Search found 104 matches
- Mon Jun 04, 2007 4:54 pm
- Forum: HEK General
- Topic: tool help.
- Replies: 9
- Views: 1099
- Thu Mar 08, 2007 4:20 pm
- Forum: Downloads
- Topic: [MOD] Weapons Mod For Halo Trial
- Replies: 11
- Views: 2206
- Thu Mar 08, 2007 4:10 pm
- Forum: Downloads
- Topic: [mod]invisi-turretcreak (exceptions fixed)
- Replies: 49
- Views: 5627
- Thu Mar 08, 2007 3:52 pm
- Forum: Downloads
- Topic: [mod]invisi-turretcreak (exceptions fixed)
- Replies: 49
- Views: 5627
- Wed Mar 07, 2007 1:52 pm
- Forum: Discussion
- Topic: What in h3 do u look forward to most?
- Replies: 21
- Views: 2190
- Wed Mar 07, 2007 1:50 pm
- Forum: Discussion
- Topic: The Official Halo 3 Beta Gamertag List
- Replies: 87
- Views: 11668
- Wed Mar 07, 2007 1:47 pm
- Forum: Downloads
- Topic: [mod]invisi-turretcreak (exceptions fixed)
- Replies: 49
- Views: 5627
- Wed Mar 07, 2007 6:05 am
- Forum: Downloads
- Topic: [mod]invisi-turretcreak (exceptions fixed)
- Replies: 49
- Views: 5627
- Wed Mar 07, 2007 4:35 am
- Forum: Downloads
- Topic: [mod]invisi-turretcreak (exceptions fixed)
- Replies: 49
- Views: 5627
- Tue Mar 06, 2007 7:11 pm
- Forum: Downloads
- Topic: [mod]invisi-turretcreak (exceptions fixed)
- Replies: 49
- Views: 5627
- Mon Mar 05, 2007 2:32 pm
- Forum: Downloads
- Topic: [mod]invisi-turretcreak (exceptions fixed)
- Replies: 49
- Views: 5627
- Mon Mar 05, 2007 2:30 pm
- Forum: Downloads
- Topic: [mod]invisi-turretcreak (exceptions fixed)
- Replies: 49
- Views: 5627
- Mon Mar 05, 2007 2:01 pm
- Forum: Downloads
- Topic: [mod]invisi-turretcreak (exceptions fixed)
- Replies: 49
- Views: 5627
u have no idea what im talking about...do you know what hex editing is?... the rocket launchers offset is 007B0CA8 in beavercreek and its value is 00995C40, the gun turrets value is 44858A40, i switched 00995C40 with 44858A40, thus turning the rocket launcher into the messed up turret u see before y...
- Mon Mar 05, 2007 1:56 pm
- Forum: Downloads
- Topic: [mod]invisi-turretcreak (exceptions fixed)
- Replies: 49
- Views: 5627
- Mon Mar 05, 2007 1:12 pm
- Forum: Downloads
- Topic: [mod]invisi-turretcreak (exceptions fixed)
- Replies: 49
- Views: 5627
- Sun Mar 04, 2007 6:45 pm
- Forum: Downloads
- Topic: [mod]invisi-turretcreak (exceptions fixed)
- Replies: 49
- Views: 5627
- Sun Mar 04, 2007 1:59 pm
- Forum: Downloads
- Topic: [mod]invisi-turretcreak (exceptions fixed)
- Replies: 49
- Views: 5627
- Sun Mar 04, 2007 6:12 am
- Forum: Downloads
- Topic: [mod]invisi-turretcreak (exceptions fixed)
- Replies: 49
- Views: 5627
- Sat Mar 03, 2007 7:39 pm
- Forum: Downloads
- Topic: [mod]invisi-turretcreak (exceptions fixed)
- Replies: 49
- Views: 5627
- Sat Mar 03, 2007 6:38 pm
- Forum: Downloads
- Topic: [mod]invisi-turretcreak (exceptions fixed)
- Replies: 49
- Views: 5627
[mod]invisi-turretcreak (exceptions fixed)
all done in hex and spark edit contain 4 covie turrets both bases have 1 normal turret, and 1 invisible turret, red base has an auto turret that stays where u pointed it and keeps firing if you pulled the trigger, even if you get out PLAY WITH VEHICLE SPAWN OFF! PLAY WITH VEHICLE SPAWN OFF! PLAY WIT...