Search found 203 matches

by SEHF
Tue Sep 30, 2008 12:41 pm
Forum: Modding Discussion
Topic: Vidmaster inspection
Replies: 9
Views: 1167

Vidmaster inspection

Hi, I will be honest: I want recon armor, but I can wait to get it. Since I'm interested in obtaining recon armor, these new vidmaster achievements gave me some hope, especially since Bungie said that completing all of these achievements would unlock "something". Now, I was wondering if it...
by SEHF
Sat Sep 29, 2007 12:14 pm
Forum: Discussion
Topic: I find your lack of AA disturbing...
Replies: 14
Views: 1118

I really hate jaggies and always turn on AA in PC games. I hate the jaggies in H3, and would have loved it more had there been AA. Maybe, I notice them more because H3 is like 640p, instead of 720p like all other 360 games...
by SEHF
Mon Aug 20, 2007 5:13 am
Forum: Images
Topic: Halo 2 Beta pics, video
Replies: 91
Views: 11398

Halo 2 Beta pics, video

IDK if someon already posted this, but this is pretty awesome:

http://www.ptop.aborman.com/index.php?o ... 1&Itemid=1
by SEHF
Sun Jul 01, 2007 12:31 am
Forum: Modding Discussion
Topic: damage to vehicles with player
Replies: 0
Views: 294

damage to vehicles with player

In Halo 2, when a vehicle is not occupied it can be destroyed by being shot at, but when a player occupies the vehicle, the vehicle can only be destroyed if the player is killed. Can anybody tell me how to allow vehicles to be destroyed and take the same amount of damage as when they are not occupie...
by SEHF
Sun Mar 18, 2007 6:47 pm
Forum: Modding Discussion
Topic: Magnetism for Gamepads
Replies: 6
Views: 509

Doesn't anybody else use a gamepad?
by SEHF
Fri Mar 16, 2007 11:54 pm
Forum: Modding Discussion
Topic: Magnetism for Gamepads
Replies: 6
Views: 509

Magnetism for Gamepads

I have an Xbox 360 controller that works pretty well for emus, but I would also like to use it for Halo PC. In Halo for Xbox, a gun's reticule would have magnetism when it passed over an enemy, making aiming easier, and I want to recreate this effect on the PC so using a gamepad is not ridiculously ...
by SEHF
Tue Nov 14, 2006 12:54 pm
Forum: Images
Topic: Aquatica [WIP] Updated Pics-(Released)
Replies: 55
Views: 4377

Yeah, the reflections do look pretty nice...I didn't know that was possible in Halo 2.
by SEHF
Tue Nov 14, 2006 12:52 pm
Forum: Images
Topic: {WIP} Silo Surprise from "The World is not enough"
Replies: 34
Views: 2371

OMG...I remember this level...cool...you should make that map with the revolving transport... You just sort of show up every so often. =p And I think there is a way to animate it, I just don't know how. Never modded ce before. LOL...I come in to check out what is going on with the new mods, but I d...
by SEHF
Mon Nov 13, 2006 2:40 pm
Forum: Modding Discussion
Topic: Sparkedit app for Halo 2?
Replies: 2
Views: 275

Sparkedit was pretty cool, but the sbsp viewer works alright, too.
by SEHF
Mon Nov 13, 2006 2:38 pm
Forum: Images
Topic: {WIP} Silo Surprise from "The World is not enough"
Replies: 34
Views: 2371

OMG...I remember this level...cool...you should make that map with the revolving transport...
by SEHF
Mon Nov 13, 2006 2:36 pm
Forum: Downloads
Topic: [Halo2] [Research Facility] v1.0 - Smacktalker
Replies: 73
Views: 6174

Looks good...too bad I can't try it. :(
by SEHF
Mon Sep 04, 2006 8:10 pm
Forum: Downloads
Topic: Halo 2: Project .:AI:.-ZONES- (In progress)
Replies: 886
Views: 71574

Wow...this is wicked cool...I like the AI mods for HALO1, so this will probably be cool. I can't really help because I'm not too experienced with AI (or any HALO2 modding), but this link may help: http://nikon.bungie.org/news.html?item=16601 It kinda explains AI in HALO2 and may be helpfull, but peo...
by SEHF
Sat Aug 12, 2006 5:14 pm
Forum: Images
Topic: It isnt perfect but i thought i......[Updated]
Replies: 163
Views: 9654

I would like to see a mod featuring all of the Halo 1 weapons in a small map like lockout for some classic gameplay. The Halo 1 MC model would be cool.
by SEHF
Tue Aug 08, 2006 9:00 am
Forum: Images
Topic: Halo Photography
Replies: 5614
Views: 363952

I was just trying to do a FP view from the actual MC model and got these pics. They were made quickly, but I think the first one is a bit more realistic.

Image

Image
by SEHF
Tue Aug 01, 2006 3:32 pm
Forum: Images
Topic: [WIP][h2] the not so minigun, now with a cheap FP view
Replies: 42
Views: 2274

Yes...make it a pickup after destroying the warthog. I can just see it...you are riding around but have to jump out because a rocket is headed your way. Then you just pick up the turret and completely rape..rambo style...
by SEHF
Mon Jul 31, 2006 10:23 am
Forum: Downloads
Topic: Map: Gate
Replies: 96
Views: 26958

I know that if you leave a warthog unattended for a long time in one place it will blow up, because the multiplayer Halo 2 engine blows it up to save memory. Well, if some of the objects were to be deleted then I think most destructible objects would behave properly. However, I may be wrong and some...
by SEHF
Sun Jul 30, 2006 7:07 pm
Forum: Downloads
Topic: Map: Gate
Replies: 96
Views: 26958

I like this map, but I would like to see all the destructible objects fixed. Also, during one part a bus spwans on top of a ghost and you can't get the ghost out. Also, you can use the ghost to go through the wall blocking the tunnel. I think there may be too many destructible objects and the halo 2...
by SEHF
Sun Jul 30, 2006 6:13 pm
Forum: Outstanding Mods
Topic: [MOD] Sentinelbase2 || xHeadshotmastax - (minor update)
Replies: 79
Views: 22751

can't wait for this to get on mimesis...
by SEHF
Thu Jul 13, 2006 5:06 pm
Forum: Modding Discussion
Topic: H2 Gravity Gun Mod Help
Replies: 4
Views: 600

Thanks for the tut, but I realized that in order to make the mod better I should just import the Gravity gun into a level that already has a bunch of equipment...like Headlong...Headlong has quite a lot of items including boxes of various sizes and two types of explodable items. So what I'm now wond...
by SEHF
Wed Jul 12, 2006 6:07 pm
Forum: Images
Topic: [WIP] SentinelBase2 <- take a look :)
Replies: 119
Views: 5702

Cool...loved your first version. I think you should leave the map pretty much the same, except for the following things: Make other parts of the map usable. Some parts of the maps you could see and throw grenades at but you would fall through them when you tried to walk on them, like the long walkwa...