I'm glad you liked it.
and my digg account is icetigaurus
edit: oops yeah this probably should have gone in the tags and resources
Search found 189 matches
- Mon May 29, 2006 6:04 pm
- Forum: Tags & Resources
- Topic: The Pipedream Mech is now free for everyone!
- Replies: 13
- Views: 2899
- Mon May 29, 2006 5:47 pm
- Forum: Tags & Resources
- Topic: The Pipedream Mech is now free for everyone!
- Replies: 13
- Views: 2899
The Pipedream Mech is now free for everyone!
After a long hiatus following the release of Pipedream, I recently decided to check up on the Halo Modding scene once again while I was uploading some of my Halo creations up on my new website at http://icetig.com To help spur some creativity and as a thank you to everyone who has downloaded and pla...
- Fri Mar 18, 2005 9:53 pm
- Forum: Discussion
- Topic: Icetigaurus_beta
- Replies: 11
- Views: 1012
I am really surprised people still play this map. It was a great concept but at the time I didn't have the will or skill to finish the map the way I wanted to. I gave up on modding after pipedream because i just didn't feel it was worth the huge amount of time put into the project for such a small n...
- Sun Sep 26, 2004 8:48 am
- Forum: Utilities
- Topic: (Halo 1)Feedback: HHT 4
- Replies: 115
- Views: 34761
HHT is mostly xbox. recursive injection and rebuilding and all the other advanced things are xbox only (my attemp to revive xbox hacking) and the simple things support ce, pc, and xbox Ok I was trying to recursively extract a weapon from CE to put on xbox but it gave me an overflow error... any help?
- Tue Aug 03, 2004 5:12 pm
- Forum: HEK General
- Topic: Huge Community Tag Project - Please read...
- Replies: 64
- Views: 7863
Even though ive been around halo modding since the hex days, I cant really help you much in that category. But I can throw in my two cents. Something important to remember here is that in Halo PC the maps all reference the same files for bitmaps, sound, etc. While on the other hand CE maps have ever...
- Fri Jun 04, 2004 2:35 pm
- Forum: Discussion
- Topic: New WIP, the moon!!!!!!!!1
- Replies: 11
- Views: 1845
I intend to add loads of stuff, but Im not gonna discuss it here, seeing as a couple of posts on Gearbox forum 2 weeks ago and some discussing of ideas with 'friends' have lead to numerous moon-based maps in progress. I came up with this on my own just so you know :wink: And since it is already out...
- Tue May 25, 2004 1:02 pm
- Forum: Discussion
- Topic: New WIP, the moon!!!!!!!!1
- Replies: 11
- Views: 1845
- Tue May 25, 2004 12:33 pm
- Forum: Discussion
- Topic: New WIP, the moon!!!!!!!!1
- Replies: 11
- Views: 1845
New WIP, the moon!!!!!!!!1
This is a new map I am working on for Halo Custom Edition. So far it was a lot of fun making and testing this map... It has been an absolute blast to finally be able to create a completely new level. And yes there is low gravity Enough of me talking, here are some pics: http://img18.photobucket.com/...
- Fri May 21, 2004 1:34 pm
- Forum: Discussion
- Topic: New building
- Replies: 9
- Views: 1159
- Sun May 16, 2004 4:41 pm
- Forum: Art Studio
- Topic: Early Pics of a map im workin on... Input requested!
- Replies: 4
- Views: 626
- Sun May 16, 2004 4:10 pm
- Forum: Art Studio
- Topic: Early Pics of a map im workin on... Input requested!
- Replies: 4
- Views: 626
Early Pics of a map im workin on... Input requested!
Well this map is tentatively name the Eye of the Tiger at the moment. http://img18.photobucket.com/albums/v55/icetiger/eyeofthetiger.jpg http://img18.photobucket.com/albums/v55/icetiger/eyeofthetiger2.jpg http://img18.photobucket.com/albums/v55/icetiger/eyeofthetiger3.jpg And I was wondering what yo...
- Sat May 15, 2004 1:13 pm
- Forum: HEK General
- Topic: 4 degenerate triangles...
- Replies: 3
- Views: 601
4 degenerate triangles...
When compiling my map it sad I have 4 degenerate triangles, and I was wondering how I could go about fixing them. I am pretty sure they are in the middle of the map but don't know how to fix them without messing up the mesh. Also, is there any way to combine multiple, coplanar faces into one big face?
- Fri May 14, 2004 8:47 pm
- Forum: HEK General
- Topic: Anyone make a plasma sword?
- Replies: 28
- Views: 2932
- Fri May 14, 2004 8:44 pm
- Forum: HEK General
- Topic: Reference Frame question
- Replies: 13
- Views: 985
- Fri May 14, 2004 5:41 pm
- Forum: HEK General
- Topic: Problem with map compiling, I only get 1 file.
- Replies: 1
- Views: 451
Problem with map compiling, I only get 1 file.
I exported the map from 3ds max 6 with no problems.
But when i use tool.exe it only creates the newlevel.scenario_structure_bsp file and nothing else.
I would greatly appreciate it if someone would guide me through to getting the .scenario file as well.
But when i use tool.exe it only creates the newlevel.scenario_structure_bsp file and nothing else.
I would greatly appreciate it if someone would guide me through to getting the .scenario file as well.
- Fri May 14, 2004 8:14 am
- Forum: Discussion
- Topic: water problems
- Replies: 14
- Views: 1433
- Fri May 14, 2004 8:13 am
- Forum: Discussion
- Topic: 3dsMax 6 plugin help!!
- Replies: 9
- Views: 1141
- Thu Apr 29, 2004 7:05 pm
- Forum: Tutorials
- Topic: Hex: Adding/Editing Seats In Vehicles
- Replies: 112
- Views: 31231
- Sat Apr 17, 2004 10:48 pm
- Forum: Modding Discussion
- Topic: Covenant VS Humans problem!
- Replies: 34
- Views: 1708
- Sun Apr 11, 2004 8:55 am
- Forum: Modding Discussion
- Topic: XFire
- Replies: 28
- Views: 1809