Search found 323 matches
- Wed Feb 25, 2009 11:11 am
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 228458
Re: 3dsmax Rendering Support Topic
When I try to put more strength on the armor. But it just turns out fugly. Will work on it. I think it is just the lighting though. I will post soon.
- Mon Feb 23, 2009 9:35 pm
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 228458
Re: 3dsmax Rendering Support Topic
Just thought I should post an update on my material.
- Fri Feb 06, 2009 9:50 pm
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 228458
Re: 3dsmax Rendering Support Topic
Well their is no real difference. Don't really like the material. Your MC looks like plastic
- Mon Jul 14, 2008 8:54 am
- Forum: Images
- Topic: Halo Art Showcase / Critique
- Replies: 623
- Views: 276467
- Mon Jul 14, 2008 5:19 am
- Forum: Images
- Topic: Halo Art Showcase / Critique
- Replies: 623
- Views: 276467
- Sat Jul 12, 2008 8:52 pm
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 228458
- Sat Jul 12, 2008 7:02 pm
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 228458
- Fri Jul 11, 2008 5:00 am
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 228458
- Thu Jul 10, 2008 7:26 pm
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 228458
- Thu Jul 10, 2008 5:09 am
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 228458
- Wed Jul 09, 2008 8:15 am
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 228458
Also, in my perspective view port, it doesn't display the bump map or the specular. http://img.photobucket.com/albums/v198/DarkLink6235/Renders/perispectiveviewport.jpg Is that normal or is something wrong? No, that is normal. But the other parts I don't know why that is happening. By default the l...
- Mon Jul 07, 2008 9:41 am
- Forum: GFX
- Topic: HaloMods Wallpaper
- Replies: 60
- Views: 3750
- Mon Jun 30, 2008 5:03 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 78859
- Mon Jun 09, 2008 7:53 am
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 228458
This is still in its early stages, and this is a different Spartan Model, from the one I was using before, as you can probably see that with some smoothing errors on the Chief. The only thing that needs to be done is the texture for the Scout permutations. Then I will finish modeling the Scout Helme...
- Tue May 27, 2008 2:11 pm
- Forum: Images
- Topic: my halo 3 stuff and other
- Replies: 31
- Views: 3739
- Mon May 26, 2008 5:12 pm
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 228458
Thanks, I kept it rough around the sides because thats how it is in the game and I wanted it to be very accurate. I really like your material on the chief. Only thing that seems weird is the fact that he seems smoothed. Try turning off any smoothing that might be on the model. Alright I will give i...
- Mon May 26, 2008 2:58 pm
- Forum: Images
- Topic: my halo 3 stuff and other
- Replies: 31
- Views: 3739
Yeah the weapon that is sort of to my liking is the Plasma pistol, everything else is meh. And that fusion coil is just plain horrible. The only thing you really have is a very basic shape. If you want to see a decent fusion coil, here you go. http://fc03.deviantart.com/fs29/f/2008/049/0/f/Halo_3_Fu...
- Mon May 26, 2008 9:04 am
- Forum: Images
- Topic: 3dsmax Rendering Support Topic
- Replies: 2559
- Views: 228458
- Wed Apr 30, 2008 5:42 am
- Forum: Tags & Resources
- Topic: Halo 3 Sniper
- Replies: 7
- Views: 4164
- Thu Apr 24, 2008 6:34 am
- Forum: GFX
- Topic: Post your Icons - How to make 'Glassy' Icons
- Replies: 17
- Views: 1143