He's not being too technical at all... because there is no square root in the problem! loldazzajay wrote:um? what? please, try not to be too technical, i failed maths in 4th grade.Aequitas wrote:That square root is a bit redundant, 1^2 = 1..Talin64 wrote:(x^2 +y^2+z^2)^.5 = 1
Search found 39 matches
- Mon Feb 27, 2006 12:25 pm
- Forum: Modding Discussion
- Topic: Bump mapping problems, have tried many things...
- Replies: 25
- Views: 3384
- Mon Feb 27, 2006 12:21 pm
- Forum: Modding Discussion
- Topic: BSP Editing + Building an Airship
- Replies: 44
- Views: 2902
- Mon Feb 27, 2006 12:20 pm
- Forum: Modding Discussion
- Topic: Import Darkmatter Output into 3ds max 7
- Replies: 6
- Views: 733
- Mon Feb 27, 2006 4:00 am
- Forum: Modding Discussion
- Topic: BSP Editing + Building an Airship
- Replies: 44
- Views: 2902
- Mon Feb 27, 2006 3:34 am
- Forum: Modding Discussion
- Topic: Import Darkmatter Output into 3ds max 7
- Replies: 6
- Views: 733
- Sun Feb 26, 2006 5:23 pm
- Forum: Modding Discussion
- Topic: Import Darkmatter Output into 3ds max 7
- Replies: 6
- Views: 733
- Sun Feb 26, 2006 2:43 pm
- Forum: Modding Discussion
- Topic: Import Darkmatter Output into 3ds max 7
- Replies: 6
- Views: 733
Import Darkmatter Output into 3ds max 7
I was wondering if anyone has successfully imported a darkmatter model export, because whenever I tried to import it to max with the OBJ2MAX plugin, it freezes.... I am sooooooooo much better at modeling with 3ds max, so if any1 can tell me how to import it, thank you in advace.
- Sat Nov 12, 2005 3:42 am
- Forum: Cafe
- Topic: Halo 2 PC --- Wouldn't it be cool?
- Replies: 4
- Views: 650
Halo 2 PC --- Wouldn't it be cool?
I think it would... but it will never happen... 
Whatever.....
Whatever.....
- Sat Nov 05, 2005 3:03 pm
- Forum: Utilities
- Topic: [TOOLS] I LEAVE WITH A GIFT(Small One As It Is)
- Replies: 107
- Views: 24001
- Sat Nov 05, 2005 1:50 pm
- Forum: Utilities
- Topic: [TOOLS] I LEAVE WITH A GIFT(Small One As It Is)
- Replies: 107
- Views: 24001
- Thu Jul 21, 2005 3:42 am
- Forum: Modding Discussion
- Topic: Map masker !
- Replies: 2
- Views: 882
- Thu Jul 21, 2005 3:39 am
- Forum: Modding Discussion
- Topic: ADI 2.0 and Xapien
- Replies: 4
- Views: 1295
- Thu Jul 21, 2005 3:38 am
- Forum: Modding Discussion
- Topic: Change voice in halo2
- Replies: 5
- Views: 962
- Thu Jul 21, 2005 3:37 am
- Forum: Modding Discussion
- Topic: plz help me on moddin halo2!!!
- Replies: 4
- Views: 1115
- Wed Jul 20, 2005 2:07 pm
- Forum: Modding Discussion
- Topic: Encrypto Signature error...and yes I have the .NET Framework
- Replies: 10
- Views: 1864
- Fri Jul 01, 2005 5:17 am
- Forum: Modding Discussion
- Topic: New maps un moddable!
- Replies: 31
- Views: 5520
- Thu Jun 30, 2005 1:05 pm
- Forum: Modding Discussion
- Topic: New maps un moddable!
- Replies: 31
- Views: 5520
- Thu Jun 30, 2005 10:17 am
- Forum: Utilities
- Topic: Prog:Change player spawns *UPDATE 7-25-2005
- Replies: 67
- Views: 25120
this is stupid, it doesnt even work, it has an unexpected end of archive Wow! what a noob! Your piece of shit computer doesent work and you decide to come here and flame this awesome program! dude it works for hundreds of other people just fine first of all, and second of all even if it didnt , hav...
- Thu Jun 30, 2005 8:45 am
- Forum: Utilities
- Topic: Prog:Change player spawns *UPDATE 7-25-2005
- Replies: 67
- Views: 25120
- Thu Jun 30, 2005 8:40 am
- Forum: Utilities
- Topic: Prog:Change player spawns *UPDATE 7-25-2005
- Replies: 67
- Views: 25120
