Search found 34 matches
- Sat Dec 08, 2007 9:31 am
- Forum: Utilities
- Topic: Engineer V1.17
- Replies: 457
- Views: 226158
nice, but the update check takes very long, the tree function isn't working and the meta editor is a little improvable.. I like the function of these plugins much. I never even knew that its possible to really compile them and then to reflect them as they were hardcoded into the tool. (and that the ...
- Tue Dec 04, 2007 11:24 am
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 244134
- Mon Dec 03, 2007 7:40 am
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 244134
we havent. but some people do... I remember someone in this thread saying that he knows howto get the raw, but only internal. edit: just added a metaeditor with own plugins to Toucan its a little buggy (such as if the pointers are wrong and there is a overflow or something) http://darvolt.zockerhos...
- Thu Nov 29, 2007 11:01 am
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 244134
- Thu Nov 22, 2007 2:23 pm
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 244134
- Thu Nov 22, 2007 1:44 pm
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 244134
- Thu Nov 22, 2007 1:39 pm
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 244134
- Thu Oct 18, 2007 7:59 am
- Forum: Discussion
- Topic: New Debug mode feature!
- Replies: 45
- Views: 19742
- Fri Sep 07, 2007 3:35 am
- Forum: Tutorials
- Topic: Xbox 360 Bitmap Research
- Replies: 18
- Views: 18493
- Fri Sep 07, 2007 2:56 am
- Forum: Tutorials
- Topic: Xbox 360 Bitmap Research
- Replies: 18
- Views: 18493
- Sat Jun 09, 2007 12:26 am
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 119541
- Sat Jun 09, 2007 12:15 am
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 119541
ok. I tried to extract the vertex of the assault rifle. My obj file looks like this now: http://darvolt.zockerhost.de/Uploads/Bilder/fpmodel.JPG But in milkshape it looks like a quadrat: http://darvolt.zockerhost.de/Uploads/Bilder/quadfpmodqu.JPG I worked with 32 steps: for(int i=0;i<5937;i++) { BR....
- Thu May 24, 2007 11:11 am
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 119541
- Wed May 23, 2007 11:29 am
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 119541
So, now I've made something, too. It's not completed yet, but hey? I think, it's a good start^^ http://insomnia.zockerhost.de/vordls/H3Edit.JPG (it's in german, but I think, it's easy to understand) Download Bugs: negative MetaSizes of the weap tags. I don't know the reason... It always find 0 Refle...
- Wed May 23, 2007 8:27 am
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 119541
- Mon May 21, 2007 1:08 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 119541
do I have to subtract the magic from the start?Prey wrote:Code: Select all
hr.BaseStream.Position = 20; metaStart = hr.ReadBigInt32(); metaSize = hr.ReadBigInt32();
- Mon May 21, 2007 12:57 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 119541
- Mon May 21, 2007 12:45 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 119541
- Mon May 21, 2007 12:08 pm
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 119541
- Mon May 21, 2007 11:45 am
- Forum: Modding Discussion
- Topic: Halo 3 [Beta] Mod Discussion
- Replies: 204
- Views: 119541
