Search found 40 matches

by Synergy2069
Fri Dec 30, 2005 1:34 pm
Forum: Modding Discussion
Topic: Problem with tutorial model injecting
Replies: 1
Views: 566

Did u say u exported an obj "map"? that would be your problem right there. U can only export models (weapons, vehicles). If those are what u meant, then r u getting an error when u try and open them? or what exactly is the problem? Just trying to get more info to help you out :)
by Synergy2069
Wed Dec 28, 2005 10:32 am
Forum: Modding Discussion
Topic: making a skin for a new weap model
Replies: 4
Views: 969

See the problem is is getting the skin to sit correctly on the model. I made a model in max, then i uvw unwrapped it and then textured it in photoshop. I then injected the model into the game and replaced the original texture with my new texture. The thing is is that since darkmatter doesnt store th...
by Synergy2069
Tue Dec 27, 2005 4:37 pm
Forum: Modding Discussion
Topic: Custom Modles are to big! need help.
Replies: 2
Views: 488

So far all of the gun models seem to be very small in the viewport, what i would do is just scale it larger by selecting the gun, then swtiching to the scale tool and hitting f12. Then input in the x,y,z coords a large number that would make the model a lot bigger, i used 30,000. Since u want to exp...
by Synergy2069
Tue Dec 27, 2005 10:53 am
Forum: Modding Discussion
Topic: making a skin for a new weap model
Replies: 4
Views: 969

I was trying to figure out the same thing, so far there isnt a way to correctly map your weapon. Darkmatter doesnt store the uvw coords when u extract the model.Hopefully someone will figure out how to map them correctly sometime soon, lol.
by Synergy2069
Mon Dec 26, 2005 11:29 am
Forum: Modding Discussion
Topic: Help Injecting Models
Replies: 3
Views: 741

Yea, no problem bro, u could always try searching first if u hadnt done that :D
by Synergy2069
Mon Dec 26, 2005 10:59 am
Forum: Modding Discussion
Topic: Help Injecting Models
Replies: 3
Views: 741

I would follow this tutorial http://www.halomods.com/forums/viewtopic.php?t=34023 (which is stickied in this forum) because it works very well. I would make sure that you have more polies on the model u made than the original because the file size of your model needs to be larger than that of the or...
by Synergy2069
Sun Dec 25, 2005 9:49 am
Forum: Modding Discussion
Topic: Mapping a new model
Replies: 0
Views: 359

Mapping a new model

Ok, ive looked around and havent seen ne tuts on how to map a new model that has been injected. I was wondering if its possible to do yet, and if so, then how? Any help would be greatly appreciated, thanks
by Synergy2069
Wed Dec 21, 2005 2:54 pm
Forum: Tutorials
Topic: Complete Tutorial on Modeling!!!
Replies: 34
Views: 15062

Great job on the tutorial! but for some reason when i go to import the new model into darkmatter, i get an error that says "input string was not in correct format" Oh..and i used max to make the model, i unchecked the normals button so it would load up into max, and when i exported it, i r...
by Synergy2069
Thu Aug 25, 2005 8:24 am
Forum: Modding Discussion
Topic: Making the turret spawn at weapon spawn upright and usable?
Replies: 5
Views: 1229

You said it spawns in the air and when it drops it falls over. Couldn't you just decrease the Z value so that when it spawns it spawns on the ground and won't fall over?
by Synergy2069
Thu Aug 25, 2005 8:19 am
Forum: Modding Discussion
Topic: Sized ppf help
Replies: 9
Views: 882

The exe file should be the only file you need. That is the only file I have and it works just fine.
by Synergy2069
Wed Aug 24, 2005 3:00 pm
Forum: Modding Discussion
Topic: Do you just Null off the BR scope or what?
Replies: 6
Views: 1037

Grunt 505, I think he meant invisibible from 3rd person, we've already established how to get rid of it from 1st person. I'm not sure how you would null it out from 3rd person because there isnt a shader for the scope, just 2 of them for the lense. I would just try nulling things out and see what th...
by Synergy2069
Wed Aug 24, 2005 2:22 pm
Forum: Modding Discussion
Topic: Resupply Crate with weapon
Replies: 4
Views: 912

That was the first thing I did. I went through all of the tags that had to do with the crate and the on I injected was exactly the same as the one in single player. Thanks for the suggestion though Bob The GoatGod :)
by Synergy2069
Tue Aug 23, 2005 6:13 pm
Forum: Modding Discussion
Topic: Do you just Null off the BR scope or what?
Replies: 6
Views: 1037

Yeah, you null out the lense too. I kinda forgot to do that the first time, it looked kinda weird, lol!
by Synergy2069
Tue Aug 23, 2005 3:09 pm
Forum: Modding Discussion
Topic: Do you just Null off the BR scope or what?
Replies: 6
Views: 1037

You just null the shader fo the scope of the rifle to remove it. Look under the model tag of the rifle.
by Synergy2069
Tue Aug 23, 2005 12:51 pm
Forum: Modding Discussion
Topic: How do you add a Dependency?
Replies: 5
Views: 868

What I wanted to do was make it so I can fire a weapon and have it spawn the resupply crates with weapons attatched to them like you can in single player. I wanted to have 3 crates spawn with 3 different weapons, so I though the only way to do that was to have the weapon fire 3 different projectiles...
by Synergy2069
Tue Aug 23, 2005 12:21 pm
Forum: Modding Discussion
Topic: Resupply Crate with weapon
Replies: 4
Views: 912

So, basically there's really no specific way that will make it work. I see.

Thanks for the help :)
by Synergy2069
Tue Aug 23, 2005 11:29 am
Forum: Modding Discussion
Topic: How do you add a Dependency?
Replies: 5
Views: 868

Tarzan: What exactly do you mean by, "and from the looks of it you won't be doing that?" I did try the chunk adder and in dothalo it seemed to create 2 extra jpt! nulled out tags (because I added 2 chunks). In insolence, the name was set to unused and I couldnt change it, and I don;t know ...
by Synergy2069
Tue Aug 23, 2005 10:48 am
Forum: Modding Discussion
Topic: How do you add a Dependency?
Replies: 5
Views: 868

How do you add a Dependency?

Does anyone know how to add an extra dependency to a weapon tag? Like if you look at the rocket launcher, you'll notice it has 2 proj dependencies, thats what I mean. Any help would be greatly appreciated. Thanks
by Synergy2069
Tue Aug 23, 2005 8:28 am
Forum: Modding Discussion
Topic: Resupply Crate with weapon
Replies: 4
Views: 912

Resupply Crate with weapon

I got the resupply crate (the thing that gets dropped from the Pelican with extra guns in it) to spawn in the map, but I don't know how to get it to spawn with a weapon like you would find them after they drop in single player. I think that somehow you have to link the weapon to the crate, but I'm n...
by Synergy2069
Sun Aug 21, 2005 2:43 pm
Forum: Modding Discussion
Topic: Adding Machine to Coag Problem
Replies: 11
Views: 1817

Yeah, that would be great! I'm still working on it with no avail. The coords are right, because I got it to spawn, yet the top just falls to the ground when the level begins, and there is no gravity lift, just the sound.

Yeah, I know im using the same response. Oh well :)