Search found 15 matches
- Fri Aug 20, 2004 5:52 pm
- Forum: HEK General
- Topic: Sapien Problems!
- Replies: 7
- Views: 1475
- Sat Aug 07, 2004 2:34 pm
- Forum: Art Studio
- Topic: Help; 3DS Max6 Export (.jms) Application shutdown
- Replies: 3
- Views: 831
I appreciate the help. Yes i misworded it, my 'level is tied to the frame', I apologize ;p. I will try what you mentioned with the plugin, it's just that this isn't my computer, and my computer is not online so if it doesn't work, it will take up to 2 weeks for me to try again. (When I get online he...
- Sat Aug 07, 2004 2:08 pm
- Forum: Art Studio
- Topic: Help; 3DS Max6 Export (.jms) Application shutdown
- Replies: 3
- Views: 831
Help; 3DS Max6 Export (.jms) Application shutdown
I've had a serious problem with trying to get my map exported. I worked on the shaping and dimensions to get everything ready. So far i've put in about 7 hours of work just to the Map without any bases, or other effects (such as starting running water). I was going to do a quick test sample of how I...
- Sun Feb 22, 2004 9:54 am
- Forum: Art Studio
- Topic: SolidWorks, Anyone Famliliar with it?
- Replies: 8
- Views: 1030
IADestr0yer
Well im thinking its something like tha CAD applications, but I mean I am not going to buy this, and if i'll get it, then i'll be waiting 20 hours for the file to download, and I don't like trials ...that is if there is one. I'll just skip it because I'm not all that big on the modelling.
- Sat Feb 21, 2004 6:30 pm
- Forum: Art Studio
- Topic: SolidWorks, Anyone Famliliar with it?
- Replies: 8
- Views: 1030
SolidWorks, Anyone Famliliar with it?
I was browsing around and stumbled upon Solidworks ToolBox (2003), and plugins for the Alias|Wavefront (obj). Anyone know if SolidWorks is anygood, or how it competes with other common editors; Maya, , or 3d Studio max?
Just Curious
Just Curious
- Sat Feb 21, 2004 3:52 pm
- Forum: Movies
- Topic: Music Suggestion
- Replies: 7
- Views: 1168
- Sat Feb 21, 2004 3:32 pm
- Forum: Art Studio
- Topic: Editing The Sky
- Replies: 4
- Views: 803
well
I've done alot to blood gulch, but When i edit the sky, and then import it again, there is some very odd grainy swirls in the sky and I could not remove them. I mean I never really tried but still..
- Sat Feb 21, 2004 7:59 am
- Forum: Art Studio
- Topic: New Advanced Ghost Skin
- Replies: 17
- Views: 4075
.......AHHH
' no i know that you took it from somewhere else... CAUSE ITS TOO PRETY ' Thank you.. ' it looks like you took it from one of the covenant walls and died it greenish lime... but if thats all you then whatever.... you can take the credit ' There are many textures that I overlayed in Photoshop. There ...
- Fri Feb 20, 2004 7:29 pm
- Forum: Art Studio
- Topic: New Advanced Ghost Skin
- Replies: 17
- Views: 4075
..
I see, I was going back and forth seeing if it worked or not.. Then I would go back and change the tags, then try to change the url... I kinda got tired for waiting this 56k to load all that page flipping so i gave up 5 minutes afterward; thanks. Anyway i'm going to try a banshee skin somewhat simil...
- Fri Feb 20, 2004 5:55 pm
- Forum: Art Studio
- Topic: New Advanced Ghost Skin
- Replies: 17
- Views: 4075
...
Ignorant.. To that post, I did not take another texture, I don't know how you would make up such a thing. I dont know how you would think that from those images.... Ill need to distribute the original DDS (for the people who don't think I took a texture from a game). I can't get it to PPF right now,...
- Fri Feb 20, 2004 3:42 pm
- Forum: Art Studio
- Topic: New Advanced Ghost Skin
- Replies: 17
- Views: 4075
New Advanced Ghost Skin
My first real skin i've actually "tried" on. I've seen few ghost skins that I liked, so I thought, I would try to mix Technology with something completely alien. http://www.geocities.com/haloimages//index.htm Copy and paste the address, i tried to make it a link and it failed. Well theres ...
- Sat Jan 31, 2004 7:10 pm
- Forum: Art Studio
- Topic: I..I'm new and need some help :/
- Replies: 1
- Views: 561
Well the .dds files are obtainable by HMT3 when you open a map. You go to the bitmaps and there are plenty of images, on the right it has save texture and inject texture, at this point you save it to a specified directory. You get the .dds plugin for photoshop, obtainable from the nvidia site to ope...
- Sat Jan 31, 2004 6:23 pm
- Forum: Modding Discussion
- Topic: Muiltiple master cheifs
- Replies: 26
- Views: 2786
Well now this would be cool, I would make myself unable to be seen, or hide someplace, then have some decoys out there or something, and maybe goof around and shoot enemies or chase them around until they kill the player. Then prehaps make many, and just have some fun, not so much in MP but in SP, b...
- Sat Jan 31, 2004 9:57 am
- Forum: Modding Discussion
- Topic: I have a new question on swapping ( the meta ).
- Replies: 4
- Views: 730
Well i was using it as an example, I was doubting that you could, but there are some people that have superior knowledge of modding, and they can accomplish almost everything through only hex editors and common knowledge. I myself am not new to the modding, i've been at it since the early Quake vers...
- Sat Jan 31, 2004 8:58 am
- Forum: Modding Discussion
- Topic: I have a new question on swapping ( the meta ).
- Replies: 4
- Views: 730
I have a new question on swapping ( the meta ).
Alright I've reasearched this topic for sometime now. Swapping, your probably thinking i'm some sort of n00b.. Well say for instance I have Silent Cartographer. The game is scripted to have three Warthogs in the level. Now i've saved the stuff affiliated with the Scorpion from AotCR in a separate fo...