Search found 303 matches
- Thu Jun 22, 2006 5:09 pm
- Forum: Images
- Topic: [WIP] Return
- Replies: 3
- Views: 778
- Thu Jun 22, 2006 2:21 pm
- Forum: Images
- Topic: [WIP] Return
- Replies: 3
- Views: 778
[WIP] Return
well hello again. i think ive been gone for... oh idk a couple of months. no1 here knows me, except a select few who i worked with to make some maps. i think i made... a stargate map, a mining map, and prolly something else. idk. i left this site and modding in general so i could focus on other thin...
- Sat Aug 20, 2005 5:42 pm
- Forum: HEK General
- Topic: problem with breakable glass
- Replies: 2
- Views: 540
- Sat Aug 20, 2005 8:53 am
- Forum: HEK General
- Topic: problem with breakable glass
- Replies: 2
- Views: 540
problem with breakable glass
ok in this map, ive got some surfaces with a material with %- at the end of the name to make it 2 sided and breakable. so far so good. i export the map, and then start with tool. unfortunately, i dont know what order to do it in. so far ive been doing this: 1. structure levels\mines mines 2. structu...
- Fri Aug 05, 2005 8:50 pm
- Forum: Art Studio
- Topic: NEW MAP need some help !!!!
- Replies: 1
- Views: 517
nice level. the bases look cool. i cant tell what the layout is exactly, so i just have to hope its good. but yes, u do have to connect everything and make it all sealed. that means no overlapping faces. looks like u might have quite a project fixing all of that up, but who knows. and for the ladder...
- Fri Aug 05, 2005 8:47 pm
- Forum: Art Studio
- Topic: What to Consider while Creating your Maps..
- Replies: 3
- Views: 690
sounds good. i hope people read this. only 1 thing sunny.... when u say shaders, be specific. id say, use transparency, use bump maps (but not much), and try to take advantage of the different types of shaders u can make (model, environment, plasma, glass, water....) but as for crazy effects, like m...
- Tue Aug 02, 2005 9:01 am
- Forum: Downloads
- Topic: map: heaven By: sunny
- Replies: 19
- Views: 4382
haha wow u guys are crazy. i think sunny needs to refocus his skills. all he seems to do is make maps with lens flares, reflections, and other things that bring down fps. has there ever been a map released with a real game that looked like that? no. these maps don't seem to have much quality. rather...
- Mon Aug 01, 2005 2:44 pm
- Forum: Downloads
- Topic: HORIZON RELEASED
- Replies: 11
- Views: 2839
eh... this map is kinda ugly. sure, the effect on the banshees is kinda cool. but the map is just kinda ugly. bump maps can be really good, but i think they are overdone in this map. the realtime reflections on those random parts is not that great either. yea, reflections can be cool, but they just ...
- Thu Jul 28, 2005 2:38 pm
- Forum: Art Studio
- Topic: WIP:Mechwarrior_city
- Replies: 12
- Views: 1913
- Thu Jun 30, 2005 8:55 pm
- Forum: Downloads
- Topic: ChaosPhobia
- Replies: 35
- Views: 7016
- Wed Jun 29, 2005 8:04 pm
- Forum: HEK General
- Topic: Need to know how to batch extract a CE map
- Replies: 16
- Views: 2445
haha yea flame wars start up here way too easily. but what do u mean by too powerful for public use? what do u think people could use it for? i know they could steal other peoples work from maps, but hey, theres no money involved. i dont know much about laws and such, but i dont think that any of th...
- Wed Jun 29, 2005 1:59 pm
- Forum: HEK General
- Topic: Need to know how to batch extract a CE map
- Replies: 16
- Views: 2445
yea its too bad about all of this. most of us just want some tags from sp maps and such. theres not many people who would want to rip things from other people's maps. seriously, think about it. if someone rips something and claims it as their own, theres already the released map with the original co...
- Tue Jun 28, 2005 1:51 pm
- Forum: Art Studio
- Topic: problems with animated scenery (elevators)
- Replies: 5
- Views: 655
sweet ill try that. thanks pat and sonictag, i dont want to slow it down, i just want to add more frames per second. [edit] ok well i just tried changing the playback speed to 2x and making the animation have 2x the frames. this would make it go the same speed, but between each frame the object woul...
- Mon Jun 27, 2005 4:48 pm
- Forum: Art Studio
- Topic: problems with animated scenery (elevators)
- Replies: 5
- Views: 655
problems with animated scenery (elevators)
ok im running into some problems and i need some help. for me at least, when i make an elevator go up rly high rly quickly, it has to take a step of lets say 10 units up every frame. in-game, this would cause it to go so fast that you cant jump on, because the elevator would jump through u too quick...
- Mon Jun 20, 2005 2:25 pm
- Forum: Downloads
- Topic: map: heaven By: sunny
- Replies: 19
- Views: 4382
- Sun Jun 19, 2005 6:20 pm
- Forum: Utilities
- Topic: GBXModel Converter
- Replies: 30
- Views: 12338
- Wed May 18, 2005 3:38 am
- Forum: Downloads
- Topic: Map: Tributary of Lost Souls
- Replies: 10
- Views: 2672
- Sun May 08, 2005 3:41 pm
- Forum: Tags & Resources
- Topic: MODEL: office building
- Replies: 7
- Views: 1379
- Wed May 04, 2005 2:40 pm
- Forum: Art Studio
- Topic: YOYORAST ISLAND: Potentialy, the best map ever made but...
- Replies: 1438
- Views: 133790