Search found 10 matches
- Wed Jun 22, 2005 12:40 pm
- Forum: Modding Discussion
- Topic: How to inject custom map to XBOX?
- Replies: 9
- Views: 2535
I hate to bump an old thread, but this really bothers me... I'm fairly certain that the few people who know how to do this properly have some sort of secret pact against letting it out. I swear, questions about this are posted on countless forums around the internet, but it's rare that they even get...
- Tue Jun 21, 2005 4:19 pm
- Forum: Art Studio
- Topic: Walk-through scenery... ?
- Replies: 5
- Views: 554
- Tue Jun 21, 2005 4:13 pm
- Forum: Modding Discussion
- Topic: Do I have this process right?
- Replies: 0
- Views: 403
Do I have this process right?
Or am I completely off base? I'm trying to put a map from Halo CE into XBox and I got a basic rundown on how to do it elsewhere. The problem is I can't really test it until I get my hands on a modded XBox (this will actually be in a few hours). I'd rather not waste my time trying this though if I'm ...
- Tue Jun 21, 2005 2:34 pm
- Forum: Art Studio
- Topic: Walk-through scenery... ?
- Replies: 5
- Views: 554
Walk-through scenery... ?
For some reason some of the scenery in my map can be walked, driven, shot, or grenaded right though. I'd xpect this from things like shrubs, but it occured to every instance of some larger trees as well. In particular, something like tree_leafy_medium, some gnarled one, and tree_leafycover_doublewid...
- Mon Jun 20, 2005 7:47 pm
- Forum: HEK General
- Topic: Several questions about weapons, textures, flags, etc
- Replies: 10
- Views: 1151
- Mon Jun 20, 2005 5:06 pm
- Forum: HEK General
- Topic: Several questions about weapons, textures, flags, etc
- Replies: 10
- Views: 1151
Several questions about weapons, textures, flags, etc
1. For some reason my textures don't show up in Sapien after I run and save radiosity, although they will show up in the game. Any idea how I can get them to show in Sapien, too? 2. I add weapons to the scenario in Sapien, but they spawn once and eventually disappear as if it were single player. The...
- Sun Jun 19, 2005 10:29 pm
- Forum: HEK General
- Topic: Is there a way to just use a tif for the texture?
- Replies: 0
- Views: 335
Is there a way to just use a tif for the texture?
Is it possible to just have a single diffuse map rather than using the alpha channels and adding other textures in?
I ask because I think I screwed up the alpha channel when I first started this level and don't feel like starting over again.
I ask because I think I screwed up the alpha channel when I first started this level and don't feel like starting over again.
- Sun Jun 19, 2005 10:26 pm
- Forum: Art Studio
- Topic: Need help with trail making and scaling
- Replies: 2
- Views: 379
- Sun Jun 19, 2005 10:06 pm
- Forum: Art Studio
- Topic: Need help with trail making and scaling
- Replies: 2
- Views: 379
Need help with trail making and scaling
I just starting making maps yesterday and I'm still getting to know the fundementals of the process, but I have been able to make a few simple, working maps. The tagging I think will come with time, but I'm having a bit of modelling trouble I'd like to fix ASAP. 1. Can someone help me with scaling t...
- Sun Jun 19, 2005 10:19 am
- Forum: Art Studio
- Topic: Noob Question about Alpha Channels
- Replies: 1
- Views: 361
Noob Question about Alpha Channels
I watched the video tutorials on this site and was able to follow them, but I don't understand what the purpose of creating the alpha channel in step one is. Maybe it's not important to know, but I figured when I start making my own designs I should. What do they do? Also, I have Photoshop 7, but no...