open edges from a plane?
HEEEEEEEELPPPP me!
- Thu Jul 15, 2004 10:46 am
- Forum: HEK General
- Topic: sapien being...stupid?
- Replies: 2
- Views: 483
sapien being...stupid?
ok, i finally got past the modeling part and compiled in tool(sadley its a sucky map, a simple plane gives me 14 open egdes...)ok so yeah whatever. and then i did all the guerilla tags and stuff. i set the sky and everything that the tutorial said.. but when i opened it in sapien, the game window di...
- Sun Jul 11, 2004 5:22 pm
- Forum: Art Studio
- Topic: Zanzibar Weekly Update 5 (Video Included)
- Replies: 72
- Views: 13164
- Tue Jul 06, 2004 7:01 pm
- Forum: HEK General
- Topic: dumb idiotic retarted tool.exe error
- Replies: 2
- Views: 552
dumb idiotic retarted tool.exe error
yeah, and its a really long dumb f***ing retarted dumb@$$ error too. its in tool.exe and i am exporting my map using chimp from gmax (blah blah blah) now, without further addo (interuption!?!) here is the pic of my problem! http://img64.photobucket.com/albums/v195/thestealthcow101/tool.jpg arg its s...
- Mon Jun 14, 2004 11:16 am
- Forum: Art Studio
- Topic: *UPDATED* Waterworks (pics inside)
- Replies: 18
- Views: 2605
- Sat Jun 12, 2004 1:27 pm
- Forum: Art Studio
- Topic: a quick question concerning 3ds max/polygons
- Replies: 1
- Views: 279
a quick question concerning 3ds max/polygons
ok, a really quick question. is there some kinda plugin/utility for 3ds max that allows it to import gmax files(.gmax)?
oh yeah,and i have another question. how do you find out how many polygons/triangles are in your map?
oh yeah,and i have another question. how do you find out how many polygons/triangles are in your map?
- Sat Jun 12, 2004 1:16 pm
- Forum: Art Studio
- Topic: map in the making, Abandon Military Roads
- Replies: 3
- Views: 663
map in the making, Abandon Military Roads
well, this is my first map in the making. you guys probably will just say "that looks like a tutorial from Gmax!" well, your right. i followed a tutorial for my first map. i added more stuff though, like 4 extra base building type stuff. here is a pic. http://img64.photobucket.com/albums/v...