Search found 39 matches

by Jimmy65
Mon Feb 27, 2006 12:25 pm
Forum: Modding Discussion
Topic: Bump mapping problems, have tried many things...
Replies: 25
Views: 3384

dazzajay wrote:
Aequitas wrote:
Talin64 wrote:(x^2 +y^2+z^2)^.5 = 1
That square root is a bit redundant, 1^2 = 1..
um? what? please, try not to be too technical, i failed maths in 4th grade.
He's not being too technical at all... because there is no square root in the problem! lol
by Jimmy65
Mon Feb 27, 2006 12:21 pm
Forum: Modding Discussion
Topic: BSP Editing + Building an Airship
Replies: 44
Views: 2902

What I'm saying is that the max plugin doesn't accept darkmatter extracts, but it does if it's extracted with ADI.
by Jimmy65
Mon Feb 27, 2006 12:20 pm
Forum: Modding Discussion
Topic: Import Darkmatter Output into 3ds max 7
Replies: 6
Views: 733

ADI extracts work just fine.... :-/
by Jimmy65
Mon Feb 27, 2006 4:00 am
Forum: Modding Discussion
Topic: BSP Editing + Building an Airship
Replies: 44
Views: 2902

I can only get ADI outputs into max..... DM dosn't work for me.
by Jimmy65
Mon Feb 27, 2006 3:34 am
Forum: Modding Discussion
Topic: Import Darkmatter Output into 3ds max 7
Replies: 6
Views: 733

when I hit "okay" to make it import, it comes up with an error and it freezes... this is 3dsmax 7

ADI outputs seem to work......... so I'm confused?
by Jimmy65
Sun Feb 26, 2006 5:23 pm
Forum: Modding Discussion
Topic: Import Darkmatter Output into 3ds max 7
Replies: 6
Views: 733

I get that too... but when I hit "OK", it freezes. Can you show me a render? If it works, can you send me your OBJ2MAX please. :D
by Jimmy65
Sun Feb 26, 2006 2:43 pm
Forum: Modding Discussion
Topic: Import Darkmatter Output into 3ds max 7
Replies: 6
Views: 733

Import Darkmatter Output into 3ds max 7

I was wondering if anyone has successfully imported a darkmatter model export, because whenever I tried to import it to max with the OBJ2MAX plugin, it freezes.... I am sooooooooo much better at modeling with 3ds max, so if any1 can tell me how to import it, thank you in advace.
by Jimmy65
Sat Nov 12, 2005 3:42 am
Forum: Cafe
Topic: Halo 2 PC --- Wouldn't it be cool?
Replies: 4
Views: 650

Halo 2 PC --- Wouldn't it be cool?

I think it would... but it will never happen... :(

Whatever.....
by Jimmy65
Sat Nov 05, 2005 3:03 pm
Forum: Utilities
Topic: [TOOLS] I LEAVE WITH A GIFT(Small One As It Is)
Replies: 107
Views: 24001

well... at least now I have the .bas to access Hex (I think... havent' been through it yet).

With this I can make some apps! :-)
by Jimmy65
Sat Nov 05, 2005 1:50 pm
Forum: Utilities
Topic: [TOOLS] I LEAVE WITH A GIFT(Small One As It Is)
Replies: 107
Views: 24001

Why did you have to leave us glichy... :(.... Take a look at what he was doing when he left....


Image
by Jimmy65
Thu Jul 21, 2005 3:42 am
Forum: Modding Discussion
Topic: Map masker !
Replies: 2
Views: 882

Go ahead and try it after mr. 1.2 is out now.... see what happens! :-D
by Jimmy65
Thu Jul 21, 2005 3:39 am
Forum: Modding Discussion
Topic: ADI 2.0 and Xapien
Replies: 4
Views: 1295

swese44 wrote:xapien is CLuis's app. It is not actually included in ADI. Sorry.
I hear he cancled it.
by Jimmy65
Thu Jul 21, 2005 3:38 am
Forum: Modding Discussion
Topic: Change voice in halo2
Replies: 5
Views: 962

Wow...... You know this is VERY simple. Just dependency swap in the senario
by Jimmy65
Thu Jul 21, 2005 3:37 am
Forum: Modding Discussion
Topic: plz help me on moddin halo2!!!
Replies: 4
Views: 1115

This isn't a cheating site, it's a modding one. GO AWAY!
by Jimmy65
Wed Jul 20, 2005 2:07 pm
Forum: Modding Discussion
Topic: Encrypto Signature error...and yes I have the .NET Framework
Replies: 10
Views: 1864

Found this out a few days ago. Hit control+Alt+delete goto task manager, and end mdm.exe
by Jimmy65
Fri Jul 01, 2005 5:17 am
Forum: Modding Discussion
Topic: New maps un moddable!
Replies: 31
Views: 5520

This is total flame/spam. lol.
by Jimmy65
Thu Jun 30, 2005 1:05 pm
Forum: Modding Discussion
Topic: New maps un moddable!
Replies: 31
Views: 5520

I'm completely confused now. Here's the summed up version of all the info:

-I don't cheat
-I hate cheaters
-most people hate cheaters
-The maps are fully moddable
by Jimmy65
Thu Jun 30, 2005 10:17 am
Forum: Utilities
Topic: Prog:Change player spawns *UPDATE 7-25-2005
Replies: 67
Views: 25120

this is stupid, it doesnt even work, it has an unexpected end of archive Wow! what a noob! Your piece of shit computer doesent work and you decide to come here and flame this awesome program! dude it works for hundreds of other people just fine first of all, and second of all even if it didnt , hav...
by Jimmy65
Thu Jun 30, 2005 8:45 am
Forum: Utilities
Topic: Prog:Change player spawns *UPDATE 7-25-2005
Replies: 67
Views: 25120

hellosuperm wrote:this is stupid, it doesnt even work, it has an unexpected end of archive

Obviously a XP noob. You have to finish the DL before you can extract it................ or translated in your language: take it out.

So don't diz the program dude! It works and it rocks! :p :p
by Jimmy65
Thu Jun 30, 2005 8:40 am
Forum: Utilities
Topic: Prog:Change player spawns *UPDATE 7-25-2005
Replies: 67
Views: 25120

This is nice because there is like 115 spawns points on coagulation!!!