Search found 12 matches

by revelation1114
Sun Jun 11, 2006 11:28 am
Forum: Utilities
Topic: [Halo 2] Entity Alpha 1
Replies: 588
Views: 123416

I didn't particularly feel like readin through 28 pages of replies, so I apologize if this has been said already. I can't always copy things from one map into another. It is set to Parsed and Sounds are off, but I can't copy a lot of things into other maps simply by dragging and dropping. I also hav...
by revelation1114
Sun Jun 11, 2006 11:07 am
Forum: Downloads
Topic: Halo 2: LAN Party Edition! Beta v0.2.3.6
Replies: 111
Views: 24067

I run into a problem when trying to install this pack, thought it might help you to know about it. After Compile Halo 2 LPE.exe runs, the next program it tries to launch comes up, says "Loading, please wait..." and the nothing else happens. On inspection, SHELL.EXE is still in memory as is...
by revelation1114
Fri Jun 09, 2006 10:38 am
Forum: Downloads
Topic: Properties of Ghost Gun
Replies: 29
Views: 7044

I can now, but at the time, I didnt know how to swap the dependency for the raptor skin in such a way that it wouldn't affect the warthog's skin.
by revelation1114
Thu Jun 08, 2006 10:20 am
Forum: Downloads
Topic: [Mod] RAptor GunShip X-17 on Coagulation
Replies: 8
Views: 3235

Oh wow, sorry. I hadn't seen your mod before I posted this. I feel dumb now, feel free to flame the crap outta me. :oops:
by revelation1114
Thu Jun 08, 2006 10:13 am
Forum: Downloads
Topic: Properties of Ghost Gun
Replies: 29
Views: 7044

Thanks, I'm new to forums.
by revelation1114
Thu Jun 08, 2006 5:16 am
Forum: Downloads
Topic: Properties of Ghost Gun
Replies: 29
Views: 7044

lol, sorry DanJay, guess I should have asked you, but I'm not claiming this was mine, and besides, I don't know how to pm people.
by revelation1114
Thu Jun 08, 2006 4:53 am
Forum: Downloads
Topic: [Mod] RAptor GunShip X-17 on Coagulation
Replies: 8
Views: 3235

Yeah, you're right, I didn't really make it any better, I just brought it to another map. Leaving it the way it was made it impossible to have the same textures if I wanted to have regular warthogs in the map too, though, so it was changed. And as for the turret, well that's just to suit the map. I ...
by revelation1114
Wed Jun 07, 2006 10:50 am
Forum: Downloads
Topic: [Mod] RAptor GunShip X-17 on Coagulation
Replies: 8
Views: 3235

[Mod] RAptor GunShip X-17 on Coagulation

This is DanJay's Raptor X-17 ported to Coagulation and modified it a bit to suit the map. I took his basic plane, changed the texture of the wings, and added a turret to it. It handles the same as his Raptor in Headlong, if you've ever played it. Its not a terribly impressive mod, but it is fun to u...
by revelation1114
Tue Jun 06, 2006 9:33 am
Forum: Downloads
Topic: Properties of Ghost Gun
Replies: 29
Views: 7044

No, you're misunderstanding me. I know how to change the spawn point of the projectile, but that isn't what I'm trying to do here. I want the projectile to have TWO spawn points, and to alternate between them, like the ghost does when it fires.
by revelation1114
Tue Jun 06, 2006 8:56 am
Forum: Downloads
Topic: Properties of Ghost Gun
Replies: 29
Views: 7044

I did try adding a second projectile, but that did not work.
by revelation1114
Tue Jun 06, 2006 8:53 am
Forum: Downloads
Topic: Properties of Ghost Gun
Replies: 29
Views: 7044

The download is what I'm working on, I'll post the beta though. It's essentially someone else's mod applied to Coagulation instead of Headlong. Anyway, I can change the spawn point of the projectile in DotHalo, but it only comes out on one wingtip. That's what I'm trying to change.
by revelation1114
Tue Jun 06, 2006 8:38 am
Forum: Downloads
Topic: Properties of Ghost Gun
Replies: 29
Views: 7044

Properties of Ghost Gun

I'm building a mod based on the Raptor X-17 Hybrid. I got the model from another place, and that works fine, however, I have one small problem. The body of the Raptor is built from the Warthog hull, so the weapons fire from the middle of the plane. I would like to make the weapon fire from BOTH wing...