Search found 13 matches

by =LX=MostWanted
Fri Feb 09, 2007 12:51 pm
Forum: HEK General
Topic: TOOL ISN'T COMPILING MY MAPS
Replies: 2
Views: 569

whoa my debug.txt is 22mb large........its got errors all the way back from 2005. also, on the subject of large .txt files, what does heat_dump.txt do? ive seen it get as large as one gigabyte before and its kind of annoying. anyway, i dont see any error that would indicate whats wrong with tool. th...
by =LX=MostWanted
Fri Feb 09, 2007 8:46 am
Forum: HEK General
Topic: TOOL ISN'T COMPILING MY MAPS
Replies: 2
Views: 569

TOOL ISN'T COMPILING MY MAPS

AND ITS MAKING ME VERY MAD!!! :evil: :evil: :evil: I've tried using both Tool++ and normal tool, but when I put my .scenario file through Tool++ it says "Tool Command Complete" or something like that but there is no text feed back in the white box. When I try compiling it with normal tool,...
by =LX=MostWanted
Fri Dec 29, 2006 7:44 am
Forum: Discussion
Topic: Sapien not loading
Replies: 11
Views: 1682

What your problem probably is is that Sapien cant find all the tags that your .scenario file says exists/ some of the tags in your map are corrupted. Run your .scenario file through tool or tool++ and it should give you a list of errors that you can locate and possibly fix.
by =LX=MostWanted
Thu Dec 28, 2006 5:15 pm
Forum: Discussion
Topic: Need help making the Halo 3 shield grenade
Replies: 10
Views: 1870

Need help making the Halo 3 shield grenade

Can someone please make a .gbxmodel and .model_collision_geometry tag (or at least a .jms file) out of a model in gmax/ 3ds max that looks like the pictures below? Its just a sphere with a radius of 55, 32 segments, with a X value of 0, a Y value of 0, and a Z value of 22. I would do it myself but I...
by =LX=MostWanted
Tue Dec 26, 2006 7:37 pm
Forum: Discussion
Topic: Forest Temple
Replies: 6
Views: 990

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by =LX=MostWanted
Tue Dec 26, 2006 1:36 pm
Forum: Discussion
Topic: Thick Trees
Replies: 1
Views: 518

You can extract some tree scenery files from a30.map (the second single player level) using HEK+. Heres a link http://hce.halomaps.org/index.cfm?pg=3&fid=1489
by =LX=MostWanted
Mon Dec 25, 2006 8:59 pm
Forum: Discussion
Topic: Things in this vid
Replies: 3
Views: 951

At http://hce.halomaps.org/ probably. There are a few maps that I didnt recognize, but Ive never played every single map from Halomaps.org.
by =LX=MostWanted
Mon Dec 25, 2006 8:53 pm
Forum: Discussion
Topic: Forest Temple
Replies: 6
Views: 990

Not yet that I know of, but I have heard that some one (Jahrain I think) was working on a full-fledged Zelda mod, but that was a while ago and Im not sure if hes still doing it. Theres also a beta that he released a while ago called Hyrule Field. You can get it at http://hce.halomaps.org/index.cfm?p...
by =LX=MostWanted
Mon Dec 25, 2006 8:41 pm
Forum: Discussion
Topic: high charity
Replies: 2
Views: 560

Heres a link to a gmax exporter called Chimp. You can use it to turn your models into .jms files. http://files.filefront.com/Chimp%20Plugin%20for%20Gmax/;4111783;;/fileinfo.html Other than that, I cant help, since I dont understand the rules for making levels and that suff, and no one seems to want ...
by =LX=MostWanted
Sat Dec 23, 2006 6:49 pm
Forum: Discussion
Topic: Open doors?
Replies: 7
Views: 880

Oh Ive never tried adding switches in mp. They wont sync even if you only add one?
by =LX=MostWanted
Sat Dec 23, 2006 9:32 am
Forum: Discussion
Topic: Open doors?
Replies: 7
Views: 880

He already can. You just need to extract one of the doors from a single player map or make your own tags and then put it into your map with sapien.
by =LX=MostWanted
Fri Dec 22, 2006 6:36 pm
Forum: Discussion
Topic: Sealed World Rules and collision geometry
Replies: 2
Views: 686

I knew that................... :? Is there anything else or a more detailed explanation? I know that there cant be more than one vertex and/ or edge occupying the same place at the same time, but what does that actually mean ? Do I have to weld the vertices together? Is it possible to weld edges tog...
by =LX=MostWanted
Fri Dec 22, 2006 4:10 pm
Forum: Discussion
Topic: Sealed World Rules and collision geometry
Replies: 2
Views: 686

Sealed World Rules and collision geometry

Can someone please explain the rules for making level BSPs and collision geometry? I cant understand any of the tutorials that Ive read that explain the Sealed World Rules, so the simpler the better.