Search found 765 matches
- Thu May 08, 2008 9:10 pm
- Forum: Modding Discussion
- Topic: Maybe Mods for Everyone
- Replies: 16
- Views: 2586
And a PIRS resigner is near impossible, the key(s) arent stored on your xbox, they are stored on microsoft servers Right, and even if you could resign the container that the update was in, you would then have to resign the XEX file of the update (I'm assuming 360 title autoupdates work like xbox1 t...
- Wed Feb 27, 2008 6:11 pm
- Forum: Modding Discussion
- Topic: Modding in Custom Games Online?
- Replies: 10
- Views: 1198
Wait - do you have a softmod or a modchip? I assumed you had a modchip because you mentioned the led being red, which on the Xecuter chip means that the chip is turned off. I'm assuming you have a mod chip for the rest of this post, but you didn't really state that. If the led is red, that means the...
- Wed Feb 20, 2008 6:20 pm
- Forum: Discussion
- Topic: need help with something.
- Replies: 1
- Views: 673
- Tue Feb 19, 2008 6:50 pm
- Forum: Downloads
- Topic: [Campaign Mod]Modded Outskirts: Scarab Phantom
- Replies: 7
- Views: 5249
- Mon Feb 18, 2008 10:50 am
- Forum: Modding Discussion
- Topic: Forge Map Money System (To be used via SL)
- Replies: 5
- Views: 1852
The Forge patch files are just as protected if not more than the maps themselves. Except that the xbox can resign them, so it should be possible to get the resigning key or process from the .xex or some other part of the xbox's code. (But that still would take a lot of work - but definitely more po...
- Fri Feb 15, 2008 1:43 pm
- Forum: Discussion
- Topic: graphcal problems
- Replies: 26
- Views: 2384
- Tue Dec 25, 2007 5:19 pm
- Forum: Discussion
- Topic: Level Locking
- Replies: 15
- Views: 1586
- Mon Dec 24, 2007 6:50 pm
- Forum: Forge
- Topic: The Grav-Lift Button
- Replies: 33
- Views: 5572
I once did something like this about a month ago on The Pit. I made two fusion coils near the middle of the map next to an unnoticeable upside-down grav-lift, which when destroyed, caused a grav-lift to be spawned inside a pile of fusion coils somewhere else, causing one to fall, explode, and set th...
- Thu Dec 20, 2007 8:17 pm
- Forum: Modding Discussion
- Topic: ?how to remove the turret on a warthog?
- Replies: 17
- Views: 1283
The really correct method would be to spawn a troop warthog instead. Then you can have turret-ed hogs co-exist with the turretless hogs, and if you played system-link with other xboxs that don't have the mod, they will still be turretless. To spawn a troop warthog (which is just the hog w/out turret...
- Mon Nov 19, 2007 11:49 am
- Forum: Modding Discussion
- Topic: AI movement script
- Replies: 16
- Views: 1299
To make AI move intelligently, you need to use AI zones, not scripts (though scripts are useful for spawning the AI). Though there is a script command, I think it was cs_move, that can make a biped move in a specific direction for a certain distance/time. Useless if you want to make AI to fight agai...
- Sat Nov 17, 2007 9:04 am
- Forum: Discussion
- Topic: I need the main menu music.
- Replies: 1
- Views: 688
- Wed Nov 14, 2007 4:46 pm
- Forum: Discussion
- Topic: New Maps
- Replies: 60
- Views: 3879
- Tue Nov 06, 2007 4:07 pm
- Forum: Modding Discussion
- Topic: How to successfully remove Death Barriers.
- Replies: 19
- Views: 2487
- Tue Nov 06, 2007 4:02 pm
- Forum: Modding Discussion
- Topic: Help With Pelican mod
- Replies: 3
- Views: 635
- Sat Nov 03, 2007 2:32 pm
- Forum: Modding Discussion
- Topic: Blaster 360 modchip....
- Replies: 21
- Views: 4554
- Sun Oct 28, 2007 12:20 pm
- Forum: Discussion
- Topic: Paulus please read.
- Replies: 9
- Views: 1352
- Fri Oct 26, 2007 11:19 am
- Forum: Discussion
- Topic: Neat Elephant Trick
- Replies: 6
- Views: 857
- Fri Oct 26, 2007 11:18 am
- Forum: Discussion
- Topic: CTF on sandtrap >_<
- Replies: 18
- Views: 1348
If you go into their half of the map with your elephant, then they might spawn in it. In Halo3, and I think Halo2 too, there are respawn zones for each team, usually a large cylinder. The people on the team can respawn on any of the respawn points inside the zone. If you drive the elephant into thei...
- Fri Oct 19, 2007 3:01 pm
- Forum: Modding Discussion
- Topic: Kill_zones?
- Replies: 2
- Views: 352
It represents kill zones / death zones usually.. But technically, it includes all trigger volumes, and some are purposed as kill zones, but not all. The other ones are used for scripts - for example, the game will wait in a campaign map until you walk into a specific zone before spawning that area's...
- Mon Oct 15, 2007 5:13 pm
- Forum: Discussion
- Topic: Possible?...
- Replies: 11
- Views: 1309