Search found 45 matches

by Digital Marine
Fri Nov 23, 2007 8:40 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

Meh, I read half the page and it's all arguing. Darvolt, it's nice that you're trying for something new, I usually do the same. But perhaps a different color scheme would be nice. Also, just a thought, but the tags, in your case, they should be listed vertical instead of horizontal to save space. Th...
by Digital Marine
Thu Nov 08, 2007 8:55 am
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

"...if there actually found." Don't worry, we'll find them soon. :) After I write a story with somebody, or brainstorm, I'll be back on the topic of raw data. I have a few ideas of how to find it. Actually I believe I found the raw data, but I don't know any of the sizes or how to tell if ...
by Digital Marine
Sat Nov 03, 2007 2:07 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

Might of found something about raw data... http://e-digitalmarine.net/H3/RawTableExports_3maps.zip Download the spreadsheet and choose one of the three maps. I'm going to use salvation...again. Okay, so open up salvation in a hex editor and also look at the Salvation worksheet in the spreadsheet. If...
by Digital Marine
Wed Oct 31, 2007 7:10 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

I exported the whole Raw Table for salvation and imported it into Excel...I have no idea where to start.

http://e-digitalmarine.net/H3/salvation_rawtable.rar

There is the spreadsheet if you want to look at it. Ignore the other worksheets in it though...it was stuff I was testing...
by Digital Marine
Wed Oct 31, 2007 1:21 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Plugins
Replies: 66
Views: 75439

weap.cs: using System; using System.Collections.Generic; using System.Text; using Halo3Map.Data; namespace Halo3Map.Tags.Layouts { [Tag("Digital Marine", "weap", 0.1)] public class weap : H3Tag { [Size(52)] public byte[] unused1; [ID(IdType.TagReference)] public TagReference hlmt...
by Digital Marine
Wed Oct 31, 2007 12:58 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

Here's my thoughts: If it's unused data, then you really shouldn't have to declare it public or give it a name since it's...unused. So you should have a function that you just input the size and it'll just skip right over all that. Maybe just like "Unused(52); public int Whatever;" and the...
by Digital Marine
Tue Oct 30, 2007 8:13 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

Plugin system is pretty nice. But Shade...that blue you used for the meta editor is going to KILL MY EYES! Heh...but nice program. :) Perhaps you can make it so I (we) don't have to type "[Size(int)]" so much? I was playing with the weap.cs to see if I could map it all out...got annoying t...
by Digital Marine
Mon Oct 29, 2007 6:42 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

Okay, I believe I found out that the raw size for bitmaps is not in the RawTable but in the tag itself. For example, lets use "objects\weapons\grenade\frag_grenade\bitmaps\frag_grenade" out of salvation.map. The meta offset would be 75379820 (dec). Go 0x60 bytes over and you have the chunk...
by Digital Marine
Mon Oct 29, 2007 4:08 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

Interesting...we've got somewhat a different format. I thought you've located the raw. I was excited for a second. :) This is what I've found: 00 TagRef 16 Raw Ident 20 Raw 1 Size or Offset? 24 Unk - Constant within bitm 28 Raw 2 Size or Offset? (If no raw it's FFFFFFFF) 32 Flag (Dec1=OneRaw, Dec3=T...
by Digital Marine
Mon Oct 29, 2007 2:44 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

DWells, I agree with you. If Korn (or Anthony, as I hear?) did successfully mod the default.xex they'd be all over XS and XboxHackers and all. Most likely it was just something in the map they fixed. Perhaps they did decompile the .xex (which I don't even know if its possible now-a-days?) and extrac...
by Digital Marine
Wed Oct 24, 2007 5:49 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

Found something. Probably won't help much... There is a class called "play" and it has a tag with a blank name. Go there and copy it's translation address. When you go there it has some reflexives, the first reflexive points to the "raw offset" or the "VirtSegmentStart"...
by Digital Marine
Wed Oct 24, 2007 12:55 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

Opening maps is easy to do in an application :) Finding reflexives and making things dynamic and global and passing variables and such take much more thinking and work. So yeah...that too does annoy me that people think it's such a simple task...when it isn't. Haha, Shade...I got to that offset befo...
by Digital Marine
Mon Oct 22, 2007 8:48 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

Has anybody figured out how to mod values on a burned disk? My friend was pestering me about changing values of like the clip sizes and projectiles and such. So I decided to look at it...I'm now stumped. I changed a few values around here and there, fixed the CRC signature...wasted a disk by burning...
by Digital Marine
Wed Oct 17, 2007 1:49 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

Shade, I've hit about the same spot you have too. I can't figure out where any raw data is located, yet. Still searching...
by Digital Marine
Sat Oct 13, 2007 8:57 am
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

Yeah, I know what the shared is for. But it doesn't need a magic for anything? I would assume there is something in there that needs a magic. Hrm, oh wells...

But, we should be able to at least extract local images from the maps...
by Digital Marine
Sat Oct 13, 2007 6:12 am
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

...as its not my research to share... He did tell us he knows how, but he didn't research it. Hrm, so you say it's not based on the filesize? Because I started noticing a pattern. This is what I started with: If you were to take guardian.map and write down the filesize and the hex at offset 16. Fil...
by Digital Marine
Fri Oct 12, 2007 8:59 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

Yeah, Anthony, I was thinking of doing the same way. But I hate to hardcode things like that. :\ So there is a way to calculate the magics... I'll keep looking...but probably tomorrow.
by Digital Marine
Fri Oct 12, 2007 7:44 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

Hrm, I'm stumped on the magic dynamic calculation. I've figured out the magics for every map except for mainmenu.map and shared.map. To me it looks like the magic's are calculated from the map size. Just I can't figure out how yet.
by Digital Marine
Fri Oct 12, 2007 1:02 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

Prey, I meant by nulling it out. I know that if you delete the chunk then all the offsets would be read wrong. I doubt it'd work if you were to null it out, but it would be interesting to see what happens :)
by Digital Marine
Thu Oct 11, 2007 2:42 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 342112

What if you just delete the hash? o_O

I doubt it'd load...but what if they forgot to program something for an empty hash, ahaha. That'd be funny :)