Search found 42 matches

by tex mex matt
Tue Nov 08, 2005 2:39 pm
Forum: Modding Discussion
Topic: BSP viewer in Darkmatter
Replies: 9
Views: 1059

iDk... the program has a lot of flaws.... wait for Prometheus
by tex mex matt
Tue Nov 08, 2005 2:36 pm
Forum: Modding Discussion
Topic: My Darkmatter broken......is.....broken?
Replies: 10
Views: 1225

it worked..... it still works if I do the same mods, but for some reason, IDK what exactly but it just stops working once I make a certain swap.
by tex mex matt
Mon Nov 07, 2005 6:15 pm
Forum: Modding Discussion
Topic: My Darkmatter broken......is.....broken?
Replies: 10
Views: 1225

weird.... I dled a new copy and it still doesnt work...... brand new maps work..... this really sucks.... cause usually I dont release mods cause I dont feel like they are of good enough quality to matter, but I actually decided to make one that I would release and it dark matter quits on me.
by tex mex matt
Mon Nov 07, 2005 5:47 pm
Forum: Modding Discussion
Topic: My Darkmatter broken......is.....broken?
Replies: 10
Views: 1225

no models for me either..... a bunch brought over from a single player map..... but thats it.
by tex mex matt
Mon Nov 07, 2005 5:40 pm
Forum: Modding Discussion
Topic: My Darkmatter broken......is.....broken?
Replies: 10
Views: 1225

yea.... it was working fine for me yesterday... now I get this whenever I try to load a sbsp See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.IOException: An attempt was made to move th...
by tex mex matt
Sun Nov 06, 2005 8:05 pm
Forum: Modding Discussion
Topic: halo2 xblive
Replies: 12
Views: 1155

looks more like boosting then bridging
by tex mex matt
Sun Nov 06, 2005 8:03 pm
Forum: Modding Discussion
Topic: Active scenery problem
Replies: 17
Views: 1922

go to [itmc] and click whatever equip or weapon you replaced with the projectile and it will have the spawn times
by tex mex matt
Sun Nov 06, 2005 8:02 pm
Forum: Modding Discussion
Topic: model resizing??
Replies: 3
Views: 514

I also want to be able to resize models.... but I dont know even where to start (this guy is talking about insolence... but I see now model resizer plugin in insolence)
by tex mex matt
Sun Nov 06, 2005 4:59 pm
Forum: Modding Discussion
Topic: Active scenery problem
Replies: 17
Views: 1922

Whenever your in the BSP viewer of darkmatter the save button is under the top little tab thing at the top. The BSp is so much easier then XYZ...... and a lot more accurate.
by tex mex matt
Sun Nov 06, 2005 7:34 am
Forum: Modding Discussion
Topic: Active scenery problem
Replies: 17
Views: 1922

If anyone does know..... please tell me
by tex mex matt
Sat Nov 05, 2005 3:11 pm
Forum: Modding Discussion
Topic: Active scenery problem
Replies: 17
Views: 1922

I got it working.... dont know what was wrong, just restarted the whole mod..... but how do you make it so if your using say a pelican..... its always on, like the engines are going, so it looks like its flying?
by tex mex matt
Sat Nov 05, 2005 1:08 pm
Forum: Modding Discussion
Topic: Active scenery problem
Replies: 17
Views: 1922

Active scenery problem

Im trying to setup some active scenery on headlong, but it wont work. I've been trying to add a pelican crashing into one of the buildings, but everytime I try to load the map I go straight to a black screen. Does anyone know how to fix this, I followed the tutorial exactly.
by tex mex matt
Fri Sep 23, 2005 6:28 pm
Forum: Modding Discussion
Topic: Getting rid of invisible barrier on headlong
Replies: 2
Views: 438

Getting rid of invisible barrier on headlong

How do you get rid of the invisible barrier in headlong that stops a banshee or anything flying from going through it?
by tex mex matt
Fri Jul 29, 2005 8:38 am
Forum: Modding Discussion
Topic: Pelican Problem!!!!!!!!!!!!!!!
Replies: 14
Views: 1675

almost positive there is something wrong with insolence cause it just refuses to work for me. Is it possible to just swap the html with a hog and it work?
by tex mex matt
Thu Jul 28, 2005 9:48 pm
Forum: Modding Discussion
Topic: Exploding Flood freezes game
Replies: 3
Views: 617

Also, Im not sure if this is a glitch with insolence, but the Pelican does not seem to want to work, it freezes everytime you get in. I tried transfering the Pelican Coag mod .vehi over but it wont work either (they seem to have done a lot of restructuring to get that mod to work)if anyone has a mod...
by tex mex matt
Thu Jul 28, 2005 7:23 pm
Forum: Modding Discussion
Topic: Another stupid question
Replies: 4
Views: 757

I dont think anyone has figured this out yet.
by tex mex matt
Thu Jul 28, 2005 7:19 pm
Forum: Modding Discussion
Topic: Exploding Flood freezes game
Replies: 3
Views: 617

Exploding Flood freezes game

I added the human flood to headlong and got everything working pretty good, but for some reason the game freezes when something does enough damage to make the flood explode. Is there any way to make it so when they die, this effect does not take place. I would also like to know if its possible to ma...
by tex mex matt
Thu Jul 28, 2005 6:46 pm
Forum: Modding Discussion
Topic: Pelican Problem!!!!!!!!!!!!!!!
Replies: 14
Views: 1675

nvm i got it
by tex mex matt
Thu Jul 28, 2005 10:57 am
Forum: Modding Discussion
Topic: Makin lighter maps darker
Replies: 5
Views: 806

is it possible (with a mod like your Lockout night mod) to take weapons with lights already attached and transfer them over using insolence