Search found 21 matches
- Thu Oct 04, 2007 9:09 pm
- Forum: Discussion
- Topic: New Debug mode feature!
- Replies: 45
- Views: 19106
- Mon Nov 28, 2005 11:56 pm
- Forum: Modding Discussion
- Topic: vehicle coordinates in insolence: wrong?
- Replies: 4
- Views: 400
- Mon Nov 28, 2005 1:10 pm
- Forum: Modding Discussion
- Topic: vehicle coordinates in insolence: wrong?
- Replies: 4
- Views: 400
vehicle coordinates in insolence: wrong?
so, in the scnr tag in headlong i was looking under the 'vehicle placement' tag. obviously, i guessed this is where vehicles were placed in the map. now, there were only 6 options in the drop down menu, and i assume there are more than 6 different vehicles on the map (2x spectres, warthogs etc). sti...
- Wed Nov 23, 2005 1:28 am
- Forum: Downloads
- Topic: [mod]Deserout for lockout
- Replies: 17
- Views: 3273
- Mon Nov 14, 2005 3:20 am
- Forum: Downloads
- Topic: [Mod]-Overthrow-(Team Impact)*Video Up*
- Replies: 72
- Views: 11319
you need to stop using that horrible music in your videos. my only criticism is that the legs of the scarab are a bit messed up, the back-left leg is halfway in the cliff and the back-right leg is floating in mid air. the front-right one is also going straight through the base, into where the banshe...
- Sun Oct 30, 2005 5:16 pm
- Forum: Downloads
- Topic: [intro]Team impacts intro
- Replies: 11
- Views: 2967
- Sat Oct 29, 2005 6:13 am
- Forum: Downloads
- Topic: [Intro]The Threat .:Team Impact:.
- Replies: 30
- Views: 5326
- Sat Oct 29, 2005 2:23 am
- Forum: Downloads
- Topic: [Intro]The Threat .:Team Impact:.
- Replies: 30
- Views: 5326
- Wed Oct 26, 2005 3:59 pm
- Forum: Downloads
- Topic: [map] H Undead v1.0 (Coagualtion)
- Replies: 16
- Views: 3765
- Tue Oct 25, 2005 7:32 am
- Forum: Downloads
- Topic: [map] H Undead v1.0 (Coagualtion)
- Replies: 16
- Views: 3765
- Mon Oct 24, 2005 5:54 am
- Forum: Downloads
- Topic: {Mod} Covenant War V2.0 [Team Impact]-[SickNastyModz]
- Replies: 35
- Views: 5779
- Mon Oct 24, 2005 5:22 am
- Forum: Downloads
- Topic: [MOD]~*The Dawn of Warfare*~ by Team DeFiance (Movie Up)
- Replies: 615
- Views: 56397
- Mon Oct 24, 2005 2:19 am
- Forum: Downloads
- Topic: {Mod}Darkness
- Replies: 24
- Views: 4016
- Sat Oct 22, 2005 12:51 pm
- Forum: Downloads
- Topic: [mod] UNSC Delta Halo Base V. 2.0 [Team Impact]
- Replies: 31
- Views: 5484
- Tue Sep 06, 2005 2:01 pm
- Forum: Discussion
- Topic: ip boot tool
- Replies: 15
- Views: 1436
- Sun Sep 04, 2005 6:34 pm
- Forum: Discussion
- Topic: ip boot tool
- Replies: 15
- Views: 1436
It's an IP banning software. Actualyl to be presise they use a firewall and use a MS-DOS command to find out which IPs are connecting to their computer/network. yes, i did some research and found that out. but how did he manage to boot 2 guys from the other team without random guesswork? and how ca...
- Fri Sep 02, 2005 1:32 pm
- Forum: Discussion
- Topic: Halo2 Matchmaking Getting Old?
- Replies: 20
- Views: 2320
- Tue Aug 30, 2005 12:02 pm
- Forum: Discussion
- Topic: ip boot tool
- Replies: 15
- Views: 1436
- Tue Aug 30, 2005 1:47 am
- Forum: Discussion
- Topic: ip boot tool
- Replies: 15
- Views: 1436
ip boot tool
so today i was playing zanzibar 1 flag, and some of the other team happened to mysteriously quit at the beginning of the first round. anyway, this guy on my team xx david xx or something said he could boot people from the game. obviously i didnt believe this, but i happened to be booted after he off...
- Wed Jun 15, 2005 9:25 am
- Forum: Modding Discussion
- Topic: changing z spawn coordinates of scenery
- Replies: 1
- Views: 502
changing z spawn coordinates of scenery
so i injected some scenery from sp with insolence. replaced the wraith with it so my sp scenery now spawns instead of the wraith. but now im having problems changing the z coordinates of it. do i - a) change the spawn coords of the wraith (doesnt do anything) b) figure out from the list of 20+ bits ...