Hmmm.. I've never thought of doing this before. This is pretty interesting
The only problem I see is that you'll spending A LOT of time behind a disassembler figuring out where things are.
Search found 53 matches
- Sun Mar 05, 2006 3:17 am
- Forum: Programming
- Topic: DLL Modding for Halo
- Replies: 2
- Views: 640
- Sun Mar 05, 2006 3:06 am
- Forum: Programming
- Topic: QBasic
- Replies: 1
- Views: 408
- Sat Feb 11, 2006 2:16 pm
- Forum: Hardware & Software
- Topic: Limiting File Copy Speed
- Replies: 2
- Views: 509
- Tue Jan 10, 2006 7:45 pm
- Forum: Programming
- Topic: VB and C++
- Replies: 6
- Views: 793
1) To the OP: No, it is NOT true that C++ is a part of VB... shoot your friend for me. 2) MunkyDung: It would actually be better to learn a language more people know... more resources, job opportunities, etc. 3) Don't take anybody's advice on which language is better than another. Try them out and s...
- Wed Jun 29, 2005 4:01 pm
- Forum: Programming
- Topic: how do u find and write hex?
- Replies: 1
- Views: 398
- Wed Jun 29, 2005 3:59 pm
- Forum: Programming
- Topic: Programming: Stream classes in C++ (very very basic)
- Replies: 7
- Views: 5646
- Sun Jun 26, 2005 1:18 am
- Forum: Programming
- Topic: Programming: Stream classes in C++ (very very basic)
- Replies: 7
- Views: 5646
Programming: Stream classes in C++ (very very basic)
Well, what the heck, I have nothing better to do, so I'll write a quick post on how to use streams (particularly file streams) in C++. First off, all streams are derived from basic_streambuf, the lowest-level class for I/O. Everything gets derived quite a few times, so you'll most likely won't ever ...
- Sun Jun 05, 2005 4:23 pm
- Forum: Utilities
- Topic: Utility: Halo 2 Gametype Extractor/Injector
- Replies: 16
- Views: 4733
- Sun May 08, 2005 3:40 pm
- Forum: Utilities
- Topic: Utility: Halo 2 Gametype Extractor/Injector
- Replies: 16
- Views: 4733
- Thu May 05, 2005 3:40 pm
- Forum: Utilities
- Topic: Utility: Halo 2 Gametype Extractor/Injector
- Replies: 16
- Views: 4733
- Tue May 03, 2005 5:54 pm
- Forum: Utilities
- Topic: Utility: Halo 2 Gametype Extractor/Injector
- Replies: 16
- Views: 4733
- Tue May 03, 2005 5:48 pm
- Forum: Programming
- Topic: help
- Replies: 6
- Views: 559
http://www.halomods.com/forums/viewtopi ... 8&start=20
I posted code that modifies the memory space of Halo in that thread. Not exactly a tutorial, but it should help.
I posted code that modifies the memory space of Halo in that thread. Not exactly a tutorial, but it should help.
- Thu Apr 28, 2005 3:12 pm
- Forum: Utilities
- Topic: Utility: Halo 2 Gametype Extractor/Injector
- Replies: 16
- Views: 4733
- Tue Apr 26, 2005 2:30 pm
- Forum: Programming
- Topic: reading .map files
- Replies: 5
- Views: 1013
- Tue Apr 26, 2005 2:27 pm
- Forum: Programming
- Topic: maximum players
- Replies: 2
- Views: 499
- Mon Apr 25, 2005 2:52 pm
- Forum: Utilities
- Topic: Utility: Halo 2 Gametype Extractor/Injector
- Replies: 16
- Views: 4733
Utility: Halo 2 Gametype Extractor/Injector
Please move this to the 'utilities' forum. I don't really want to write it up again, so I will just copy and paste what I wrote on the Gearbox forums: I've spent the last few days on my brother's computer and my Xbox. I made a few USB -> Xbox connectors, and wanted to start hacking my Halo 2 gametyp...
- Wed Apr 20, 2005 3:00 pm
- Forum: Programming
- Topic: reading .map files
- Replies: 5
- Views: 1013
- Wed Apr 13, 2005 6:29 pm
- Forum: Programming
- Topic: Need Programmers for new halo game
- Replies: 20
- Views: 2185
- Mon Apr 11, 2005 6:20 pm
- Forum: Programming
- Topic: Programming: Pointers and Memory Allocation In C++
- Replies: 14
- Views: 9095
Oh, and if you want to not worry about memory leaks, deallocating memory, etc. you can use smart pointers and STL containers. For an automatically-resizing, heap-allocated array lookalike, use std::deque If you just want to have a single object allocated on the heap and not have to worry about alloc...
- Mon Apr 11, 2005 6:11 pm
- Forum: Programming
- Topic: Exporting Dynamic Functions using the .def file
- Replies: 5
- Views: 806
I think he really means import. You'll still have to know the name of the function you want to import with a .def file. They will be listed in there, though. You can also load without a .def file by ordinal (going with kaptainkommie's idea here) with good ol' GetProcAddress(). Just specify the ordin...