Search found 180 matches

by WastingBody
Sat Jul 21, 2007 8:04 am
Forum: Tags & Resources
Topic: [Resources] Script Library
Replies: 149
Views: 49579

You replace <trigger volume> with a trigger volume in the map. A death zone is one example of a trigger volume.
by WastingBody
Sat Jul 14, 2007 9:42 am
Forum: Gamer's Corner
Topic: Homemade Xbox 360 Junk
Replies: 11
Views: 817

I meant I haven't put the case back on my 360. I'm pretty sure that the x-clamp replacement is a permanent fix.
by WastingBody
Sat Jul 14, 2007 8:00 am
Forum: Gamer's Corner
Topic: Homemade Xbox 360 Junk
Replies: 11
Views: 817

xbox, you can fix it by doing the x-clamp replacement. I did it and my 360 has worked perfectly for almost a month. I would take a picture of it, but I haven't gotten around to putting it back together.
by WastingBody
Thu May 24, 2007 8:32 am
Forum: Cafe
Topic: When do you get out of school?
Replies: 52
Views: 1734

I got out on the 17th.
by WastingBody
Tue May 08, 2007 12:43 pm
Forum: Modding Discussion
Topic: ScottyGEE's Skinning Competition #3 discussion
Replies: 60
Views: 2586

I had a great skin in the works for the last competition but my Xbox broke and I couldn't see how the map would look in game so I never finished it. A month is a great time limit for the competition; I don't think I could finish a great skin in two or three weeks. I think its about time to end Faisa...
by WastingBody
Sat Apr 21, 2007 4:52 am
Forum: Utilities
Topic: [apps] Map Resigners worth your time to look at
Replies: 11
Views: 2515

It looks to be a very nice resigner, but I have no need for it because I use Yelo to bypass the map signing part.
by WastingBody
Thu Apr 19, 2007 2:31 pm
Forum: Modding Discussion
Topic: Exporting .OBJ
Replies: 15
Views: 1297

There is no problem. Thats just how Entity extracts models.
by WastingBody
Thu Apr 19, 2007 1:29 pm
Forum: Utilities
Topic: Blu, Visual Scenery Mover, Profane & Menu Menu Menu
Replies: 18
Views: 10559

I'm sorry I couldn't help you more than I did. I just didn't have the time either. I hope you have a lot of fun in the real world.
by WastingBody
Sun Apr 08, 2007 2:18 pm
Forum: Modding Discussion
Topic: Entity BSP viewer problem.
Replies: 9
Views: 594

Its just bad coding, like Prey said, on pokecancer's part.
by WastingBody
Tue Apr 03, 2007 2:39 pm
Forum: Modding Discussion
Topic: where is the tag for a fusion core?
Replies: 7
Views: 472

but they freeze when they blow up for some unknown reason
You need to either null out the explosion effect's sound or swap it to another sound.
by WastingBody
Mon Apr 02, 2007 6:50 pm
Forum: Movies
Topic: Night Ops [MULTIPLAYER]
Replies: 16
Views: 1933

Looks amazing as always T Beezie.
by WastingBody
Mon Apr 02, 2007 1:25 pm
Forum: Modding Discussion
Topic: Quick Q. about Entity
Replies: 7
Views: 524

My computer only has 512mb of ram and it can run the bsp viewer on any map without any lag. You need a better video card.
by WastingBody
Mon Mar 26, 2007 4:01 pm
Forum: Modding Discussion
Topic: Your thoughts please...
Replies: 14
Views: 989

You should do something new that no one has ever completed before.
by WastingBody
Mon Mar 26, 2007 1:01 pm
Forum: Modding Discussion
Topic: Model Resizer on entity
Replies: 4
Views: 306

There still wont be player collision just bullet collision.
by WastingBody
Sun Mar 25, 2007 5:33 pm
Forum: Modding Discussion
Topic: invicible walls
Replies: 10
Views: 951

To remove the invisible walls on a level extract the bsp collision with Entity. Now you need to open the collision with a modeling tool such as Milkshape and lower the vertexes for the invisible wall below the level.
by WastingBody
Sun Mar 25, 2007 5:31 pm
Forum: Modding Discussion
Topic: Model Resizer on entity
Replies: 4
Views: 306

There is no solution for that as of yet.
by WastingBody
Thu Mar 22, 2007 9:07 pm
Forum: Complaints & Suggestions
Topic: name
Replies: 6
Views: 649

I PM'd one of the admins a long time ago to get my "B" capitalized so I say go ahead.
by WastingBody
Thu Mar 22, 2007 9:04 pm
Forum: Modding Discussion
Topic: Q & A
Replies: 55
Views: 3883

Q: How can I "fake" custom collision for a certain vehicle im working on Very Happy. A: You can add attachments to the vehicle's hlmt to make the collision. If you want the attachment to be invisible you would need to null out the attachments model. The attachments are the turrets on the ...
by WastingBody
Thu Mar 22, 2007 8:23 pm
Forum: Modding Discussion
Topic: H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
Replies: 410
Views: 51626

I think I will when I have the time. I'm leaving tomorrow so there goes a weekend to do it.
by WastingBody
Thu Mar 22, 2007 8:06 pm
Forum: Modding Discussion
Topic: H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
Replies: 410
Views: 51626

Ive looked through the newest public source of H2Core and it further confirms that it doesn't save the unicode table. I also confirmed that H2Core only recompiles the current map's existing unicode table.