Search found 167 matches
- Wed Nov 15, 2006 8:28 pm
- Forum: Hardware & Software
- Topic: [Halo 2] Problem changing to Arbiter in multiplayer.
- Replies: 1
- Views: 492
[Halo 2] Problem changing to Arbiter in multiplayer.
This is the tutorial I followed. Step 1- Open Maps First, open Insolence. Now, open the multiplayer map in which would like to play as the Arbiter. Also open any campaign map in which you play as the Arbiter. For this tutorial I will use beavercreek.map and 08b_deltacontrol.map. Step 2- Drag & D...
- Sun Oct 15, 2006 9:02 am
- Forum: Misc
- Topic: [PC] Flood Infection form death animations???
- Replies: 9
- Views: 3487
Here you go. I don't think it is a death animation though. They look like they just go stiff like that because they don't have a death animation.
- Tue Aug 15, 2006 2:47 pm
- Forum: HEK General
- Topic: Water problem
- Replies: 2
- Views: 824
- Sun Aug 13, 2006 7:24 pm
- Forum: Hardware & Software
- Topic: Water problem
- Replies: 0
- Views: 388
Water problem
I create a plane, drag it through my level, call it water!, and apply a water texture to it also called water! I build my scenerio and and get a ### WARNING: a surface clipped to no leaves (see cyan in error geometry) but the map still build (not sure if this has something to do with my problem) So ...
- Sun Aug 13, 2006 6:56 pm
- Forum: HEK General
- Topic: Water problem
- Replies: 2
- Views: 824
Water problem
I create a plane, drag it through my level, call it water!, and apply a water texture to it also called water! I build my scenerio and and get a ### WARNING: a surface clipped to no leaves (see cyan in error geometry) but the map still build (not sure if this has something to do with my problem) So ...
- Thu Aug 03, 2006 3:12 pm
- Forum: Hardware & Software
- Topic: [Halo CE] Saving my lightmaps in sapien
- Replies: 0
- Views: 271
[Halo CE] Saving my lightmaps in sapien
I have edited my lightmap in Sapien. I want to save it, but the save lightmap button won't let me click on it. I save the scenario, and go play the game, but the light maps have reset. How do i save my changes to the lightmap?
- Thu Aug 03, 2006 11:59 am
- Forum: Hardware & Software
- Topic: [Halo Custom Edition] Error check in 3ds Max WILL NOT WORK!
- Replies: 3
- Views: 550
- Thu Aug 03, 2006 11:30 am
- Forum: Hardware & Software
- Topic: [Halo Custom Edition] Error check in 3ds Max WILL NOT WORK!
- Replies: 3
- Views: 550
[Halo Custom Edition] Error check in 3ds Max WILL NOT WORK!
pls help me. i add the STL modifier to my level and everything in it. i tell it to check for open edges, but it won't highlight any. Tool is telling me that I have 13 open edges, and 3ds max won't highlight any.
- Thu Aug 03, 2006 8:50 am
- Forum: Hardware & Software
- Topic: [Halo Custom Edition] Getting the flag to spawn right.
- Replies: 1
- Views: 472
[Halo Custom Edition] Getting the flag to spawn right.
When i go into sapien and place the plag spawn point over my flag marker, I go in game, play CTF, and the flag is just a pole, (no flag) and it isn't placed perfectly in the center of the marker. How do i get it to place right in the center of the marker, and How do i make the flag actually show the...
- Wed Aug 02, 2006 2:16 pm
- Forum: Hardware & Software
- Topic: buyin modded xbox
- Replies: 19
- Views: 2592
- Wed Aug 02, 2006 8:05 am
- Forum: Hardware & Software
- Topic: Problem in 3ds Max.
- Replies: 1
- Views: 568
Problem in 3ds Max.
In 3ds Max when I go from Unwrap UVW Map to Editable Mesh it gives me an error. It says : A modfiier exists in the stack that depends on topology. Changing parameters may have undesirable effects. The dependent modifier is: Unwrap UVW Map. I am following the HEK tutorial on this site, http://www.hal...
- Mon Jul 31, 2006 11:46 am
- Forum: Hardware & Software
- Topic: [Halo Custom Edition] AI respawn problem.
- Replies: 0
- Views: 371
[Halo Custom Edition] AI respawn problem.
I followed this tut for AI http://ghost.halomaps.org/tutorials/ , go to the bottom and one of the tuts is called Adding Artificial Intelligence (AI). Its by Aztec and SRG. When I test the respawn in Sapien they do respawn (I make a new instance of encounters and then delete it) but in game when I ki...
- Sun Jul 30, 2006 7:33 pm
- Forum: Hardware & Software
- Topic: [Halo CE] tool problem
- Replies: 7
- Views: 1104
- Sun Jul 30, 2006 1:17 pm
- Forum: Hardware & Software
- Topic: [Halo CE] tool problem
- Replies: 7
- Views: 1104
- Sun Jul 30, 2006 11:34 am
- Forum: Hardware & Software
- Topic: [Halo CE] tool problem
- Replies: 7
- Views: 1104
no thats not right. Im using these hek video tuts. http://www.halomods.com/index.php?topic=Tutorials
- Sun Jul 30, 2006 11:02 am
- Forum: Hardware & Software
- Topic: [Halo CE] tool problem
- Replies: 7
- Views: 1104
[Halo CE] tool problem
When i type: tool structure levels\splinter splinter in Command Prompt, it gets an error when its building collision. It says Error edge #730 is open (red) Error edge #875 is open (red) and there are a lot of other lines just like that but with a different edge number. Why is it doing this? How can ...
- Thu Jul 20, 2006 9:07 pm
- Forum: Downloads
- Topic: Spacension
- Replies: 41
- Views: 6559
- Thu Jul 20, 2006 11:28 am
- Forum: Downloads
- Topic: Spacension
- Replies: 41
- Views: 6559
- Thu Jul 20, 2006 11:11 am
- Forum: Tutorials
- Topic: [H2] Using the Screencap trainer if your games are in /F
- Replies: 0
- Views: 836
[H2] Using the Screencap trainer if your games are in /F
*This tut is for someone with an EvolutionX dashboard. It may work with other dashboards as well if you use common sense. Also, you will have to know how to get it working if you have problems with it because of the Auto Update, thats not covered here.* I was having a lot of trouble with this. I hav...
- Thu Jul 20, 2006 10:28 am
- Forum: Downloads
- Topic: Spacension
- Replies: 41
- Views: 6559