Search found 34 matches

by darvolt
Sat Dec 08, 2007 9:31 am
Forum: Utilities
Topic: Engineer V1.17
Replies: 457
Views: 226158

nice, but the update check takes very long, the tree function isn't working and the meta editor is a little improvable.. I like the function of these plugins much. I never even knew that its possible to really compile them and then to reflect them as they were hardcoded into the tool. (and that the ...
by darvolt
Tue Dec 04, 2007 11:24 am
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 244134

at that time, i told you in msn and u said, its a cool idea, so I thought I was the first.
by darvolt
Mon Dec 03, 2007 7:40 am
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 244134

we havent. but some people do... I remember someone in this thread saying that he knows howto get the raw, but only internal. edit: just added a metaeditor with own plugins to Toucan its a little buggy (such as if the pointers are wrong and there is a overflow or something) http://darvolt.zockerhos...
by darvolt
Thu Nov 29, 2007 11:01 am
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 244134

raw offsets :(
by darvolt
Thu Nov 22, 2007 2:23 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 244134

first of all... the functions/functionality is important. then I'll adjust the style
by darvolt
Thu Nov 22, 2007 1:44 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 244134

I wanted to make something... new :lol:
by darvolt
Thu Nov 22, 2007 1:39 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 244134

I also started a Halo 3 app. It's called Toucan :D
Image

I think, that's not the final layout :mrgreen:

this monitor thing was just a test... :roll:
by darvolt
Thu Oct 18, 2007 7:59 am
Forum: Discussion
Topic: New Debug mode feature!
Replies: 45
Views: 19742

doesn't work for me... maybe I'm to stupid..
EDIT: yes I was too stupid. i've forgotten to turn "Local" on XD

EDIT 2: ok. i'm in Pan-Cam mode. but I can't control the cam. just the player.

EDIT 3: sry for questioning XDDD. now I got it
by darvolt
Fri Sep 07, 2007 3:35 am
Forum: Tutorials
Topic: Xbox 360 Bitmap Research
Replies: 18
Views: 18493

I've read..

But there must be a way if Poke, Anthony and MarioKart did it. (Masterchief, ATV...)
by darvolt
Fri Sep 07, 2007 2:56 am
Forum: Tutorials
Topic: Xbox 360 Bitmap Research
Replies: 18
Views: 18493

Is there a way to deswizzle DXT 1, 2/3, 4/5 etc. Images?
.. there must be a way, cause you did it.

(sry. I'm a bit late)
by darvolt
Sat Jun 09, 2007 12:26 am
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 119541

Where is it stored?
And how the hell can the BB affect my quadratImage
sry. i'm a noob

EDIT: I read the short values with BIG Endian. is it correct?
by darvolt
Sat Jun 09, 2007 12:15 am
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 119541

ok. I tried to extract the vertex of the assault rifle. My obj file looks like this now: http://darvolt.zockerhost.de/Uploads/Bilder/fpmodel.JPG But in milkshape it looks like a quadrat: http://darvolt.zockerhost.de/Uploads/Bilder/quadfpmodqu.JPG I worked with 32 steps: for(int i=0;i<5937;i++) { BR....
by darvolt
Thu May 24, 2007 11:11 am
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 119541

I think, I've got the raw offsets and the size. BUT, where do I get the resolution and the value, that says where teh bitmap is stored?
by darvolt
Wed May 23, 2007 11:29 am
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 119541

So, now I've made something, too. It's not completed yet, but hey? I think, it's a good start^^ http://insomnia.zockerhost.de/vordls/H3Edit.JPG (it's in german, but I think, it's easy to understand) Download Bugs: negative MetaSizes of the weap tags. I don't know the reason... It always find 0 Refle...
by darvolt
Wed May 23, 2007 8:27 am
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 119541

@prey: I'm using your code to calculate the sizes, but the weap tag sizes are negativ
by darvolt
Mon May 21, 2007 1:08 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 119541

Prey wrote:

Code: Select all

            hr.BaseStream.Position = 20;
            metaStart = hr.ReadBigInt32();
            metaSize = hr.ReadBigInt32();
do I have to subtract the magic from the start?
by darvolt
Mon May 21, 2007 12:57 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 119541

ok, sry, another thing.
Where can I find the metaStart and the metaSize?
i think, I can take the offset of the first meta for the metaStart, but the size?
by darvolt
Mon May 21, 2007 12:45 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 119541

Prey wrote:
darvolt wrote:thx a lot

in your App, there is a bitm with the meta size: 15216, is it correct?
eh what map and what tag >_>
Deadlock, Ident -7558, Path fx\particles\energy\_bitmaps\fire_large
by darvolt
Mon May 21, 2007 12:08 pm
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 119541

thx a lot

in your App, there is a bitm with the meta size: 15216, is it correct?
by darvolt
Mon May 21, 2007 11:45 am
Forum: Modding Discussion
Topic: Halo 3 [Beta] Mod Discussion
Replies: 204
Views: 119541

@Prey: how can I get the size, if sometimes, the previous tag offset is bigger than the next? Sort them? But how?