Search found 203 matches
- Tue Sep 30, 2008 12:41 pm
- Forum: Modding Discussion
- Topic: Vidmaster inspection
- Replies: 9
- Views: 1167
Vidmaster inspection
Hi, I will be honest: I want recon armor, but I can wait to get it. Since I'm interested in obtaining recon armor, these new vidmaster achievements gave me some hope, especially since Bungie said that completing all of these achievements would unlock "something". Now, I was wondering if it...
- Sat Sep 29, 2007 12:14 pm
- Forum: Discussion
- Topic: I find your lack of AA disturbing...
- Replies: 14
- Views: 1118
- Mon Aug 20, 2007 5:13 am
- Forum: Images
- Topic: Halo 2 Beta pics, video
- Replies: 91
- Views: 11398
Halo 2 Beta pics, video
IDK if someon already posted this, but this is pretty awesome:
http://www.ptop.aborman.com/index.php?o ... 1&Itemid=1
http://www.ptop.aborman.com/index.php?o ... 1&Itemid=1
- Sun Jul 01, 2007 12:31 am
- Forum: Modding Discussion
- Topic: damage to vehicles with player
- Replies: 0
- Views: 294
damage to vehicles with player
In Halo 2, when a vehicle is not occupied it can be destroyed by being shot at, but when a player occupies the vehicle, the vehicle can only be destroyed if the player is killed. Can anybody tell me how to allow vehicles to be destroyed and take the same amount of damage as when they are not occupie...
- Sun Mar 18, 2007 6:47 pm
- Forum: Modding Discussion
- Topic: Magnetism for Gamepads
- Replies: 6
- Views: 509
- Fri Mar 16, 2007 11:54 pm
- Forum: Modding Discussion
- Topic: Magnetism for Gamepads
- Replies: 6
- Views: 509
Magnetism for Gamepads
I have an Xbox 360 controller that works pretty well for emus, but I would also like to use it for Halo PC. In Halo for Xbox, a gun's reticule would have magnetism when it passed over an enemy, making aiming easier, and I want to recreate this effect on the PC so using a gamepad is not ridiculously ...
- Tue Nov 14, 2006 12:54 pm
- Forum: Images
- Topic: Aquatica [WIP] Updated Pics-(Released)
- Replies: 55
- Views: 4377
- Tue Nov 14, 2006 12:52 pm
- Forum: Images
- Topic: {WIP} Silo Surprise from "The World is not enough"
- Replies: 34
- Views: 2371
OMG...I remember this level...cool...you should make that map with the revolving transport... You just sort of show up every so often. =p And I think there is a way to animate it, I just don't know how. Never modded ce before. LOL...I come in to check out what is going on with the new mods, but I d...
- Mon Nov 13, 2006 2:40 pm
- Forum: Modding Discussion
- Topic: Sparkedit app for Halo 2?
- Replies: 2
- Views: 275
- Mon Nov 13, 2006 2:38 pm
- Forum: Images
- Topic: {WIP} Silo Surprise from "The World is not enough"
- Replies: 34
- Views: 2371
- Mon Nov 13, 2006 2:36 pm
- Forum: Downloads
- Topic: [Halo2] [Research Facility] v1.0 - Smacktalker
- Replies: 73
- Views: 6174
- Mon Sep 04, 2006 8:10 pm
- Forum: Downloads
- Topic: Halo 2: Project .:AI:.-ZONES- (In progress)
- Replies: 886
- Views: 71574
Wow...this is wicked cool...I like the AI mods for HALO1, so this will probably be cool. I can't really help because I'm not too experienced with AI (or any HALO2 modding), but this link may help: http://nikon.bungie.org/news.html?item=16601 It kinda explains AI in HALO2 and may be helpfull, but peo...
- Sat Aug 12, 2006 5:14 pm
- Forum: Images
- Topic: It isnt perfect but i thought i......[Updated]
- Replies: 163
- Views: 9654
- Tue Aug 08, 2006 9:00 am
- Forum: Images
- Topic: Halo Photography
- Replies: 5614
- Views: 363952
- Tue Aug 01, 2006 3:32 pm
- Forum: Images
- Topic: [WIP][h2] the not so minigun, now with a cheap FP view
- Replies: 42
- Views: 2274
I know that if you leave a warthog unattended for a long time in one place it will blow up, because the multiplayer Halo 2 engine blows it up to save memory. Well, if some of the objects were to be deleted then I think most destructible objects would behave properly. However, I may be wrong and some...
I like this map, but I would like to see all the destructible objects fixed. Also, during one part a bus spwans on top of a ghost and you can't get the ghost out. Also, you can use the ghost to go through the wall blocking the tunnel. I think there may be too many destructible objects and the halo 2...
- Sun Jul 30, 2006 6:13 pm
- Forum: Outstanding Mods
- Topic: [MOD] Sentinelbase2 || xHeadshotmastax - (minor update)
- Replies: 79
- Views: 22751
- Thu Jul 13, 2006 5:06 pm
- Forum: Modding Discussion
- Topic: H2 Gravity Gun Mod Help
- Replies: 4
- Views: 600
Thanks for the tut, but I realized that in order to make the mod better I should just import the Gravity gun into a level that already has a bunch of equipment...like Headlong...Headlong has quite a lot of items including boxes of various sizes and two types of explodable items. So what I'm now wond...
- Wed Jul 12, 2006 6:07 pm
- Forum: Images
- Topic: [WIP] SentinelBase2 <- take a look :)
- Replies: 119
- Views: 5702
Cool...loved your first version. I think you should leave the map pretty much the same, except for the following things: Make other parts of the map usable. Some parts of the maps you could see and throw grenades at but you would fall through them when you tried to walk on them, like the long walkwa...