Search found 138 matches

by Krush
Sun Feb 08, 2015 10:38 am
Forum: Outstanding Mods
Topic: New Map Pack PC
Replies: 147
Views: 74504

Re: New Map Pack PC

Ah, this continues to be such a point of pride. I will miss the days when Halo PC modding was the only real job I had. Cheers to all who occasionally go back and re-live the glory.
by Krush
Sun Feb 08, 2015 10:37 am
Forum: Outstanding Mods
Topic: Halo 3 weapons pack
Replies: 198
Views: 82147

Re: Halo 3 weapons pack

Excellent work, Tazz. We'll continue to go down in history as elite Halo PC modders. Cheers.
by Krush
Tue Jul 10, 2012 7:09 am
Forum: Outstanding Mods
Topic: New Map Pack PC
Replies: 147
Views: 74504

Re: New Map Pack PC

I'm glad you guys like my work - thank you for all of the support.
by Krush
Thu Apr 24, 2008 2:51 pm
Forum: Discussion
Topic: Looking for a good portaling tutorial, suggestions?
Replies: 3
Views: 793

I've been browsing the tutorial resource thread on Gearbox and I'm not seeing anything. I don't see one under TheGhost's tutorials either. You possibly have a link?
by Krush
Thu Apr 24, 2008 1:22 pm
Forum: Discussion
Topic: Looking for a good portaling tutorial, suggestions?
Replies: 3
Views: 793

Looking for a good portaling tutorial, suggestions?

Hey guys, I've made a transition from PC to CE over the last few years and I'm really getting my bsp modeling skills down. I've imported multiple maps into CE but they've all been reasonable sizes. Now, I'm going for a map I plan to release and its currently about 33,000 polies. Obviously, that requ...
by Krush
Sat Apr 19, 2008 9:33 am
Forum: Outstanding Mods
Topic: New Map Pack PC
Replies: 147
Views: 74504

ah, well in that case, I must be on something. I'll go to rehab when I get the chance.

Thanks to bcnipod, I've now got a permanent host for this map pack. I've updated the links on page 1 so there shouldn't be anymore problems :wink:
by Krush
Sun Apr 13, 2008 8:35 am
Forum: Outstanding Mods
Topic: New Map Pack PC
Replies: 147
Views: 74504

Are You Impressed? ah, yeah I've seen that before. It's pretty good..but outstanding? I'm not sure. I could upload them to my sourceforge account, that way it is permanent. That'd be great if you could. It would help me stay away from these cheap file hosts that force you to go through eight steps ...
by Krush
Sat Apr 12, 2008 9:57 pm
Forum: Outstanding Mods
Topic: New Map Pack PC
Replies: 147
Views: 74504

hmm, that's a shame the HaloPC.net server went down, that was quite good. I uploaded it to RapidShare for the time being, although I rather dislike that host. If anyone has a better host, I'm all ears. Also, this mod was great at the time, but it is crap now. Some of the things aren't perfect and I'...
by Krush
Sat Mar 22, 2008 9:02 am
Forum: Discussion
Topic: Need A SWAT Team
Replies: 15
Views: 1666

I could help ya out if ur lookin for a team.

GT = steelios v8
by Krush
Fri Mar 07, 2008 12:28 pm
Forum: Discussion
Topic: Attatching?
Replies: 10
Views: 736

yeah, if you plan on burying it in the ground, you're gonna have to delete the part you plan on having underground. then you'll have to delete the ground around the statue and create new faces that attach the remaining part of the statue to the rest of the ground. I'm not sure how experienced you ar...
by Krush
Thu Mar 06, 2008 12:35 pm
Forum: Discussion
Topic: Need a Team Slayer team
Replies: 32
Views: 1809

I'm a level 45 in TS if you need more guys. I haven't played much within the last week or so but I'd be glad to jump in.

GT: steelios v8
by Krush
Fri Feb 29, 2008 9:53 pm
Forum: Discussion
Topic: issue with building subclusters
Replies: 2
Views: 375

this is in tool while i'm compiling the map. it pops up right after it says "building subclusters..." and ends the process of building the scenario.
by Krush
Sat Feb 23, 2008 2:35 pm
Forum: Discussion
Topic: issue with building subclusters
Replies: 2
Views: 375

issue with building subclusters

hey guys, I'm in the process of finishing a level I've been working on for quite some time. Unfortunately, tool isn't cooperating with my model all that well. I've imported the WRL and fixed every error in the map, just to be sure it was perfect. Still, I receive an error right after it says "b...
by Krush
Mon Feb 04, 2008 4:23 pm
Forum: Art Studio
Topic: A forerunner construct
Replies: 14
Views: 2270

haha yeah, it happens...and no problem :wink:
by Krush
Mon Feb 04, 2008 2:35 pm
Forum: Art Studio
Topic: A forerunner construct
Replies: 14
Views: 2270

did you highlight the entire model and get rid of all the smoothing groups then? because the top part of the structure looks a little strange...like there are polys with smothing groups that shouldn't have them. Ingame I like it so far though...needs a bit more detail 8)
by Krush
Sat Feb 02, 2008 8:50 am
Forum: Discussion
Topic: Halo 3 Screenshots Thread
Replies: 2160
Views: 211826

I love that last jungle shot...nice. 8) Here's a few of mine from yesterday: http://pictureposter.allbrand.nu/pictures/CRUSH/defence.jpg http://pictureposter.allbrand.nu/pictures/CRUSH/reinforcements.jpg http://pictureposter.allbrand.nu/pictures/CRUSH/storm%20coming.jpg http://pictureposter.allbrand...
by Krush
Mon Jan 21, 2008 4:06 pm
Forum: Art Studio
Topic: [WIP] Vehicle: Bugatti Veyron 16.4
Replies: 4
Views: 1094

[WIP] Vehicle: Bugatti Veyron 16.4

Well, I know CE has kind of lost some of its popularity but I find myself still modeling on a regular basis for Custom Edition.� Halo 2 Vista just doesn't have enough options for me...and I don't have a computer with vista.� haha anyways, I made this over the summer and I've made several attempts to...
by Krush
Fri Jan 04, 2008 3:34 pm
Forum: Discussion
Topic: How did the Chief get Mark VI armor?
Replies: 19
Views: 1459

well it is still the Mark VI armour, the slight alterations may have just been made to give the chief a little bit of a new appearance without elaborating on how it happened. of course, I could be wrong.
by Krush
Sat Nov 03, 2007 3:12 pm
Forum: Art Studio
Topic: [WIP]Warthog Park
Replies: 23
Views: 2856

the entire ramp is just about 30 polys....i dno for sure cus i modeled it and deleted it after the render
by Krush
Sat Nov 03, 2007 9:06 am
Forum: Art Studio
Topic: [WIP]Warthog Park
Replies: 23
Views: 2856

lol well, the spine...yeah :p