Search found 59 matches

by 11691
Mon Jul 12, 2004 9:31 pm
Forum: HEK General
Topic: Radiosty Error
Replies: 14
Views: 1550

When you create polygons and faces AFTER you apply the UVW map, you have to reconvert the object to an editable mesh and then reapply the UVW map. You can find bad UVs by the way the face textures stretch abnormally while the others around it are fine. I have an image here of how the triangles look ...
by 11691
Tue May 18, 2004 4:54 am
Forum: Modding Discussion
Topic: Harry Potter mods and skins
Replies: 172
Views: 18471

I indeed do enjoy Halo modding. That's why I'm currently in progress in an Actor Variant editor. I'll show you when my hosting services are back up (if it doesn't, I will upload it to files.halomods).

As for Harry potter skins, no, sorry, I don't have anything like photoshop.
by 11691
Tue May 18, 2004 4:35 am
Forum: Modding Discussion
Topic: Harry Potter mods and skins
Replies: 172
Views: 18471

Hey, anybody who has the ability to IP scan the people on this forum, I suggest you do it on this topic before thread deletion. I've got feelings that this spam wave is by one person.
by 11691
Sat Apr 17, 2004 7:23 am
Forum: Modding Discussion
Topic: A Quick ?...
Replies: 12
Views: 1769

You can't make them your allies. In SP, the map triggers create teams like 'player', 'covenant', etc, but in MP, the teams are determined by gametype triggers, so the type of teams in SP like 'Player' and 'Sentinel' doesn't work for MP. The gametype has triggers for no ingame objects besides players...
by 11691
Thu Apr 08, 2004 4:30 pm
Forum: Modding Discussion
Topic: Stack Mod!*giving out unfinished version!*
Replies: 82
Views: 6716

You should put some fog in. It's the solution to less lag and overload. I reccomend dark white(not as far as to gray). Import it from AotCR or something and just set the fog RGB brightness to 0.8. Make the distance 20, 30, or somewhere in that range. I'm downloading this when it comes out. Nice work...
by 11691
Wed Mar 24, 2004 10:26 pm
Forum: Utilities
Topic: Max to .Obj exporter and .obj to .max importer :D
Replies: 44
Views: 14780

My extracted objects don't appear when I reinsert them in 3ds Max, and gives me an error in HMT.

Maybe I should register Milkshape.
by 11691
Fri Mar 19, 2004 6:00 pm
Forum: Outstanding Mods
Topic: Chain Spawning Projectiles- Bloodgulch
Replies: 99
Views: 59426

Just so you guys know, chain spawning DOES require map rebuilding. Swapping effects, particles, etc with projectiles makes them not appear at all. You need HHT or advanced hex-editing(or XML) knowledge to edit what projectiles chain spawn and what comes out. Since my way of doing this is rather rag-...
by 11691
Fri Mar 19, 2004 8:18 am
Forum: Outstanding Mods
Topic: Chain Spawning Projectiles- Bloodgulch
Replies: 99
Views: 59426

Well, here's one low-quality image of what happened with one shot of a rocket when I tried it with warthogs.
by 11691
Fri Mar 19, 2004 5:22 am
Forum: Outstanding Mods
Topic: Chain Spawning Projectiles- Bloodgulch
Replies: 99
Views: 59426

I used HHT to edit what projectile gets spawned when the first blows up.

Too bad single player maps weren't unrebuildable. It would've been fun chain-spawning in the small rooms and stuff.
by 11691
Fri Mar 19, 2004 1:57 am
Forum: Outstanding Mods
Topic: Chain Spawning Projectiles- Bloodgulch
Replies: 99
Views: 59426

Did you make the "body destroyed" effect by yourself or did you copy it from some other effect and rename and edit it? Edit: Scratch everything I said above. Also, I think I found another way of duplicating projectiles and stuff. Lets use a rocket projectile in this case. Change the rocket...
by 11691
Thu Mar 18, 2004 5:55 pm
Forum: Utilities
Topic: (Halo 1)HHT - Halo Hacker Tools
Replies: 111
Views: 86880

Now that this program is out, with the help of HMT, I can build maps with bots in them from scratch(I don't mean building a map starting out with a blank mapfile, but as in, not editing other maps with bots in them, but actually inserting the bots myself). Good job. I'm going to use this frequently.
by 11691
Mon Jan 12, 2004 11:39 pm
Forum: Modding Discussion
Topic: Model swapping With hex
Replies: 6
Views: 783

Do 'meta of the model you want to change something to+34'(hex calculator), and you'll land on the first byte of an at least 8 byte whateveryoucallit. Copy the first four bytes(or write it down). Now, you do 'meta of the model you want to change+34', and overwrite the four bytes with the other 4 byte...
by 11691
Wed Jan 07, 2004 6:43 am
Forum: Modding Discussion
Topic: skull nade
Replies: 34
Views: 2186

'antr'(anitmation trigger), not 'actr'(actor). I don't know what mod2 does, and I have no clue why an animation trigger holds the model, yet isn't editable through swapping animation triggers themselves. Maybe antr doesn't hold the model at all. But like I said, the only reason to look for that 'ant...
by 11691
Wed Jan 07, 2004 5:53 am
Forum: Modding Discussion
Topic: skull nade
Replies: 34
Views: 2186

seagoat wrote:when i do it, i just look for the tag 2dom.
Better to look for 'rtna', which is 'antr'(short for Animation Trigger) spelt backwards. The model bytes are right next to them.
by 11691
Tue Dec 23, 2003 5:22 am
Forum: Modding Discussion
Topic: Warthog tires on fire
Replies: 16
Views: 1772

If you switch the slip sand under effects with burning flame, it doesn't do the goldish fire from Wheels on Fire by BOLL...Thats what I want to do.
Do what I said.
by 11691
Sun Dec 21, 2003 9:16 pm
Forum: Modding Discussion
Topic: Warthog tires on fire
Replies: 16
Views: 1772

Go to smoke h generic under particles, and change that to burning flame.
by 11691
Sun Dec 21, 2003 6:01 am
Forum: Modding Discussion
Topic: NO COLORS IN MP
Replies: 19
Views: 1736

I'm on a laptop, and I use an unreplaceable integerated graphics card.

As for correct drivers, no.
by 11691
Sun Dec 21, 2003 1:38 am
Forum: Modding Discussion
Topic: Changing weapon names...
Replies: 7
Views: 1274

It can only be UP TO the same number of letters. :)
by 11691
Sat Dec 20, 2003 10:26 pm
Forum: Modding Discussion
Topic: NO COLORS IN MP
Replies: 19
Views: 1736

Yeah, everyone is white for me also. The bitmap that red team, blue team, green players, pink players, brown players, and every other color of the players use are the same one: Cyborg Multipurpose. If a graphics card can't take changing the colors of the players, it'll just change all players to whi...
by 11691
Sat Dec 20, 2003 8:55 pm
Forum: Modding Discussion
Topic: How to test homing?
Replies: 4
Views: 599

But the vehicles switched into bipeds are counted as enemies, therefore they home. I know it works in free for all, but I don't know about team games.