Search found 77 matches

by mexxa
Fri Oct 01, 2004 12:53 pm
Forum: Art Studio
Topic: Halo Impulse and Update Still A No Show
Replies: 2
Views: 1120

What a noob. There coming together made it better. Many other people think the nm team wasnt worthy of the zanzibar team. IMO there equally good but they need each other to make the maps perfect. Yes i am drunk.
by mexxa
Sat Aug 28, 2004 12:56 am
Forum: Art Studio
Topic: Can you have more then two bases and/or teams....
Replies: 10
Views: 2036

aecter24 wrote:i know someone made it possible to make vehicles teleport, i dont know who did it but i remeber seeing somehting on it and someone had done it. about the others i have no clue. so
You cannot tele hogs no matter how big the tele is, go read the HEK tut that you download with the HEK.
by mexxa
Fri Aug 27, 2004 6:48 am
Forum: Discussion
Topic: new mombosa v2
Replies: 15
Views: 2360

There is one but not the proper halo2 mod try files.halomods.com or maybe it was beta testing.
by mexxa
Fri Aug 27, 2004 6:47 am
Forum: Art Studio
Topic: HK UMP.45 Video Tutorials
Replies: 41
Views: 6577

maybe putting the zip inside a rar cause from what i figure they must compress different because of the differences in filesize, so its worth a try.
by mexxa
Fri Aug 27, 2004 2:43 am
Forum: Art Studio
Topic: new hog vehicle (unfinished)
Replies: 33
Views: 5010

DOMINATOR wrote:no offense but i think my map is going to kill island hop

sry if this came off as a cocky ****
It sure did.
by mexxa
Fri Aug 27, 2004 2:39 am
Forum: Art Studio
Topic: New Momosa v2
Replies: 18
Views: 3186

Altar wrote:DONT download this map. It is a crappy half-assed job with STOLEN models from NitrousOxide/Grunty Thirst.
Your one hell of a noob. He let it be released cause so much hs changed.
by mexxa
Fri Aug 27, 2004 1:58 am
Forum: Art Studio
Topic: HK UMP.45 Video Tutorials
Replies: 41
Views: 6577

Can you put them as .rar its more compressed is it not, cause these files are massive.
by mexxa
Fri Aug 27, 2004 1:51 am
Forum: Art Studio
Topic: HK XM8
Replies: 16
Views: 2045

Nice models, how the helldo you do a grip like that, do you extrude or tesslate then extrude a load of bits inwards.
by mexxa
Tue Aug 24, 2004 3:20 am
Forum: Art Studio
Topic: Notice about Zanzibar and myself
Replies: 34
Views: 4608

I agree with you. Mossamba sucked ****. The map succeeded only because of its name. They also merged into your team only because of their map's name. None of them had any practical skills to get them into Zanzibar. They seem to be fine with releasing a subpar product. The Mossamba members should be...
by mexxa
Mon Aug 23, 2004 6:04 am
Forum: Art Studio
Topic: Something not quite right
Replies: 13
Views: 2058

Samio wrote:venamai is exactly right, go in polygon mode and highlight the faces of the parts you want to smooth and then give the different parts of the gun certain smoothing group
I did that but ill do it again.
by mexxa
Sun Aug 22, 2004 1:19 am
Forum: Art Studio
Topic: Something not quite right
Replies: 13
Views: 2058

Hmm.. You may have added too many smoothing groups. Only seperate pieces need to be smoothed, and make sure each piece has a different group unless they are attached to each other (that way the smooth will be.. err.. seamless, you won't see that big line where they meat) More practice with smoothin...
by mexxa
Fri Aug 20, 2004 11:46 am
Forum: Art Studio
Topic: Something not quite right
Replies: 13
Views: 2058

darkstorm995 wrote:use smoothing groups not mesh smooth
DO you mean that the other way around.
by mexxa
Fri Aug 20, 2004 8:04 am
Forum: Art Studio
Topic: Something not quite right
Replies: 13
Views: 2058

darkstorm995 wrote:the smoothing, did you use mesh smooth?
I use smoothing groups cause my weapons are always made from editable poly.

EDIT: heres the new pic, it isnt much of a difference but i dont want to over do it.
Image
by mexxa
Fri Aug 20, 2004 6:20 am
Forum: Art Studio
Topic: Something not quite right
Replies: 13
Views: 2058

Something not quite right

I cant put my finger on it but theres something ont quite right about this AG3 i modelled:
Image
by mexxa
Wed Jul 28, 2004 4:11 am
Forum: Art Studio
Topic: Great tutorial for skinning and modeling acuratly.
Replies: 0
Views: 571

Great tutorial for skinning and modeling acuratly.

http://www.fh-worms.de/~inf126/tutorial ... ing/4.html just got sent thier by a friend and its really helpfull.
by mexxa
Wed Jul 28, 2004 4:07 am
Forum: Art Studio
Topic: Battlefield 1900s *updated 7-23-04*-tank added
Replies: 95
Views: 14731

pvt jenkings at hackhalo gave me a tank he made for me to fix up and use. when he gave it to me it was over 10,000 polies and now it is around 5000. well, here it is: abrams tank http://img44.photobucket.com/albums/v136/[gx]shadow/abrams.jpg this is my last post until i come back from vacation in a...
by mexxa
Tue Jul 27, 2004 12:02 am
Forum: Art Studio
Topic: recruiting mappers, skinners, modelers....plz
Replies: 9
Views: 1843

Sorry for the triple post but i just realised this isnt the mod i join DOH. I'lll just delete a post or two.
by mexxa
Tue Jul 27, 2004 12:01 am
Forum: Art Studio
Topic: recruiting mappers, skinners, modelers....plz
Replies: 9
Views: 1843

frozenflames wrote:cool snowboard -- how do u make new positions for our favorite friend?
Wel that was just for my visual but i used the reference model and messed around with rotating and moving the limbs.
by mexxa
Tue Jul 27, 2004 12:00 am
Forum: Art Studio
Topic: recruiting mappers, skinners, modelers....plz
Replies: 9
Views: 1843

Re: recruiting mappers, skinners, modelers....plz

SilverStone641 wrote: Plus i know HTML and Flash if you want to put a website together for your teams publishes
wrong mod sry
I know flash and actionscript fully. I know html parts of php and parts of cgi.
by mexxa
Mon Jul 26, 2004 1:44 pm
Forum: Art Studio
Topic: Weapon/vehic modeler, skinner, (possibly) mapper needed
Replies: 3
Views: 673

This is your second thread in this forum no need for it and im already a dedicated modeller.