*drools.......* mesmerized by its awesome power, i am
NICE MAN
Search found 184 matches
- Wed Jun 09, 2004 7:28 am
- Forum: Art Studio
- Topic: BEHOLD THE GOLDBOSS HOG!! *update* *Komodo*
- Replies: 18
- Views: 2268
- Tue Jun 08, 2004 5:15 am
- Forum: Art Studio
- Topic: need help with water bitmaps!
- Replies: 2
- Views: 512
Re: need help with water bitmaps!
im using photoshop 7 and i cant figure out the alpha map thingie. if i just make a simple blue water bitmap and save it as a tif file, and run tool normally, the water turns up in the game clear. thats w/o the fog btw and i know how to do that. but anyways anyone know how to make the image show up?...
- Tue Jun 08, 2004 5:11 am
- Forum: Art Studio
- Topic: How do you make your own cubemaps
- Replies: 16
- Views: 2591
ok for some reason the cubemap option is faded out http://img28.imageshack.us/img28/1429/Untitled-1copy11.jpg ILL TELL U RIGHT NOW WHY U CANT DO IT! *drum roll* u got an nvidia gfx card! ya u got teh 64mb one i used to have, til i upgraded to 256mb radeon 9800 XT, its cause ur card cant render that...
- Tue Jun 08, 2004 5:00 am
- Forum: Art Studio
- Topic: wow, this should be modeled!
- Replies: 10
- Views: 1491
who says that halomods.com is fulla flamers, i have seen some pretty good brotherhood in this topic alone! nice model burn! nice drawing lego! one more thing, burn i think the shoulder support should be a lil less round, if u see what im sayin (at least make it less wide) ps. on the topic of the ver...
- Sat May 29, 2004 5:03 am
- Forum: Art Studio
- Topic: nuclear ghost
- Replies: 10
- Views: 1235
- Fri May 28, 2004 2:43 pm
- Forum: Art Studio
- Topic: Modeler needed
- Replies: 12
- Views: 1730
- Sat May 22, 2004 11:30 am
- Forum: Art Studio
- Topic: a quick question
- Replies: 2
- Views: 570
- Sat May 22, 2004 11:23 am
- Forum: Art Studio
- Topic: Modeler needed
- Replies: 12
- Views: 1730
- Fri May 21, 2004 7:09 am
- Forum: Art Studio
- Topic: Modeler needed
- Replies: 12
- Views: 1730
- Wed May 19, 2004 8:22 am
- Forum: Art Studio
- Topic: Modeler needed
- Replies: 12
- Views: 1730
- Mon May 17, 2004 10:12 am
- Forum: Art Studio
- Topic: Modeler needed
- Replies: 12
- Views: 1730
Modeler needed
i need someone (more than one?) who has decent experience to make some models for my new map, they have to be 3ds max 6 models, and (preferrably) skinned i need: a decent sized base/bunker (with place for teleporter) a smaller bunker (with place for teleporter) :mrgreen: a garage(ish) type structure...
- Mon May 17, 2004 9:04 am
- Forum: Art Studio
- Topic: Hummer Warthog
- Replies: 31
- Views: 4167
erm... bump anyone? why is my topic back, this is oooooooold i made this for a map that i play with my clan guys (zilk is one fyi) but i never released it cause i knew it would amount to a pile of sh!t and criticism so i havent gone public it had : Dune buggy, Hum-vee, Plasma Sword (red), Military I...
- Sat May 15, 2004 11:23 am
- Forum: HEK General
- Topic: HELP: cannot find AcDb16.dll in 3ds max 6
- Replies: 2
- Views: 983
- Sat May 15, 2004 11:08 am
- Forum: HEK General
- Topic: HELP: cannot find AcDb16.dll in 3ds max 6
- Replies: 2
- Views: 983
- Sat May 15, 2004 9:00 am
- Forum: HEK General
- Topic: .dds plugin compatability
- Replies: 5
- Views: 709
- Sat May 15, 2004 8:58 am
- Forum: HEK General
- Topic: HELP: cannot find AcDb16.dll in 3ds max 6
- Replies: 2
- Views: 983
HELP: cannot find AcDb16.dll in 3ds max 6
AcGe16.dll is the file that is giving me trouble with 3ds max 6
NOTE:I HAVE TRIED ALL OF THE FAQs ON DISCREETS WEBSITE, AND IT STILL DOESNT WORK
has anyone defeated this problem another way yet?
NOTE:I HAVE TRIED ALL OF THE FAQs ON DISCREETS WEBSITE, AND IT STILL DOESNT WORK
has anyone defeated this problem another way yet?
- Sat May 15, 2004 8:31 am
- Forum: HEK General
- Topic: Teleporter escape.. Possible?
- Replies: 12
- Views: 1541
- Sat May 15, 2004 8:30 am
- Forum: HEK General
- Topic: what not to do with hek
- Replies: 1
- Views: 586
- Sat May 15, 2004 8:29 am
- Forum: HEK General
- Topic: HEK hurried?
- Replies: 10
- Views: 2315
HEK hurried?
look at this,

i think maybe gearbox just put out this HEK as their lab rat, while they finish, cause if HEK cant/never had the intent of modding SP, then why would they reference infection forms (TWICE)?

i think maybe gearbox just put out this HEK as their lab rat, while they finish, cause if HEK cant/never had the intent of modding SP, then why would they reference infection forms (TWICE)?
- Tue May 04, 2004 11:11 am
- Forum: Art Studio
- Topic: Halo 2 Pelican Model HEK Ready!
- Replies: 21
- Views: 3187
