Search found 22 matches
- Thu Nov 15, 2007 9:52 pm
- Forum: Discussion
- Topic: New Maps
- Replies: 60
- Views: 5221
They've already stated that they are coming out with a semi-blank map with lots and lots of options to build your own map on it. Personally, I like vehicles and would like to see a few more big maps like Sandtrap. There are plenty of small maps already included. Give us vehicle lovers a few more map...
- Mon Oct 29, 2007 3:19 am
- Forum: Discussion
- Topic: Matchmaking Gametypes
- Replies: 5
- Views: 739
There is this list found on the Bungie forums: ___________________________ RANKED ___________________________ Lone wolf Maps Epitaph, Guardian, The pit, High Ground, Construct, Isolation, Snowbound, Narrows. Gametypes Crazy King, oddball, Slayer. -----------------------------------------------------...
- Sun Oct 28, 2007 10:01 pm
- Forum: Discussion
- Topic: Matchmaking Gametypes
- Replies: 5
- Views: 739
Matchmaking Gametypes
Is there a list of all of the matchmaking gametypes with a description? For example, I can figure out what Hammerzeit is, but what about some of the others?
Thanks,
Hamar Skald
Thanks,
Hamar Skald
- Sun Sep 30, 2007 10:46 am
- Forum: HEK General
- Topic: Flashing lens_flare
- Replies: 0
- Views: 384
Flashing lens_flare
I'm trying to get the headlight lens flares on a warthog to flash. I tried using a function on A out, but that makes the gun bob up and down and the engine sound cycle. I can't use D out because I have a horn on that. I tried using the animation period and type in the lens_flare tag but that doesn't...
- Thu May 17, 2007 6:53 pm
- Forum: HEK General
- Topic: Flame Hog from Immure2
- Replies: 3
- Views: 778
- Wed May 16, 2007 8:25 am
- Forum: HEK General
- Topic: Flame Hog from Immure2
- Replies: 3
- Views: 778
Flame Hog from Immure2
Has this been released? Any chance of getting it? I'd love to add it to a map...
Thanks
-JR-Pongo
Thanks
-JR-Pongo
- Fri Apr 27, 2007 9:50 am
- Forum: Downloads
- Topic: Tensity, Snow Grove, v2 Dissolusion, v2 Fragment
- Replies: 12
- Views: 3190
- Wed Mar 28, 2007 7:44 pm
- Forum: HEK General
- Topic: radiosity in tool
- Replies: 5
- Views: 793
- Mon Mar 19, 2007 6:36 pm
- Forum: HEK General
- Topic: How would I make a boost and lift for warthog?
- Replies: 4
- Views: 766
- Sun Jan 14, 2007 10:16 pm
- Forum: Discussion
- Topic: YOYORAST ISLAND V2 : Model finished (56k don't try this)
- Replies: 25
- Views: 3329
- Sun Nov 05, 2006 10:39 am
- Forum: Downloads
- Topic: [skin] one of my skins resurrected and improved upon
- Replies: 18
- Views: 3679
- Sun Nov 05, 2006 9:41 am
- Forum: Downloads
- Topic: [skin] one of my skins resurrected and improved upon
- Replies: 18
- Views: 3679
- Tue Jun 06, 2006 6:09 pm
- Forum: Downloads
- Topic: [Map] -> WPI Campus Map
- Replies: 41
- Views: 8129
We racers are used to being the red-headed step children of halo. 
I will dl and play this map regardless, but will definitely get it added to the regular rotation on one of the CE race servers out there when you add race...
Thanks,
Hamar Skald / -AD-Pongo
http://www.assassinsdamned.com/

I will dl and play this map regardless, but will definitely get it added to the regular rotation on one of the CE race servers out there when you add race...
Thanks,
Hamar Skald / -AD-Pongo
http://www.assassinsdamned.com/
- Tue Jun 06, 2006 2:15 pm
- Forum: Downloads
- Topic: [Map] -> WPI Campus Map
- Replies: 41
- Views: 8129
This is a great looking map and a lot of fun to play on. Please, please, please support the race gametype in the final version. If you want any suggestions on race course layout or spawns, let me know. I am a member of a race clan that is always looking for CE race maps. Hamar Skald / -AD-Pongo http...
- Tue May 02, 2006 12:56 pm
- Forum: Outstanding Mods
- Topic: OH SN4P!! coldsnap released!
- Replies: 167
- Views: 88368
I tried playing around on the map and wasn't impressed. The vehicles are difficult to control. 1. Jets - don't hit a mountain or any other surface. The wings get stuck in walls at the drop of a hat. 2. Pelicans - Pelicans are always difficult and these are no exception. I got in one and immediately ...
- Wed Apr 05, 2006 3:40 am
- Forum: Art Studio
- Topic: Making Race Maps
- Replies: 1
- Views: 506
Making Race Maps
I mostly play Race and there are some good maps out there that would be great for race, only they are missing something. I'm looking for help with three things... an easy way to: 1. Move or add player spawns 2. Move or add vehicle spawns 3. Move or add race nav points I would like an easy way to add...
- Fri Mar 10, 2006 7:53 am
- Forum: Discussion
- Topic: Race in Halo CE
- Replies: 1
- Views: 362
Race in Halo CE
Race is an often overlooked gametype in Halo CE. I've seen many maps that don't even have player spawn points for Race (when you load the map, you freeze at "waiting for space"). Other maps have no race nav points or have the nav points but no vehicle spawns. When making a map for Race gam...
- Fri Oct 28, 2005 5:47 am
- Forum: Modding Discussion
- Topic: Vehicles in a scenario/mod
- Replies: 6
- Views: 958
Vehicles in a scenario/mod
These are probably such a n00b questions that no one felt the need to write a tutorial on them, but: 1. When I edit a map for Halo PC and then run a server, what edits will clients see and not see without having a copy of the modded map? 2. When I start a multiplayer game, the vehicles present appea...
- Thu Oct 27, 2005 9:44 pm
- Forum: Modding Discussion
- Topic: Race Island
- Replies: 5
- Views: 625
- Thu Oct 27, 2005 8:07 pm
- Forum: Modding Discussion
- Topic: Race Island
- Replies: 5
- Views: 625
I did it! I tested it and it seems to work fine. Unfortunately, I don't have a server. I'll upload the file in the files forum. If someone wants to run it on a server and give me some feedback, I'd appreciate it. I moved the checkpoints and boosted the speed on all vehicles a little bit. I can't see...