ok well i was thinking like...
Jim Jones We fly high is a pretty good song.
Jay-Z newest song is pretty good too
Search found 352 matches
- Wed Nov 29, 2006 8:17 am
- Forum: Modding Discussion
- Topic: What is your favorite song? (for use in a mod)
- Replies: 5
- Views: 515
- Sun Nov 26, 2006 1:30 pm
- Forum: Modding Discussion
- Topic: What is your favorite song? (for use in a mod)
- Replies: 5
- Views: 515
What is your favorite song? (for use in a mod)
I want to know what all you guys think are good songs. But i only want Rap, Heavy Metal, or Rock. I am going to use them in a mod.
- Sat Nov 25, 2006 6:54 pm
- Forum: Modding Discussion
- Topic: adding models from other video games
- Replies: 9
- Views: 860
- Sat Nov 25, 2006 10:18 am
- Forum: Modding Discussion
- Topic: adding models from other video games
- Replies: 9
- Views: 860
- Sat Nov 25, 2006 8:41 am
- Forum: Modding Discussion
- Topic: adding models from other video games
- Replies: 9
- Views: 860
adding models from other video games
say i wanted a gun or car or somthing from GTA vice city, can i use them in halo 2? or is it illegal? can i use it if i give the creators credit? just wanted to check. let me know please. thanks.
- Fri Nov 24, 2006 5:56 pm
- Forum: Tags & Resources
- Topic: Lamborginie Murcilago model
- Replies: 23
- Views: 8816
- Fri Nov 24, 2006 1:14 pm
- Forum: Modding Discussion
- Topic: Entity 1.3 beta chunk cloning?
- Replies: 8
- Views: 837
- Fri Nov 24, 2006 1:08 pm
- Forum: Modding Discussion
- Topic: Spawning Scenery with full collison
- Replies: 18
- Views: 1009
- Fri Nov 24, 2006 12:27 pm
- Forum: Modding Discussion
- Topic: where is the billboard tags in headlong?
- Replies: 1
- Views: 296
where is the billboard tags in headlong?
where can i find the 3 billboard bitmaps in headlong? like whats the name of the tags, cuz i cant seem to find them and i would like to skin the billboards. thanks
- Wed Nov 22, 2006 5:18 pm
- Forum: Utilities
- Topic: [APP] Weather in BSP Tool.
- Replies: 123
- Views: 13970
- Sun Nov 19, 2006 3:31 pm
- Forum: Tags & Resources
- Topic: [Resources] Script Library
- Replies: 149
- Views: 48337
i have a few questions i hope you can answer 1)What is the secret of getting scripts to work in maps that dont originally have them? I used elongation and added 1 script chunk to coagulation. Then open my map in SOL's compiler and tried to recompile a continuous respawn script, but the elongation sc...
- Thu Nov 16, 2006 11:14 am
- Forum: Discussion
- Topic: New Halo 2 Maps for 360 on Original Xbox
- Replies: 7
- Views: 863
- Mon Nov 13, 2006 11:38 am
- Forum: Tags & Resources
- Topic: [Resources] Script Library
- Replies: 149
- Views: 48337
how exactly do i compile a script from a map, into a different map with soldiers app? I have 1 script in my MP map, and im having trouble compiling a new script to take its place. please move this back to halo 2 downloads.......no one is coming to this part of the forum to answer questions :( This i...
- Thu Nov 09, 2006 12:08 pm
- Forum: Modding Discussion
- Topic: X, Y, Z folders...why is there so much space taken up
- Replies: 2
- Views: 304
- Thu Nov 09, 2006 11:48 am
- Forum: Modding Discussion
- Topic: X, Y, Z folders...why is there so much space taken up
- Replies: 2
- Views: 304
X, Y, Z folders...why is there so much space taken up
ok....i want to put a movie on my hard drive to watch, but there isnt quite enough space....some of this stuff is probably mimesis and i'd like to keep it unless its not necessary. tell me if i can delete any of this stuff in the folders to make room: X folder fonts conduit-12 426KB conduit-13 427KB...
- Thu Nov 09, 2006 9:46 am
- Forum: Downloads
- Topic: [Mod] The Lost Mombasa Canyon || t_mann05 & Mr. Scoliosi
- Replies: 35
- Views: 7244
- Wed Nov 08, 2006 10:23 pm
- Forum: Downloads
- Topic: [Mod] The Lost Mombasa Canyon || t_mann05 & Mr. Scoliosi
- Replies: 35
- Views: 7244
i can explain everything....lol 1) after i was nearly finished with the mod, i went to move the AI spawns in the bsp viewer, and every time i edited the spawns, (i had them perfect and way better than they are now) when the map loaded, no AI spawed at all when i moved the spawns 2)i increased the sh...
- Wed Nov 08, 2006 6:50 pm
- Forum: Downloads
- Topic: [Mod] The Lost Mombasa Canyon || t_mann05 & Mr. Scoliosi
- Replies: 35
- Views: 7244
- Tue Nov 07, 2006 12:04 pm
- Forum: Downloads
- Topic: [Mod] The Lost Mombasa Canyon || t_mann05 & Mr. Scoliosi
- Replies: 35
- Views: 7244
- Sun Nov 05, 2006 12:54 pm
- Forum: Downloads
- Topic: (mod)AI War [Containment]-Now w/ Respawns-
- Replies: 245
- Views: 48601
um not unless some one would like to make us the fixed xbe. because trainers edit the xbe file or exe(trainers work with many other games too incuding pc games) and the halo 2 xbe file does not allow ai in mp so the yelo edits that to disable that part and allow ai in mp. but if some one was to edi...