Search found 765 matches

by Agent ME
Thu May 08, 2008 9:10 pm
Forum: Modding Discussion
Topic: Maybe Mods for Everyone
Replies: 16
Views: 2586

And a PIRS resigner is near impossible, the key(s) arent stored on your xbox, they are stored on microsoft servers Right, and even if you could resign the container that the update was in, you would then have to resign the XEX file of the update (I'm assuming 360 title autoupdates work like xbox1 t...
by Agent ME
Wed Feb 27, 2008 6:11 pm
Forum: Modding Discussion
Topic: Modding in Custom Games Online?
Replies: 10
Views: 1198

Wait - do you have a softmod or a modchip? I assumed you had a modchip because you mentioned the led being red, which on the Xecuter chip means that the chip is turned off. I'm assuming you have a mod chip for the rest of this post, but you didn't really state that. If the led is red, that means the...
by Agent ME
Wed Feb 20, 2008 6:20 pm
Forum: Discussion
Topic: need help with something.
Replies: 1
Views: 673

Have her make her own gamertag / games-for-windows profile and halo 2 profile.
by Agent ME
Tue Feb 19, 2008 6:50 pm
Forum: Downloads
Topic: [Campaign Mod]Modded Outskirts: Scarab Phantom
Replies: 7
Views: 5249

Argh, I was hoping for a phantom that had scarab gun turrets from the title.
by Agent ME
Mon Feb 18, 2008 10:50 am
Forum: Modding Discussion
Topic: Forge Map Money System (To be used via SL)
Replies: 5
Views: 1852

The Forge patch files are just as protected if not more than the maps themselves. Except that the xbox can resign them, so it should be possible to get the resigning key or process from the .xex or some other part of the xbox's code. (But that still would take a lot of work - but definitely more po...
by Agent ME
Fri Feb 15, 2008 1:43 pm
Forum: Discussion
Topic: graphcal problems
Replies: 26
Views: 2384

Make sure you have up-to-date video card drivers. I'm sure you can find something at laptopvideo2go.com (think that was the URL).
by Agent ME
Tue Dec 25, 2007 5:19 pm
Forum: Discussion
Topic: Level Locking
Replies: 15
Views: 1586

The purpose of the rank number is to show how good you are now, not how high you've once been. If you want the latter, you still have the highest skill listed in your service record (that never goes down).
by Agent ME
Mon Dec 24, 2007 6:50 pm
Forum: Forge
Topic: The Grav-Lift Button
Replies: 33
Views: 5572

I once did something like this about a month ago on The Pit. I made two fusion coils near the middle of the map next to an unnoticeable upside-down grav-lift, which when destroyed, caused a grav-lift to be spawned inside a pile of fusion coils somewhere else, causing one to fall, explode, and set th...
by Agent ME
Thu Dec 20, 2007 8:17 pm
Forum: Modding Discussion
Topic: ?how to remove the turret on a warthog?
Replies: 17
Views: 1283

The really correct method would be to spawn a troop warthog instead. Then you can have turret-ed hogs co-exist with the turretless hogs, and if you played system-link with other xboxs that don't have the mod, they will still be turretless. To spawn a troop warthog (which is just the hog w/out turret...
by Agent ME
Mon Nov 19, 2007 11:49 am
Forum: Modding Discussion
Topic: AI movement script
Replies: 16
Views: 1299

To make AI move intelligently, you need to use AI zones, not scripts (though scripts are useful for spawning the AI). Though there is a script command, I think it was cs_move, that can make a biped move in a specific direction for a certain distance/time. Useless if you want to make AI to fight agai...
by Agent ME
Sat Nov 17, 2007 9:04 am
Forum: Discussion
Topic: I need the main menu music.
Replies: 1
Views: 688

Upgrade back to vista, run h2v and audacity at the same time, and use Audacity to record the audio from your computer from the wave/mp3 mixer in stereo mode. That's the easiest way.
by Agent ME
Wed Nov 14, 2007 4:46 pm
Forum: Discussion
Topic: New Maps
Replies: 60
Views: 3879

Am I the only one that misses Headlong a lot? That would be awesome if they made a new map in the same style.
by Agent ME
Tue Nov 06, 2007 4:07 pm
Forum: Modding Discussion
Topic: How to successfully remove Death Barriers.
Replies: 19
Views: 2487

If we're going to discuss a different resigner and how to use it to resign a map to the original signature, that's no different than using CMR.
by Agent ME
Tue Nov 06, 2007 4:02 pm
Forum: Modding Discussion
Topic: Help With Pelican mod
Replies: 3
Views: 635

Null any snd!, lsnd, or ugh! tag dependencies in the vehi and hlmt files of the pelican.
by Agent ME
Sat Nov 03, 2007 2:32 pm
Forum: Modding Discussion
Topic: Blaster 360 modchip....
Replies: 21
Views: 4554

NecroBreaker wrote:I only wanna mod maps with AI, like Elite vs Flood, etc
All 360 mod chips are only DVD hacks, and you can't play halo2 AI mods with only a dvd hack - it needs the yelo trainer, which can only be run on a modded xbox1 currently.
by Agent ME
Sun Oct 28, 2007 12:20 pm
Forum: Discussion
Topic: Paulus please read.
Replies: 9
Views: 1352

Patrickssj6 wrote:Do it yourself.

Also, if you give unlimited ammo to your rocket marine on that bridge map, he can solo the whole bridge. Quite funny. :wink:
I thought all non-player characters had infinite ammo?
by Agent ME
Fri Oct 26, 2007 11:19 am
Forum: Discussion
Topic: Neat Elephant Trick
Replies: 6
Views: 857

Just a tip - if you're making a forge map, and you want something on that elephant, but you don't want it to still spawn at the origin when there's only 1 elephant, make sure to set all of the objects on it to only spawn in SYMMETRICAL games.
by Agent ME
Fri Oct 26, 2007 11:18 am
Forum: Discussion
Topic: CTF on sandtrap >_<
Replies: 18
Views: 1348

If you go into their half of the map with your elephant, then they might spawn in it. In Halo3, and I think Halo2 too, there are respawn zones for each team, usually a large cylinder. The people on the team can respawn on any of the respawn points inside the zone. If you drive the elephant into thei...
by Agent ME
Fri Oct 19, 2007 3:01 pm
Forum: Modding Discussion
Topic: Kill_zones?
Replies: 2
Views: 352

It represents kill zones / death zones usually.. But technically, it includes all trigger volumes, and some are purposed as kill zones, but not all. The other ones are used for scripts - for example, the game will wait in a campaign map until you walk into a specific zone before spawning that area's...
by Agent ME
Mon Oct 15, 2007 5:13 pm
Forum: Discussion
Topic: Possible?...
Replies: 11
Views: 1309

Is there a known way around the encryption? Do we have the key? Or is it just that they're signed with the key, not encrypted with it?