Search found 17 matches

by -Dark-
Fri Sep 23, 2005 11:35 pm
Forum: Images
Topic: [prog] WIP HUD-TOOLS[H2]
Replies: 31
Views: 4341

i think we should all calm down about the excitement and so he said he cant get it done unless someone could help and i would have but i dont have "any" experience about this VB stuff. so we are just gonna have to wait a bit just like how we are now waiting for prometheus. so take your tim...
by -Dark-
Fri Sep 23, 2005 4:17 pm
Forum: Modding Discussion
Topic: Some pre-mod questions
Replies: 7
Views: 792

even if you make the PP (plasma pistol) shoot out say the scrab beam people will still not see it since it is not in the map so they can load the beam and see it. unless you make the map for everyone then they will see it. if you injectected something from another map...their map wouldn't even load...
by -Dark-
Fri Sep 23, 2005 3:58 pm
Forum: Modding Discussion
Topic: halo 2 bios?
Replies: 4
Views: 631

what he is trying to say is that you are "NOT" allowed to dicuss anything but Halo-2 modding here in general. and to answer your question about the bios...go here Xbox-Scene
by -Dark-
Fri Sep 23, 2005 3:54 pm
Forum: Modding Discussion
Topic: (Basic) Dot Halo Help Needed
Replies: 4
Views: 569

i suck using insolence, and you need to look in the globes a little closer and also try again since DotHalo has alot of bugs in it.
by -Dark-
Fri Sep 23, 2005 3:51 pm
Forum: Modding Discussion
Topic: Help with editing Halo-2 Hud
Replies: 1
Views: 419

it appears that no one here knows how to move around the sheild bar, ammo clip, and grenade pictures on the Halo-2 hud or do they know if Team Shadow made a that program or plugin yet like they said?
by -Dark-
Fri Sep 23, 2005 2:36 am
Forum: Modding Discussion
Topic: Xbox live NOT MODDING ON
Replies: 5
Views: 871

Zombie Jesus wrote:I'm fairly certain he meant Halo 2. This should be in the halo 2 board.
yes i agree with you Jesus, lol
by -Dark-
Fri Sep 23, 2005 2:34 am
Forum: Modding Discussion
Topic: scenery as projectiles
Replies: 5
Views: 692

ok im kinda confuess do you want to make a gun shoot out the antennas from the middle of acsencion (god i cant spell that map)? cause that is really easy to do. what i do is that i look in the bloc tag and see what is in there from the map and swap dependencies with it and the proj tag.
by -Dark-
Fri Sep 23, 2005 2:25 am
Forum: Modding Discussion
Topic: Some pre-mod questions
Replies: 7
Views: 792

even if you make the PP (plasma pistol) shoot out say the scrab beam people will still not see it since it is not in the map so they can load the beam and see it. unless you make the map for everyone then they will see it.
by -Dark-
Fri Sep 23, 2005 2:17 am
Forum: Modding Discussion
Topic: A single player map to a Multiplayer map?
Replies: 11
Views: 968

with BSP conversion out now, yes its possible but you can only take a chunk of the whole SP map.
by -Dark-
Thu Sep 22, 2005 3:18 am
Forum: Modding Discussion
Topic: * My Model Injection Project* VID* Amber Rifle *
Replies: 16
Views: 1603

i have one question...how in the bloody hell..did you do that? do you know how to inject your own models or do you have sort of program cause that was kickass man
by -Dark-
Thu Sep 22, 2005 3:00 am
Forum: Modding Discussion
Topic: PPF and Dothalo Help
Replies: 5
Views: 761

Re: PPF and Dothalo Help

Ok everybody, i'm trying to soft-mod my xbox, i have everything, Splinter Cell, Action Replay, ppf-o-matic, Dothalo, Linux Profiles, but i don't know how to work ppf-o-matic and Dothalo. Some ppl told me that i have to get the map file and put it through ppf-o-matic but i don't know where to get th...
by -Dark-
Thu Sep 22, 2005 2:45 am
Forum: Modding Discussion
Topic: automatic trouble
Replies: 9
Views: 973

first open up your map in H2x and then go to the BR and edit the meta in the Firing Type Tag and change the Trigger ID to 0 and save on the bottom right then save again on the left. then go to the Projectile Tag and change the Shots Per Burst to 0, the Tirgger Delay to 0, and the Muzzle Climb to 0 a...
by -Dark-
Wed Sep 21, 2005 7:16 pm
Forum: Outstanding Mods
Topic: [Mod Package] Halo 2: Combat Evolved FINAL RC2
Replies: 478
Views: 184931

i have a question, how did you get to position the sheild bar into the top right hand or left hand corner? also which bitmap or bitmaps do i need to edit so i can make my own hud?
by -Dark-
Wed Sep 21, 2005 4:12 pm
Forum: Modding Discussion
Topic: (Basic) Dot Halo Help Needed
Replies: 4
Views: 569

i believe you need to go under the globes tag in dothalo and that is where you can edit the walking speed.
by -Dark-
Wed Sep 21, 2005 3:43 pm
Forum: Modding Discussion
Topic: another map signing problem
Replies: 1
Views: 351

is this for the new maps or the old maps? if it is the new maps then you need the Keep Sig. Map Resigner but if you have problems with the old maps then you should get the dotnetframework 2.0 and try signing the map again. since it should be part of your windows update, well at least for my computer...
by -Dark-
Wed Sep 21, 2005 3:35 pm
Forum: Modding Discussion
Topic: warlock mod
Replies: 8
Views: 1276

you need the Keep Sig Map Resigner so that it resigns warlock to its original signiture and then you place it back into your Halo-2 TDATA folder. also dont forget to change the plasma grenades Intital and Final speed as well.
by -Dark-
Wed Sep 21, 2005 2:25 pm
Forum: Modding Discussion
Topic: Help with editing Halo-2 Hud
Replies: 1
Views: 419

Help with editing Halo-2 Hud

I heard from many people that there is a program for editing the Hud for Halo-2, is this true cause i cant seem to find it on Halomods