Search found 47 matches
- Wed Jul 21, 2004 6:47 am
- Forum: NTSC Downloads
- Topic: *Updated--==SP-MP "Heat v2" (CXE)==--Updated*
- Replies: 100
- Views: 17727
- Thu Jul 15, 2004 4:51 am
- Forum: PAL Downloads
- Topic: BG large bases, banshees, homing rockets and more
- Replies: 24
- Views: 12957
- Fri Jul 09, 2004 11:15 pm
- Forum: Modding Discussion
- Topic: Question about xinject bsp injection
- Replies: 32
- Views: 3974
if you inject a bsp with lightmap, the filesize didnt change, and sparkedit can open it without a problem, does it work then? cos i dont want to go move all spawnpoints so to figure out then that it didnt work so i moved a 'few' spawn points more in the map area and when i load it with halo it just ...
- Fri Jul 09, 2004 12:32 pm
- Forum: NTSC Downloads
- Topic: Halo Map Chooser: Customize, Infinite Maps, No Compressing
- Replies: 65
- Views: 13248
Well you can already replace Xdemos thing in Halo with HCE Then use HCE to decompress/load the cache files you want Patch all the files (in the future download ppf files) ok to work more like junit's idea i could add more stuff in the cache header (description, pic location) (which could later be us...
- Thu Jul 08, 2004 11:13 am
- Forum: PAL Downloads
- Topic: The Library PAL
- Replies: 14
- Views: 9880
- Thu Jul 08, 2004 12:33 am
- Forum: PAL Downloads
- Topic: The Library PAL
- Replies: 14
- Views: 9880
The Library PAL
We all now the new conversion of the Library for NTSC I just changed the build number to that of pal and it works :D Got a small missing string stuff but most of it works, if anyone finds any other problems please let me know :) Get the library from the other thread then apply this patch over it All...
- Wed Jun 30, 2004 6:35 am
- Forum: NTSC Downloads
- Topic: Halo Map Chooser: Customize, Infinite Maps, No Compressing
- Replies: 65
- Views: 13248
Thats exactly what we are working on... The system is completly ready now preview pic,map info, ... btw network in hce is working, NikeJustDoItOk did a fantastic job on it we should release the current beta in a few houres before i go away hex editor isnt completly working but the whole backup syste...
- Sat Jun 12, 2004 2:02 pm
- Forum: Modding Discussion
- Topic: Need help retrieveing cache files!!!
- Replies: 3
- Views: 700
well you are using evox so that leaves the avalaunch problem out other thing could be your ftp client (what are you using?) you could try to refresh the x/y/z drives otherwise use another application to check the cache drives because no matter what (running from hdd/dvd) it makes the cache files bec...
- Tue Jun 08, 2004 7:02 pm
- Forum: Modding Discussion
- Topic: Halo Cache Editor v0.8 updates
- Replies: 7
- Views: 1318
- Tue Jun 08, 2004 4:52 am
- Forum: Modding Discussion
- Topic: Cache help?
- Replies: 4
- Views: 830
Re: Cache help?
the User Interface (ui.map) uncompressedCommander2 wrote:What exactly is cache002.map?
- Tue Jun 08, 2004 4:49 am
- Forum: Modding Discussion
- Topic: How to find out whats in a ppf file?
- Replies: 4
- Views: 773
Nevermind! The Friendlys in the irc chat channel helped me out! A tool called ppfinfo on xbox-scene.com in the tools>other utils section helped me out!! Here hehe people still use that, dont forget, if it hangs then just click the close button otherwise it will keep filling the file with the same s...
- Tue Jun 08, 2004 4:43 am
- Forum: Modding Discussion
- Topic: Halo Cache Editor v0.8 updates
- Replies: 7
- Views: 1318
Halo Cache Editor v0.8 updates
just thougth some of you guys might find this cool
http://hce.sourceforge.net/forum/index.php?showtopic=42
http://hce.sourceforge.net/forum/index.php?showtopic=42
- Sun Jun 06, 2004 1:55 pm
- Forum: Modding Discussion
- Topic: *****Project Duel Weilding Xbox Ntsc only idea's*****
- Replies: 31
- Views: 3659
- Fri May 28, 2004 9:44 am
- Forum: Modding Discussion
- Topic: Player name
- Replies: 1
- Views: 492
Re: Player name
ok, this isnt really a big thing, i just re-realized(?) it today. My name here, and all over the place, is FrozenFlames, which is 12 characters long. In halo, its frozenflame cuz it can only fit 11. Is there a way to change it so that Halo will accept 12 characters in a name? nope or otherwise you ...
- Mon May 03, 2004 11:38 pm
- Forum: Modding Discussion
- Topic: xbox bsp editing
- Replies: 84
- Views: 9948
made this a long time agoo: Hex To Float (simple dos program): enter the hex as 0x12345678 and it will show your float it only takes one value so you'll have to open the app again everytime but if anyone is interesed it's made in c++ and I can give you the source anyways here it is http://users.pand...
- Mon May 03, 2004 4:46 am
- Forum: Modding Discussion
- Topic: PAL Halo to NTSC Halo
- Replies: 2
- Views: 723
look for the pal to ntsc patches
they will patch your xbe, ui and bloodgulch files to ntsc
check on www.halo-skins.com or the files section here (in the pal downloads)
they will patch your xbe, ui and bloodgulch files to ntsc
check on www.halo-skins.com or the files section here (in the pal downloads)
- Thu Apr 29, 2004 8:58 pm
- Forum: Modding Discussion
- Topic: CHANGING KILL LIMIT above 50!!! READ HERE!!
- Replies: 18
- Views: 2940
still working ( the xbox-scene forums are down sometimes )
But here is the complete tutorial: http://users.pandora.be/-_X_-/tutorial.htm
But here is the complete tutorial: http://users.pandora.be/-_X_-/tutorial.htm
- Sun Apr 25, 2004 9:51 pm
- Forum: Modding Discussion
- Topic: HCE v0.7 not restoring cache 003
- Replies: 3
- Views: 824
Well the restoring option is only used to restore the items on all the pages, so anything else that happened to the cache file stays the same We are working on this, got 2 ideas: 1) Save the clean cache files in a backup folder, when needed copy them over (3-5sec for a mp cache) 2) Decompress the fi...
- Sat Apr 24, 2004 11:16 pm
- Forum: Modding Discussion
- Topic: Do u guys all have PCs by your xbox or something?
- Replies: 21
- Views: 3442
- Sat Apr 24, 2004 11:12 pm
- Forum: Modding Discussion
- Topic: Xbox mod storage and organization?
- Replies: 8
- Views: 944
Yea Darksage, give Halo Cache Editor a try. It runs directly from your Xbox, it can patch ppf files You just upload it to your application folder Put all your ppf files in the NTSC\PPF folder (you can use subfolders) (or PAL) I would try to mess with it asap, so you get used to it, or doesnt look a ...