Search found 11 matches

by PoeticScars
Mon Mar 20, 2006 12:07 pm
Forum: Downloads
Topic: Skin: Halo 2ish Banshee/Ghost Skin *not ripped*
Replies: 11
Views: 3108

FBH_Eclipse wrote:Yeah it just don't look right, try easing up on the texture.
Yeah. I think it would actually be good if it didn't look so, rusted, i guess is the word. Lighten up a bit, don't make it look so rough.
by PoeticScars
Sat Nov 19, 2005 6:55 am
Forum: Tags & Resources
Topic: The 2007 Ghost gt 500 (In Progress)
Replies: 25
Views: 5839

Understand, I wasnt trying to turn you in or anything, I love that ghost concept and would love to use it ingame so by all means, make it work! Just be careful to be fair and not get in trouble for something so stupid.

Update when you have it!
by PoeticScars
Fri Nov 18, 2005 1:20 pm
Forum: Tags & Resources
Topic: The 2007 Ghost gt 500 (In Progress)
Replies: 25
Views: 5839

actually he did say it was his This is my New 2007 Ghost gt 500 it is in progress as if now but here is a concept art of the vehicle. even the picture links to bungie's concept art area but i think somethings wrong though, maybe he's going to work on the model and that he's using hte concept art as...
by PoeticScars
Fri Nov 18, 2005 2:34 am
Forum: Tags & Resources
Topic: The 2007 Ghost gt 500 (In Progress)
Replies: 25
Views: 5839

i am working on making a drag strip map for it as well fot thats were i kinda got the idea so ill keep u updates ok see ya guysit will be done this year i put 2007 like the car makers make a 2005 mustang in 04 see what i mean Its too bad that isn't your conept art. It was one of the first forms of ...
by PoeticScars
Fri Nov 18, 2005 2:25 am
Forum: Skin Downloads
Topic: <[InFeCteD]> Skin> !!PICTURES!! <Check it Out>
Replies: 16
Views: 7779

The water should be green, to match the pools of coolant that the flood come out if in "Keyes" from the first game. Other than that, this is (as stated above) pretty Kickass!
by PoeticScars
Sun Oct 30, 2005 6:10 am
Forum: Downloads
Topic: Halo_Valley+bots
Replies: 24
Views: 5174

The idea really caught my eye but after playing it, I'm not so sure if I like it. Is there a way to make the Elite AI follow you when you move to go to kill some marines. Oh and you should really look into the a30_b_elite CE mod, the Elite player model in that level has the most awesomestness contro...
by PoeticScars
Tue Oct 25, 2005 5:32 pm
Forum: Downloads
Topic: Be a sentinel in library
Replies: 33
Views: 8122

Vehicles? WTH? They're Sentinals, they fly. I think what you need is a new map, more...whats the word....Forerunnerish. Then add some crazy passageways and shit. Ooooh! The Library with Sentinals.
by PoeticScars
Mon Oct 24, 2005 3:07 pm
Forum: Downloads
Topic: BloodGulch_with bots_New Bipeds
Replies: 48
Views: 13054

My only complaint is that all the AI spawn in the middle and thats the only place that battle takes place. Other than that, this map is fun.
by PoeticScars
Wed Aug 03, 2005 5:15 am
Forum: Tags & Resources
Topic: Base model, MAX and 3ds
Replies: 12
Views: 2341

No problem. Thanks.
by PoeticScars
Tue Aug 02, 2005 11:39 am
Forum: Tags & Resources
Topic: Base model, MAX and 3ds
Replies: 12
Views: 2341

Is it cool if I use it in a Video Mod. I'm making a Halo2 version Video Mod for the song "Sp Lit" from Chimaira and I need some sort of setting. I was originally going to have the band playing inside a sewer drain but I suck at modeling so I thought I'd use this since it's already made...
by PoeticScars
Sun Jun 19, 2005 9:54 am
Forum: Downloads
Topic: Death forest v.2 beta/\with bots
Replies: 17
Views: 5422

(I know I'm a noob!)

I downloaded it, how do I play it?