Search found 241 matches

by XD
Sun Jul 30, 2006 10:25 pm
Forum: Outstanding Mods
Topic: [Map] LongLiveSP! v2
Replies: 297
Views: 133485

Heh, fixed.
by XD
Wed Nov 16, 2005 2:31 pm
Forum: Downloads
Topic: .:Domination.: v 1.0
Replies: 20
Views: 3607

Backwash fog is starting to get pretty old, fast.
by XD
Sun Nov 06, 2005 1:46 am
Forum: Modding Discussion
Topic: 141 Modded Maps Download
Replies: 36
Views: 5942

The only thing I find wrong with this is that you didn't give credit to any of the authors...
by XD
Wed Nov 02, 2005 11:34 am
Forum: Utilities
Topic: [TOOLS] I LEAVE WITH A GIFT(Small One As It Is)
Replies: 107
Views: 20584

Heh, I tryed injecting the BSP of new mombasa to headlong.... bad idea, it pretty much was a VERY screwed up looking map.
by XD
Wed Nov 02, 2005 11:18 am
Forum: Downloads
Topic: [HLWN] Overflow...
Replies: 33
Views: 6642

True, it looks a LOT like the forerunner ship (but with covenant textures all over the place, wtf?) and a little like the final boss room in Regret. I'm just wondering what all that unused space is for before you get to that smaller duplicate of induction.
by XD
Tue Nov 01, 2005 9:30 pm
Forum: Downloads
Topic: [HLWN] Overflow...
Replies: 33
Views: 6642

I thought Induction was made from an unused BSP chunk in one of the SP levels? If that's the case, then he's already technically made the first SP->MP conversion. And now anyone can do it. Extract the BSP and Inject it using GG's new tool into an MP map...if that would work. Does GG's tool even wor...
by XD
Tue Nov 01, 2005 8:29 pm
Forum: Downloads
Topic: [MOTM] October 2005
Replies: 14
Views: 3149

Nobody has ever done any modpacks really before this one that weren't just packages of other popular mods. It's all part of the same mod and not actually different mods with different changes, so what's the real problem? I personally still believe it's a case that hasn't been looked at before, becau...
by XD
Tue Nov 01, 2005 3:47 pm
Forum: Downloads
Topic: [MOTM] October 2005
Replies: 14
Views: 3149

http://files.halomods.com/viewtopic.php ... fcc8ff6de1 is H2:CE good enough to be an exception yet? :wink:
by XD
Mon Oct 31, 2005 7:14 pm
Forum: Outstanding Mods
Topic: [Mod Package] Halo 2: Combat Evolved FINAL RC2
Replies: 478
Views: 199414

No, it's to move the carbine stats over to the BPR, the actual modding was done with ADI for the 3-1shot burst.

Plus, addchunks does weird things to maps, and I don't want to screw up the structure of my maps that much for this. So, it isn't really an option, sorry.
by XD
Mon Oct 31, 2005 3:44 pm
Forum: Outstanding Mods
Topic: [Mod Package] Halo 2: Combat Evolved FINAL RC2
Replies: 478
Views: 199414

Can anyone take some for me, please?
by XD
Sun Oct 30, 2005 6:36 pm
Forum: Outstanding Mods
Topic: [Mod Package] Halo 2: Combat Evolved FINAL RC2
Replies: 478
Views: 199414

Well, you need a weapon with 2 projectile chunks (I used the Carbine, because it looks to me like it was the old BR tag). Then you need the latest weap plugin which has the secondary fire stuff on it. The first one should point to first, the second one to the second. Now, just edit chunk 1 (unzoomed...
by XD
Sun Oct 30, 2005 5:32 pm
Forum: Outstanding Mods
Topic: [Mod Package] Halo 2: Combat Evolved FINAL RC2
Replies: 478
Views: 199414

Yup. It's supposed to be named shared.map, as well as mainmenu.map staying the same name. All of the other maps get a "CEF" added. It's just what the autopatcher gives you.
by XD
Sun Oct 30, 2005 5:15 pm
Forum: Outstanding Mods
Topic: [Mod Package] Halo 2: Combat Evolved FINAL RC2
Replies: 478
Views: 199414

Is shared.map in the folder? By the way, if you want to play on XBC, I'd keep with the filenames I assigned.
by XD
Sun Oct 30, 2005 4:56 pm
Forum: Outstanding Mods
Topic: [Mod Package] Halo 2: Combat Evolved FINAL RC2
Replies: 478
Views: 199414

Not a bug, the references go to the filename, not the actual scenario name. That's why people are able to play it, it's not the problem. If you're failing to load lockout, look for the lockout above that one that you're failing, there might be two if you've had the update.
by XD
Sun Oct 30, 2005 4:40 pm
Forum: Outstanding Mods
Topic: [Mod Package] Halo 2: Combat Evolved FINAL RC2
Replies: 478
Views: 199414

You don't have shared.map in the folder?
by XD
Sun Oct 30, 2005 3:39 pm
Forum: Outstanding Mods
Topic: [Mod Package] Halo 2: Combat Evolved FINAL RC2
Replies: 478
Views: 199414

I just noticed.... Description: The normal version of Halo 2: Combat Evolved FINAL RC2 with 80 degrees FOV. This fixes the reticle and weapon size problem. What's "the reticle and weapon size problem"? Something like....things not aiming right/hitting where the reticle shows or what? No, ...
by XD
Sun Oct 30, 2005 3:01 pm
Forum: Outstanding Mods
Topic: [Mod Package] Halo 2: Combat Evolved FINAL RC2
Replies: 478
Views: 199414

Fixed, redownload.
by XD
Sun Oct 30, 2005 2:46 pm
Forum: Outstanding Mods
Topic: [Mod Package] Halo 2: Combat Evolved FINAL RC2
Replies: 478
Views: 199414

Eek, I'll fix it.
by XD
Sun Oct 30, 2005 10:06 am
Forum: Downloads
Topic: [mod] Fun Terminal mod or admin look at last page!
Replies: 71
Views: 18565

DoorM4n wrote:m i supposed to believe over 580 people downloaded this 5 second mod? :x
q4t.
by XD
Sat Oct 29, 2005 6:14 pm
Forum: Outstanding Mods
Topic: [Mod Package] Halo 2: Combat Evolved FINAL RC2
Replies: 478
Views: 199414

[ZMT] L33T wrote:All I can say is.. WOW. :shock:

Btw are my models in there? :P
They'll be a 'style', and I haven't done the style, because you haven't given me your pistol!