Search found 104 matches

by cyphor
Mon Jun 04, 2007 4:54 pm
Forum: HEK General
Topic: tool help.
Replies: 9
Views: 1099

you have to open it through the command prompt, "cd X:\(halo ce directory)", tool.exe"
by cyphor
Thu Mar 08, 2007 4:20 pm
Forum: Downloads
Topic: [MOD] Weapons Mod For Halo Trial
Replies: 11
Views: 2206

its been over 24 hours since its been posted...do vids count as pics? otherwise this needs locked...
by cyphor
Thu Mar 08, 2007 4:10 pm
Forum: Downloads
Topic: [mod]invisi-turretcreak (exceptions fixed)
Replies: 49
Views: 5627

no its right, its just a small hex edit, and replacement, in spark edit, its not a surprise
by cyphor
Thu Mar 08, 2007 3:52 pm
Forum: Downloads
Topic: [mod]invisi-turretcreak (exceptions fixed)
Replies: 49
Views: 5627

erm ok...i thought i tried it with vehicle respawn off...o well, ill just update my first post since i cant find my halo cd right now...
by cyphor
Wed Mar 07, 2007 1:52 pm
Forum: Discussion
Topic: What in h3 do u look forward to most?
Replies: 21
Views: 2190

man cannons :twisted:
by cyphor
Wed Mar 07, 2007 1:50 pm
Forum: Discussion
Topic: The Official Halo 3 Beta Gamertag List
Replies: 87
Views: 11668

i got in via part 2 of rules of 3

GT:cyphor27
by cyphor
Wed Mar 07, 2007 1:47 pm
Forum: Downloads
Topic: [mod]invisi-turretcreak (exceptions fixed)
Replies: 49
Views: 5627

corvette19 wrote:O_O
yous be needin teh phenomena sixty-fo (64) plizugin pizack it be helpin alot moost of some of teh tizime
ok i know that u corrected that in english...but please...never do that again...
by cyphor
Wed Mar 07, 2007 6:05 am
Forum: Downloads
Topic: [mod]invisi-turretcreak (exceptions fixed)
Replies: 49
Views: 5627

erm...cant find em, somebody link me
by cyphor
Wed Mar 07, 2007 4:35 am
Forum: Downloads
Topic: [mod]invisi-turretcreak (exceptions fixed)
Replies: 49
Views: 5627

cool ty

edit: erm...do i need the plugins, the only thing in it is weight %
by cyphor
Tue Mar 06, 2007 7:11 pm
Forum: Downloads
Topic: [mod]invisi-turretcreak (exceptions fixed)
Replies: 49
Views: 5627

i was hoping for the invisible and auto turret, without the respawning, or some other weird thing like the turret with an oversheild or something
by cyphor
Mon Mar 05, 2007 2:32 pm
Forum: Downloads
Topic: [mod]invisi-turretcreak (exceptions fixed)
Replies: 49
Views: 5627

i like to...

edit: i tried the scenery thing, i didnt get any twisted effects... :( back to asking people if theres a way to turn off weapon respawn...id like to have some1 at least give me an answer and not a way to get around it
by cyphor
Mon Mar 05, 2007 2:30 pm
Forum: Downloads
Topic: [mod]invisi-turretcreak (exceptions fixed)
Replies: 49
Views: 5627

it was just 1 of those mess around things, if i get the same effect with the scenery without the respawning, ill update it
by cyphor
Mon Mar 05, 2007 2:01 pm
Forum: Downloads
Topic: [mod]invisi-turretcreak (exceptions fixed)
Replies: 49
Views: 5627

u have no idea what im talking about...do you know what hex editing is?... the rocket launchers offset is 007B0CA8 in beavercreek and its value is 00995C40, the gun turrets value is 44858A40, i switched 00995C40 with 44858A40, thus turning the rocket launcher into the messed up turret u see before y...
by cyphor
Mon Mar 05, 2007 1:56 pm
Forum: Downloads
Topic: [mod]invisi-turretcreak (exceptions fixed)
Replies: 49
Views: 5627

omg no1 lissens to me, i got the weird effects of the invisible spawning turrets from changing the rocket launchers value with the turrets value...going by that experience, something else crazy might happen with it
by cyphor
Mon Mar 05, 2007 1:12 pm
Forum: Downloads
Topic: [mod]invisi-turretcreak (exceptions fixed)
Replies: 49
Views: 5627

[files]V0Lt4Ge wrote:Make it scenery, not a weapon.
...hmm good idea...i wonder what weird effects i would get then :twisted:...but what would i use that doesnt affect gameplay...
by cyphor
Sun Mar 04, 2007 6:45 pm
Forum: Downloads
Topic: [mod]invisi-turretcreak (exceptions fixed)
Replies: 49
Views: 5627

it was 1 flame, and a pitiful 1 at that...and hey idiot i said im trying to stop the exceptions just some1 tell me how to turn off weapon respawning already!
by cyphor
Sun Mar 04, 2007 1:59 pm
Forum: Downloads
Topic: [mod]invisi-turretcreak (exceptions fixed)
Replies: 49
Views: 5627

wha? no i said i did it in hex, i switched the rocket launchers value with the gun turrets, then made copies in spark edit
by cyphor
Sun Mar 04, 2007 6:12 am
Forum: Downloads
Topic: [mod]invisi-turretcreak (exceptions fixed)
Replies: 49
Views: 5627

i do have vehicle respawn off, i switched it with hex with a rocket launcher, so it respawns at the rate of the rocket launcher but doesnt disappear, i need to find out how to make weapons not respawn
by cyphor
Sat Mar 03, 2007 7:39 pm
Forum: Downloads
Topic: [mod]invisi-turretcreak (exceptions fixed)
Replies: 49
Views: 5627

because i find it amusing Image
by cyphor
Sat Mar 03, 2007 6:38 pm
Forum: Downloads
Topic: [mod]invisi-turretcreak (exceptions fixed)
Replies: 49
Views: 5627

[mod]invisi-turretcreak (exceptions fixed)

all done in hex and spark edit contain 4 covie turrets both bases have 1 normal turret, and 1 invisible turret, red base has an auto turret that stays where u pointed it and keeps firing if you pulled the trigger, even if you get out PLAY WITH VEHICLE SPAWN OFF! PLAY WITH VEHICLE SPAWN OFF! PLAY WIT...