Search found 432 matches

by Dead Killa \ D
Fri Feb 08, 2008 8:38 pm
Forum: Discussion
Topic: scripting help
Replies: 6
Views: 697

oh

im not sure about that
by Dead Killa \ D
Wed Feb 06, 2008 8:16 pm
Forum: Discussion
Topic: scripting help
Replies: 6
Views: 697

this will not require scripting. Simply go into the weapon tag, choose the fireing effect, and a new part to the effect that creates a vehicle.
by Dead Killa \ D
Wed Feb 06, 2008 8:13 pm
Forum: Movies
Topic: grunt rebellion
Replies: 3
Views: 3422

Looks pretty fun.
by Dead Killa \ D
Sat Nov 24, 2007 9:04 pm
Forum: HEK General
Topic: vehicle_magic_load
Replies: 3
Views: 443

(vehicle_load_magic dropship CD-passengerL01 cee)
by Dead Killa \ D
Fri Nov 16, 2007 10:36 am
Forum: Downloads
Topic: Redux UI Tweeked
Replies: 15
Views: 1347

looks nice, gj.
by Dead Killa \ D
Sun Nov 11, 2007 1:05 pm
Forum: Downloads
Topic: Halo 3 sound tags pack
Replies: 3
Views: 2280

sweet, i would definetly use some of these, except there im WMA format. and my wavepad wont let em convert
by Dead Killa \ D
Thu Nov 08, 2007 7:56 pm
Forum: Downloads
Topic: GurbleWinder
Replies: 7
Views: 1309

gross, sorry
by Dead Killa \ D
Mon Nov 05, 2007 2:52 pm
Forum: Downloads
Topic: [Model]Tactical Assault Rifle
Replies: 15
Views: 2843

Looks okay..
by Dead Killa \ D
Mon Aug 27, 2007 6:15 pm
Forum: Discussion
Topic: AI grenade throwing issue
Replies: 10
Views: 1153

^Wrong, HEK+ fux the grenade field up
by Dead Killa \ D
Wed Aug 22, 2007 6:07 pm
Forum: Downloads
Topic: Hugeass_fixed
Replies: 4
Views: 1572

seems ok
by Dead Killa \ D
Fri Aug 17, 2007 8:58 am
Forum: Cafe
Topic: grades vs intelligence
Replies: 83
Views: 3927

No because, i dont do my homework :-D
by Dead Killa \ D
Fri Aug 17, 2007 8:55 am
Forum: Downloads
Topic: 3 Maps.
Replies: 1
Views: 1303

Ai look pretty cool but you should have done Infinity :wink:

7\10
by Dead Killa \ D
Wed Aug 15, 2007 2:47 pm
Forum: Images
Topic: {WIP} Full Halo Mod
Replies: 11
Views: 1695

adding ai spawns in solo maps...i dont know if it works the same way like MP.. and as for making the coolant glow read, no water actually has a source bitmap, just a cubemap, and ripple map, and maybe a bumpmap. You can change the colours of it in its shader tag, but im not sure how to access that i...
by Dead Killa \ D
Wed Aug 15, 2007 2:39 pm
Forum: Downloads
Topic: Paintball Night
Replies: 10
Views: 2039

best tutorial map eva
by Dead Killa \ D
Sun Aug 12, 2007 7:26 pm
Forum: Downloads
Topic: [Tags] Reskinned Plasma Rifle
Replies: 17
Views: 3943

the normal one is better, but hey, first skin!
by Dead Killa \ D
Wed Aug 01, 2007 10:58 am
Forum: Images
Topic: Halo3 Pre-Release Pictures Thread *56k*
Replies: 1190
Views: 83225

why does it say Xbox 360/PC ?!?!?!!!
by Dead Killa \ D
Wed Aug 01, 2007 10:53 am
Forum: Downloads
Topic: (animation)Halo 3 assault rifle
Replies: 42
Views: 5649

i liked the reload, but the melee needed some adjusting
by Dead Killa \ D
Sat Jul 21, 2007 8:46 am
Forum: Movies
Topic: First Gameplay On a New Map
Replies: 7
Views: 1072

Looks like fun :D
by Dead Killa \ D
Fri Jul 20, 2007 8:37 am
Forum: Discussion
Topic: Halo 3 co-op discussion
Replies: 92
Views: 5449

lawl, double kills in campiagn XD