Search found 60 matches

by Enano
Sun Mar 05, 2006 6:36 pm
Forum: Downloads
Topic: P8ntball *SLC Version 2.2.2* !!!MIMESIS!!!
Replies: 158
Views: 31242

Nice Job p8ntballer, i love the models and the paintball effects :)
by Enano
Sun Mar 05, 2006 5:55 pm
Forum: Downloads
Topic: [Pack] Proper Chunk Maps *Major Update*
Replies: 63
Views: 8636

Hey......I was going to do this, I already had patches for all the old maps done. :(
Thats a bummer
:( :( :(
by Enano
Tue Jan 24, 2006 12:51 pm
Forum: Downloads
Topic: [Mod] Midnight Creek {SickNastyModz}~pics and video!~
Replies: 32
Views: 5599

there are a few guns i dident balance, but most of them do the same damage as what the proj originally was, i got lazy what can i say!!!!
by Enano
Mon Jan 23, 2006 7:20 pm
Forum: Tutorials
Topic: [TUT]Everyone sees projectile Swaps(No Laggy VID-PICTURES!)
Replies: 32
Views: 7317

This is a Nice Tutorial....But there are like 5 of these on Halomods
by Enano
Sun Jan 22, 2006 2:22 pm
Forum: Downloads
Topic: [MAP] DeadCell by Clan Mox
Replies: 34
Views: 8011

I Like Eggs!!
by Enano
Thu Dec 15, 2005 8:44 pm
Forum: Modding Discussion
Topic: What is this?
Replies: 5
Views: 462

Juniorman030790 wrote:It's the muzzle flash effect for the battlerifle silly! :p
rofl
by Enano
Thu Dec 15, 2005 8:40 pm
Forum: Modding Discussion
Topic: burial mounds glare
Replies: 7
Views: 665

well if you just want to remove the sun goto scenario and null out the suns lens, if its not in scenario then its in sky's
by Enano
Thu Dec 15, 2005 9:24 am
Forum: Modding Discussion
Topic: *TUT* Everyone see all proj changes!!!
Replies: 22
Views: 2722

heres how you fix the "your weapon looks like a rocket problem" first goto the weapons dependecys there should be 2 modes and 2 jmad's change the first jmad and mode to magnum for example, then for the 2nd pair, make those magnum_fp as for the other 2 ways to get visible proj, the 1st woul...
by Enano
Tue Dec 13, 2005 12:11 pm
Forum: Modding Discussion
Topic: *TUT* Everyone see all proj changes!!!
Replies: 22
Views: 2722

i dont usualy get on halomods, if i did i would have posted it.
by Enano
Mon Dec 12, 2005 11:21 am
Forum: Modding Discussion
Topic: *TUT* Everyone see all proj changes!!!
Replies: 22
Views: 2722

nice sombody actually figured this out besides me!!
there are actually 3 different ways to do visible proj
by Enano
Tue Dec 06, 2005 12:06 pm
Forum: Modding Discussion
Topic: Carbine: Dual Projectiles?
Replies: 20
Views: 1964

you dont have to add chunks to do that
there is a hard to find plugin that will do the same thing.
by Enano
Wed Nov 30, 2005 4:17 pm
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64440

if your talking about the ocean tng its called oceanplane, i was gonna skin it but can think of what to do to it.
by Enano
Wed Nov 30, 2005 2:19 pm
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64440

ok thx
by Enano
Wed Nov 30, 2005 2:14 pm
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64440

Nice Model.
i like it alot
by Enano
Wed Nov 30, 2005 2:05 pm
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64440

mission_blade thats pics a little big. lolz
by Enano
Wed Nov 30, 2005 2:00 pm
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64440

just an idea! it would be pretty sweet if we threw in some active scenery. *note* not crashing, exploding whatever. i was just thinking we could have a few banshee's go way up over the buildings ever now and then. coming from one side of the map to another. it gives a kinda warish feel if you think ...
by Enano
Wed Nov 30, 2005 1:42 pm
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64440

ive got a few effects done im gonna apply them to a ppf. i did the tank explosion and the sticky, i think they look awsome but im gonna let Scotty check them out after i make a patch. edit:are you thinking about changing what spawns where the boxes and cones and such are, because if not i will skin ...
by Enano
Wed Nov 30, 2005 1:39 pm
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64440

dude that looks really nice.
by Enano
Wed Nov 30, 2005 1:24 pm
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64440

ScottyGEE here is the .dds for the black hog and its wheels and if you want i can skin the turrets.
Oh and sorry for taking so long to post these up, my wheel dds got deleted.
OrsmHOg
by Enano
Wed Nov 30, 2005 7:30 am
Forum: Downloads
Topic: [mod]Project ORSM! new pics || working v1
Replies: 582
Views: 64440

yeah ill put you the dds for the black hog on when i get home from school.
also ill make a ppf for my effects