Search found 223 matches
- Fri Aug 11, 2006 2:32 am
- Forum: Project Recruitment
- Topic: Need some Beta-ers
- Replies: 17
- Views: 1924
- Sat May 13, 2006 5:58 pm
- Forum: Modding Discussion
- Topic: Custom sound injection? Dual Projectiles?
- Replies: 6
- Views: 812
Team Gravemind's Tutorial on sound/music injection Things you will need: 1.Gold Wave-download it for free at http://www.goldwave.com 2.ADI 3.Shared.map, mainmenu map, and sp shared.map ----------------------------------------------------------- 1.How to make sound injectable -----------------------...
- Mon May 08, 2006 7:16 pm
- Forum: Modding Discussion
- Topic: Some help would be nice.
- Replies: 8
- Views: 966
- Mon May 08, 2006 10:04 am
- Forum: Modding Discussion
- Topic: Sound help
- Replies: 1
- Views: 447
Sound help
Has anyone figured out how to add custom sounds. If so how.
Please help.
Please help.
- Mon May 08, 2006 8:46 am
- Forum: Modding Discussion
- Topic: Some help would be nice.
- Replies: 8
- Views: 966
- Sun May 07, 2006 11:20 pm
- Forum: Modding Discussion
- Topic: Some help would be nice.
- Replies: 8
- Views: 966
- Sat May 06, 2006 3:41 pm
- Forum: Modding Discussion
- Topic: Some help would be nice.
- Replies: 8
- Views: 966
Some help would be nice.
Ok I dont know why noone is helping me but I will tell you what im doing and maybe I will get some help.
I want to add trees from coag and other maps. I tried using the tutorial to add chunks but my map freezes. I have never attempted to add chunks to a map before so I would apreciate some help.
I want to add trees from coag and other maps. I tried using the tutorial to add chunks but my map freezes. I have never attempted to add chunks to a map before so I would apreciate some help.
- Sat May 06, 2006 1:12 pm
- Forum: Modding Discussion
- Topic: PMI into Relic
- Replies: 2
- Views: 522
PMI into Relic
I want to put trees and stuff on Relic and I cant find a halo 2 PMI tutorial.
- Sat May 06, 2006 8:50 am
- Forum: Modding Discussion
- Topic: I dont know whats wrong!!
- Replies: 21
- Views: 2544
- Fri May 05, 2006 8:13 pm
- Forum: Modding Discussion
- Topic: I dont know whats wrong!!
- Replies: 21
- Views: 2544
- Fri May 05, 2006 5:18 pm
- Forum: Modding Discussion
- Topic: I dont know whats wrong!!
- Replies: 21
- Views: 2544
- Fri May 05, 2006 5:14 pm
- Forum: Modding Discussion
- Topic: I dont know whats wrong!!
- Replies: 21
- Views: 2544
- Fri May 05, 2006 5:05 pm
- Forum: Modding Discussion
- Topic: I dont know whats wrong!!
- Replies: 21
- Views: 2544
- Fri May 05, 2006 1:23 pm
- Forum: Modding Discussion
- Topic: Entity/BSP Problem
- Replies: 12
- Views: 1422
- Fri May 05, 2006 10:20 am
- Forum: Modding Discussion
- Topic: I dont know whats wrong!!
- Replies: 21
- Views: 2544
- Fri May 05, 2006 9:23 am
- Forum: Modding Discussion
- Topic: I dont know whats wrong!!
- Replies: 21
- Views: 2544
- Fri May 05, 2006 8:37 am
- Forum: Modding Discussion
- Topic: I dont know whats wrong!!
- Replies: 21
- Views: 2544
Oh sorry. I get an error. In Entity the window pops up but it has a red X on it then the error box pops up . The box says. Unhandled exception has occurred in your application. Then is says what happens when you click continue and quite. Then when I click the detail button this is what it says. See ...
- Fri May 05, 2006 7:54 am
- Forum: Modding Discussion
- Topic: I dont know whats wrong!!
- Replies: 21
- Views: 2544
I dont know whats wrong!!
I cant get any BSP viewer to work. I have .net frameworks 2. Do I also need 1.1. I cant figure it out.
- Wed Feb 22, 2006 11:39 pm
- Forum: Modding Discussion
- Topic: Darkmatter as of now sucks
- Replies: 5
- Views: 722
Darkmatter as of now sucks
I keep hearing about how good Darkmatter is with moving objects and stuff through the bsp viewer yet I havent even seen the bsp viewer do to getting an error every time i try loading it. Can someone tell me what the deal is. I have alpha 1-1. Is that the wrong version of darkmatter or am i loading i...
- Wed Feb 22, 2006 5:16 pm
- Forum: Modding Discussion
- Topic: Map flooding
- Replies: 19
- Views: 2032