Search found 1907 matches

by xzodia
Fri Apr 10, 2009 1:42 pm
Forum: Modding Discussion
Topic: Application Request Thread
Replies: 11
Views: 4856

Re: Application Request Thread

:o I think the two major apps that should be worked on in general to keep a lot of folks around is 1. Custom bsp injection (proper mesh and collision) The problem is that you require updated Havok physics data when you change the bsp geometry. The convenient way to generate that data is to use the H...
by xzodia
Mon Mar 30, 2009 3:42 am
Forum: Utilities
Topic: Gravemind 1.5 Re-Fixed
Replies: 28
Views: 9683

Re: Gravemind 1.5

You don't know how to work out the padding? I think I may be able to help you there...

Edit: Fail, Unable To Find File Xceed Compression dll
Edit: Fail again, this time zlib.net dll
by xzodia
Mon Mar 23, 2009 4:29 pm
Forum: News
Topic: Emblem Discussions
Replies: 2177
Views: 151202

Re: Emblem Discussions

Aumaan Anubis wrote:It's possible... but yet again, Tural would probably have it. And Tural's mention of the difficulty of detecting the reason seems to deny that theory. I can't imagine that a word count is incredibly difficult to process.
The only thing I can think of that's semi-difficult to detect is grammar...
by xzodia
Tue Mar 10, 2009 3:07 pm
Forum: Complaints & Suggestions
Topic: Site Complaints and Future of HM
Replies: 169
Views: 32538

Re: Site Complaints and Future of HM

SourceGuy you seem to have forgotten that this is HaloMods...and as such everything that can be done to keep halo modding alive, should be done. And splitting the forums is the exact opposite of that.
by xzodia
Sun Mar 08, 2009 10:06 am
Forum: Downloads
Topic: XZodia's Plugin's
Replies: 327
Views: 55127

Re: XZodia's Plugin's

MrMurder wrote:
Eaton wrote:There should be a community project to redo all of the plugins correctly. It would take a long time, but it would really make a huge difference in the long run.
I simply couldnt agree more.
It has begun.
by xzodia
Thu Mar 05, 2009 4:55 am
Forum: Outstanding Mods
Topic: [Mod][App] Onyx - Halo 2 Map Builder
Replies: 85
Views: 24994

Re: [Mod][App] Onyx - Halo 2 Map Builder

And what about an Xbox Debug Communicator? Is there a download for Inception or anything? Inception will never be made available to the general public. The closest you can get to a RTH program is using Standalone RTH or Entity. They can get the job done. Don't forget Contribute...entity's RTH is sh...
by xzodia
Sat Feb 28, 2009 6:21 pm
Forum: Images
Topic: Halo W.I.P. Photography
Replies: 832
Views: 78820

Re: Halo W.I.P. Photography

That HUD looks nice. I like how the screen flashes red around the edges when your health is low, and I like seeing health and shields separately (health doesn't recharge, right?). For the overhead view, you could make a modded warthog where the driver shoots brute shots from the turret while drivin...
by xzodia
Fri Feb 27, 2009 6:29 am
Forum: Images
Topic: Halo W.I.P. Photography
Replies: 832
Views: 78820

Re: Halo W.I.P. Photography

My first thought was RTS, but that obviously isn't possible =P

It might be good for planning out map layouts...
by xzodia
Thu Feb 26, 2009 3:25 pm
Forum: Programming
Topic: FileStream/BinaryWriter Speed Issue
Replies: 3
Views: 2934

Re: FileStream/BinaryWriter Speed Issue

...use a byte array -_-
by xzodia
Wed Feb 25, 2009 4:27 pm
Forum: Downloads
Topic: XZodia's Plugin's
Replies: 327
Views: 55127

Re: XZodia's Plugin's

Eaton wrote:pokecancer!!! :D :shock: Well, there main problems with the plugins are the labels. There will be things like "Label = "Blah"". Just remove the text and the plugin should work
thats only a problem with the chunk cloner, which doesnt work well anyway
by xzodia
Wed Feb 25, 2009 7:35 am
Forum: Modding Discussion
Topic: Modding Hall of Fame
Replies: 185
Views: 64274

Re: Modding Hall of Fame

Yea, cause you'd need a few yard sticks to measure my plugin contrabution :P
by xzodia
Tue Feb 24, 2009 3:08 am
Forum: Utilities
Topic: Construct - Open Source Map Editor
Replies: 71
Views: 21154

Re: Construct - Open Source Map Editor

Sad to see you go Shade.
by xzodia
Sun Feb 22, 2009 3:47 pm
Forum: Downloads
Topic: Contribute™ v1.1
Replies: 6
Views: 3636

Re: Contribute™ v1.1

Important Update 1.1 - Fixes issues with dependencies and stringids. No more picking up weapons issues. Important Note: If when you do poke all the map freezes, its most likely a plugin issue. Some "Predicted Resources" reflexives have the wrong values types, this is what causes the freezi...
by xzodia
Sat Feb 21, 2009 1:26 pm
Forum: Downloads
Topic: Contribute™ v1.1
Replies: 6
Views: 3636

Contribute™ v1.1

In a way this program is revolutionary, in that its never been done before in modding...I hope it will solve the current problem of various people all working on there own apps doing the same things...>_< What I have created here today is a backbone program to try and promote better and easier moddi...
by xzodia
Wed Feb 18, 2009 2:24 am
Forum: Downloads
Topic: [FULL & SOURCE] Entity 2.1.1
Replies: 15
Views: 5469

Re: [FULL & SOURCE] Entity 2.1

TroyMac1ure wrote:*...oh, and the CHUNK CLONER NO LONGER CORRUPTS MAPS! :shock:
No pix, No pruf....>_>
by xzodia
Wed Feb 18, 2009 2:23 am
Forum: Outstanding Mods
Topic: [Mod][App] Onyx - Halo 2 Map Builder
Replies: 85
Views: 24994

Re: [Mod][App] Onyx - Halo 2 Map Build

cool.
by xzodia
Mon Feb 16, 2009 2:08 pm
Forum: Images
Topic: Halo W.I.P. Photography
Replies: 832
Views: 78820

Re: Halo W.I.P. Photography

Nice.... :shock:

Although, perhaps a bit too obtrusive...
by xzodia
Sun Feb 08, 2009 8:48 am
Forum: Modding Discussion
Topic: Community Project: Animations
Replies: 12
Views: 5017

Re: Community Project: Animations

I'd like to help but I'm not sure what is meant to be done...
by xzodia
Fri Feb 06, 2009 12:33 pm
Forum: News
Topic: Emblem Discussions
Replies: 2177
Views: 151202

Re: Emblem Discussions

Only a few days ago, I got this feeling that glitchy would return soon...spooky :shock:
by xzodia
Thu Feb 05, 2009 8:49 am
Forum: Discussion
Topic: Halo 2 Vista Coop
Replies: 11
Views: 4243

Re: Halo 2 Vista Coop

To load a map in multiplayer takes 4 dependancy swaps...(for xbox anyway)