Search found 177 matches

by Gavel
Thu Jul 21, 2005 8:59 am
Forum: News
Topic: What have you been up to during the closure?
Replies: 60
Views: 9198

Been generally being a useless lazy good fer nothin. Haven't made a model in weeks, almost missing Halomods (almost) and then realizing when this goes back up that I reeeaallly hate this place. What I really did was get more into theorums politics and plans. Playing XBL, yeah baby yeah! Oh yeah... g...
by Gavel
Thu Jul 21, 2005 8:40 am
Forum: Art Studio
Topic: abandoned_city_404
Replies: 7
Views: 1284

Looks like a frickin nice map! Love the design :D .

What is that song? I love it!
by Gavel
Fri Jul 01, 2005 4:24 pm
Forum: Art Studio
Topic: First Body Model
Replies: 23
Views: 2618

Looks alot more Human! Two things: Lots of smoothing causes lag in Halo, and Halo will only permit a bit of it. A good enough texture will cover up any hard edges. Or at least I think so... :? I read here once that Max has up to 32 smoothing available but Halo only permits around 20 - 25. If you are...
by Gavel
Fri Jul 01, 2005 4:18 pm
Forum: Art Studio
Topic: Modeling curvey surfaces?
Replies: 11
Views: 1395

Jeez wow that's pretty good partick! Those look like real mountains! Two more questions, what do you mean by boolean making bad geometry? Like, what does it cause? For using the displacement modifier, how do you use it? What colors mean what depth? I can't check it out now as I'm at my grandparent's...
by Gavel
Fri Jul 01, 2005 4:12 pm
Forum: Art Studio
Topic: Booleaning for dummies
Replies: 6
Views: 1238

Yeah I remembered Katarn's thing about halfway through. I use boolean alot, I use it to place vert's that can be arranged into a shape. Boolean is the only way I know to get a hole in an angled face. Most models don't have an un-nescessary square sitting on them. They usually get optimzed out. Well ...
by Gavel
Fri Jul 01, 2005 2:00 pm
Forum: Art Studio
Topic: Booleaning for dummies
Replies: 6
Views: 1238

Booleaning for dummies

Well I figured since no one knows how to boolean I would put together a quick tutorial. First create a shape to be cut through, cut away from, etc. This can be anything, even your model. http://img61.imageshack.us/img61/5305/screen019he.jpg Now make the shape you want to cut away with. This shape ca...
by Gavel
Fri Jul 01, 2005 1:26 pm
Forum: Art Studio
Topic: Modeling curvey surfaces?
Replies: 11
Views: 1395

Yeah I know noise just plain sucks. Plane modeling? So you would have to do alot of etruding edges and moving vert's around right? You would be able to create a face with the displacement thing right? Also, I just spent 4 HOURS working on a scene, and my fucking cousins come and unplug my power chor...
by Gavel
Fri Jul 01, 2005 1:17 pm
Forum: Art Studio
Topic: First Body Model
Replies: 23
Views: 2618

There's this thing we like to call 'attach'. Use it.

Who the frick cares if it wasn't made from one mesh? It has absolutely nothing to do with the game if it was or not!
by Gavel
Fri Jul 01, 2005 12:14 pm
Forum: Art Studio
Topic: First Body Model
Replies: 23
Views: 2618

Easy, create a cylinder, cut out it's end poly's and extrude from there. Then deform it to look like a leg.
by Gavel
Fri Jul 01, 2005 9:36 am
Forum: Art Studio
Topic: Warhammer 40 K Sentinel Guard
Replies: 42
Views: 3467

Quote: I don't mean any ofense to you though. The design sucks, the model is good (despite being made from primitves) . It's a box on legs... And snaf, I make my own designs, I make what I like. I don't make stuff from Tv shows and such because most of the junk on there looks lame. Like star gate SG...
by Gavel
Fri Jul 01, 2005 8:08 am
Forum: Art Studio
Topic: Warhammer 40 K Sentinel Guard
Replies: 42
Views: 3467

I lied, I hate it. Really, dumbest looking mech EVAR. I don't mean any ofense to you though. Primitives = high poly.
by Gavel
Fri Jul 01, 2005 5:46 am
Forum: Art Studio
Topic: Warhammer 40 K Sentinel Guard
Replies: 42
Views: 3467

No way that should be 34k poly's... What, did you make it out of primitives? Those cylindricals look very high poly. It looks very nice though.
by Gavel
Fri Jul 01, 2005 4:39 am
Forum: Art Studio
Topic: Modeling curvey surfaces?
Replies: 11
Views: 1395

Modeling curvey surfaces?

Well I'm trying to get into terrain modeling and character modeling, but the way I usually do things doesn't really produce good results. What would be a good way to model a very curvey surface? Like a face or hilly terrain? BTW what's a spline? I hear it all the time but no one ever mentions what i...
by Gavel
Fri Jul 01, 2005 3:46 am
Forum: Art Studio
Topic: [WIP] AS50
Replies: 21
Views: 2292

How do you line them up so perfectly vertex-by-vertex?
He probably manuvers a camera over the angle to line them up. Or at least that's how I would do it if I didn't use boolean.
by Gavel
Thu Jun 30, 2005 12:53 pm
Forum: Art Studio
Topic: a new map idea mechwarrior. clan vs innersphere. (pics)
Replies: 7
Views: 982

Patrick why the junk would you do that? Mechassault's map's sucked (apart from river city), and there would be nothing original in it. Just a copy of something that's already been made. As for the map I say go for it. But why did you have to draw in CRAYON? It's hard to read and looks childish! How ...
by Gavel
Thu Jun 30, 2005 10:23 am
Forum: Art Studio
Topic: Better 3D Moddeling Software?
Replies: 7
Views: 934

Just choose one. Blender is confusing, but they are all good programs. Make one up for yourself, don't ask someone else to choose one for you. You can get maya PLE for free and it doesn't have a trial run out time.
by Gavel
Wed Jun 29, 2005 5:55 am
Forum: Cafe
Topic: BF2 anyone?
Replies: 25
Views: 2956

Hellooooooooo? Don't you guys read your system requirements? 512MB RAM, nvidia FX 5700 (1,013$$)! I don't think my computer at home is going to be able to run this... no I can barely run Halo...
by Gavel
Wed Jun 29, 2005 4:08 am
Forum: Art Studio
Topic: [WIP] SwoopTank
Replies: 42
Views: 2718

[Spartan21891] Neither, I'm making it just for the heck of it. And it's going into a scene later on.

The baskets are for sandbags and other stuff. But the turret will be able to turn.

Image
by Gavel
Tue Jun 28, 2005 5:24 pm
Forum: Art Studio
Topic: Danger Canyon: The Aftermath
Replies: 5
Views: 666

Sorry, I just thought since these are both quite random it's odd.
by Gavel
Tue Jun 28, 2005 11:10 am
Forum: Art Studio
Topic: [WIP] SwoopTank
Replies: 42
Views: 2718

Nvm, must have loaded funny... Snaf had posted something like a URL or something... was confusing. The sights on the barrel aren't for sighting, they're for decoration. I didn't put much thought into them, just put them there. The cannons, I removed BTW. Well I worked on it a bit today (5 hours?) an...