Search found 489 matches

by jkjk
Wed Mar 26, 2008 2:25 pm
Forum: Modding Discussion
Topic: Halo 3 ping filter.
Replies: 43
Views: 7845

Any updates on this with the latest developments?
by jkjk
Mon Oct 08, 2007 8:40 am
Forum: Complaints & Suggestions
Topic: Time to Unsticky and Clean
Replies: 1
Views: 617

Time to Unsticky and Clean

Too many stickies are annoying at the top of the page. Those should be looked at and cleaned periodically. This topic is old and really needs to be unstickied. http://forums.halomods.com/viewtopic.php?t=58534 This topic should be unstickied and moved to oustanding if you want people to notice it. It...
by jkjk
Mon Oct 01, 2007 6:23 pm
Forum: NTSC Downloads
Topic: Firewall (CE 2 Xbox)
Replies: 17
Views: 7164

This map is the only one that is a good size for halo 1 mods. The rest are slightly too big. It reminds me a derelect where the top level has a huge advantage over the bottom. I can't seem to pick up your the FRG. Hope to see more maps from you this size or smaller.
by jkjk
Sat Jul 21, 2007 3:14 pm
Forum: NTSC Downloads
Topic: -~=Bloodgulch 2=~- *LINK UPDATED* August 2005
Replies: 57
Views: 18610

It's at Halomaps.
by jkjk
Sat Jul 21, 2007 10:28 am
Forum: NTSC Downloads
Topic: HALO KMP XBOX MAP PACK
Replies: 232
Views: 52413

I'm up for a game today. Drop me a note if you want to play. I've got 2.
by jkjk
Wed Jul 18, 2007 4:03 pm
Forum: Downloads
Topic: main menu alfa- updated again
Replies: 51
Views: 5018

Here is the colored side images mainmenu that someone created back in the day. Feel free to add to your mm.
by jkjk
Mon Jul 09, 2007 9:22 am
Forum: NTSC Downloads
Topic: HALO KMP XBOX MAP PACK
Replies: 232
Views: 52413

EvilCanuck and I played for 3 hrs last night. Just FYI, you can't host both XBC and Xlink at the same time. But the joiner can host on the Xlink and it will sync up. Subzero and I played around with it. When you update items, you should make a new build number for the maps so the people with Halomap...
by jkjk
Tue Jul 03, 2007 8:28 am
Forum: Downloads
Topic: main menu alfa- updated again
Replies: 51
Views: 5018

Nice work Turk. I don't think the white looks better than the yellow version though. I'm not at home to try this but do you have team changing as a quick option this time? I also have a patch for a colored mainmenu that someone did back in the day. I can send it to you to add to your patch if you wa...
by jkjk
Wed Jun 27, 2007 3:48 pm
Forum: Downloads
Topic: [Halo2] [Decimation] - Halo0001
Replies: 40
Views: 6962

Nice map choice. The ES sound is pretty loud and the carbine seems supressed. I just don't like the invis walls. You should put something visually there to let us know it's the end of the level.
by jkjk
Wed Jun 27, 2007 2:51 pm
Forum: Downloads
Topic: (sp-mp) .:Pelican's Beach:.
Replies: 29
Views: 5867

Not too shabby. There is a invis wall close to the shotgun by the covie tower when you go towards the pelican.
by jkjk
Wed Jun 27, 2007 2:15 pm
Forum: Downloads
Topic: Decipher || Drxthirst
Replies: 29
Views: 3500

Good job with the conversion. There is still a hole that you didn't fix very well with an invis wall on the street curb by the dead ends.
by jkjk
Wed Apr 25, 2007 2:28 pm
Forum: Downloads
Topic: My Unnamed Mach mod
Replies: 20
Views: 2632

When you say it's fun to mess around in XBC, the other people have the modded map too right?
by jkjk
Mon Apr 23, 2007 9:18 am
Forum: Downloads
Topic: [Faaip de Oiad] - DrXThirst - Update 1.5!
Replies: 39
Views: 5536

You should tell us what you did with each of these updates. I know in one you fixed the gametypes but what else did you update? I don't like how the teleporters work. If you walk through it, you're facing the wall in the other room. XThirst replied: I cant post anymore. Somehow I got my posting priv...
by jkjk
Mon Apr 23, 2007 9:16 am
Forum: Downloads
Topic: -Invocation-
Replies: 43
Views: 13690

Good job with the conversion. I like it but you used midship's scnr which has very few items.
by jkjk
Thu Apr 12, 2007 7:08 pm
Forum: Modding Discussion
Topic: New AutoUpdate (v1.5) supports new map entries, custom DLC,
Replies: 54
Views: 8285

You are allowed to put patches for the xbe but not the full xbe.
by jkjk
Wed Apr 11, 2007 3:34 pm
Forum: NTSC Downloads
Topic: SniperCanyonRedux
Replies: 24
Views: 9170

open the ui cache in hex. goto offset: 01f9bd60. U.n.k.n.o.w.n. should be soon after that. Good luck!
by jkjk
Wed Apr 11, 2007 9:03 am
Forum: Downloads
Topic: Abyssal - Pyroman
Replies: 66
Views: 7334

Good job with this Pyro. It's on my mm.
by jkjk
Wed Apr 11, 2007 8:59 am
Forum: Downloads
Topic: Arbitration *Update 1.1*
Replies: 78
Views: 8148

I meant the play area seems big but it's somewhat open so it could be ok. I gotta test it out with more players. I'll let you know.
by jkjk
Mon Apr 09, 2007 9:10 am
Forum: NTSC Downloads
Topic: SniperCanyonRedux
Replies: 24
Views: 9170

Yes. This works. It's much too big but good job with the conversion and additions. You should try some smaller maps next. I noticed you modified the UI. Have you figured out how to get the 2 map slots labeled "unknown" in the UI to load? It would be cool if we could get more map slots in H...
by jkjk
Mon Apr 09, 2007 9:01 am
Forum: Downloads
Topic: `**Waterfall**`
Replies: 24
Views: 4326

Good job with this chopstick. I think it's my second favorite Halo 2 map (next to South Side) but I haven't had a chance to play on it much. Can you add some lighting to the cave where the PP is?