Search found 40 matches
- Fri Dec 30, 2005 1:34 pm
- Forum: Modding Discussion
- Topic: Problem with tutorial model injecting
- Replies: 1
- Views: 566
- Wed Dec 28, 2005 10:32 am
- Forum: Modding Discussion
- Topic: making a skin for a new weap model
- Replies: 4
- Views: 969
See the problem is is getting the skin to sit correctly on the model. I made a model in max, then i uvw unwrapped it and then textured it in photoshop. I then injected the model into the game and replaced the original texture with my new texture. The thing is is that since darkmatter doesnt store th...
- Tue Dec 27, 2005 4:37 pm
- Forum: Modding Discussion
- Topic: Custom Modles are to big! need help.
- Replies: 2
- Views: 488
So far all of the gun models seem to be very small in the viewport, what i would do is just scale it larger by selecting the gun, then swtiching to the scale tool and hitting f12. Then input in the x,y,z coords a large number that would make the model a lot bigger, i used 30,000. Since u want to exp...
- Tue Dec 27, 2005 10:53 am
- Forum: Modding Discussion
- Topic: making a skin for a new weap model
- Replies: 4
- Views: 969
- Mon Dec 26, 2005 11:29 am
- Forum: Modding Discussion
- Topic: Help Injecting Models
- Replies: 3
- Views: 741
- Mon Dec 26, 2005 10:59 am
- Forum: Modding Discussion
- Topic: Help Injecting Models
- Replies: 3
- Views: 741
I would follow this tutorial http://www.halomods.com/forums/viewtopic.php?t=34023 (which is stickied in this forum) because it works very well. I would make sure that you have more polies on the model u made than the original because the file size of your model needs to be larger than that of the or...
- Sun Dec 25, 2005 9:49 am
- Forum: Modding Discussion
- Topic: Mapping a new model
- Replies: 0
- Views: 359
Mapping a new model
Ok, ive looked around and havent seen ne tuts on how to map a new model that has been injected. I was wondering if its possible to do yet, and if so, then how? Any help would be greatly appreciated, thanks
- Wed Dec 21, 2005 2:54 pm
- Forum: Tutorials
- Topic: Complete Tutorial on Modeling!!!
- Replies: 34
- Views: 15062
- Thu Aug 25, 2005 8:24 am
- Forum: Modding Discussion
- Topic: Making the turret spawn at weapon spawn upright and usable?
- Replies: 5
- Views: 1229
- Thu Aug 25, 2005 8:19 am
- Forum: Modding Discussion
- Topic: Sized ppf help
- Replies: 9
- Views: 882
- Wed Aug 24, 2005 3:00 pm
- Forum: Modding Discussion
- Topic: Do you just Null off the BR scope or what?
- Replies: 6
- Views: 1037
Grunt 505, I think he meant invisibible from 3rd person, we've already established how to get rid of it from 1st person. I'm not sure how you would null it out from 3rd person because there isnt a shader for the scope, just 2 of them for the lense. I would just try nulling things out and see what th...
- Wed Aug 24, 2005 2:22 pm
- Forum: Modding Discussion
- Topic: Resupply Crate with weapon
- Replies: 4
- Views: 912
- Tue Aug 23, 2005 6:13 pm
- Forum: Modding Discussion
- Topic: Do you just Null off the BR scope or what?
- Replies: 6
- Views: 1037
- Tue Aug 23, 2005 3:09 pm
- Forum: Modding Discussion
- Topic: Do you just Null off the BR scope or what?
- Replies: 6
- Views: 1037
- Tue Aug 23, 2005 12:51 pm
- Forum: Modding Discussion
- Topic: How do you add a Dependency?
- Replies: 5
- Views: 868
What I wanted to do was make it so I can fire a weapon and have it spawn the resupply crates with weapons attatched to them like you can in single player. I wanted to have 3 crates spawn with 3 different weapons, so I though the only way to do that was to have the weapon fire 3 different projectiles...
- Tue Aug 23, 2005 12:21 pm
- Forum: Modding Discussion
- Topic: Resupply Crate with weapon
- Replies: 4
- Views: 912
- Tue Aug 23, 2005 11:29 am
- Forum: Modding Discussion
- Topic: How do you add a Dependency?
- Replies: 5
- Views: 868
- Tue Aug 23, 2005 10:48 am
- Forum: Modding Discussion
- Topic: How do you add a Dependency?
- Replies: 5
- Views: 868
How do you add a Dependency?
Does anyone know how to add an extra dependency to a weapon tag? Like if you look at the rocket launcher, you'll notice it has 2 proj dependencies, thats what I mean. Any help would be greatly appreciated. Thanks
- Tue Aug 23, 2005 8:28 am
- Forum: Modding Discussion
- Topic: Resupply Crate with weapon
- Replies: 4
- Views: 912
Resupply Crate with weapon
I got the resupply crate (the thing that gets dropped from the Pelican with extra guns in it) to spawn in the map, but I don't know how to get it to spawn with a weapon like you would find them after they drop in single player. I think that somehow you have to link the weapon to the crate, but I'm n...
- Sun Aug 21, 2005 2:43 pm
- Forum: Modding Discussion
- Topic: Adding Machine to Coag Problem
- Replies: 11
- Views: 1817