Search found 8 matches
- Sun Dec 19, 2004 12:23 am
- Forum: Modding Discussion
- Topic: exception? why?
- Replies: 3
- Views: 488
exception? why?
hey im making an elite mod and I changed the cyborg/fp model, didnt change the amount of verticies or indicies, and it goes in hmt fine. im confussed...
- Sun Dec 19, 2004 12:17 am
- Forum: Modding Discussion
- Topic: MILKSHAPE 3D plz help
- Replies: 4
- Views: 602
- Wed Dec 15, 2004 7:30 pm
- Forum: Modding Discussion
- Topic: Custom sounds
- Replies: 10
- Views: 1107
- Wed Dec 15, 2004 8:39 am
- Forum: Modding Discussion
- Topic: texure request
- Replies: 2
- Views: 149
- Tue Dec 14, 2004 2:48 am
- Forum: Modding Discussion
- Topic: Recording movies of Halo
- Replies: 4
- Views: 524
- Tue Dec 14, 2004 2:46 am
- Forum: Modding Discussion
- Topic: texure request
- Replies: 2
- Views: 149
texure request
im working on a mod and was wondering if anyone could make me a dds for an elite? i dont have photoshop and this should be pretty quick.
take the maroon texure from bitmaps\characters\elite\bitmaps\cubemaps and chage it from that maroon color to a red color, just by changing rgb values
thx!!
take the maroon texure from bitmaps\characters\elite\bitmaps\cubemaps and chage it from that maroon color to a red color, just by changing rgb values
thx!!
- Sun Dec 12, 2004 6:44 pm
- Forum: Modding Discussion
- Topic: importing models done on 3ds max 6 and 7
- Replies: 4
- Views: 402
figures, the only program that i screw up is the one that works with hmt... well i did get gmax to work but i have to sit there for about 5 minutes copying and pasting to export the model. when i dled milkshape, i had my clock ahead and whenever i changed it, it expired... is there a way to HaXx0r.....
- Sun Dec 12, 2004 12:01 am
- Forum: Modding Discussion
- Topic: importing models done on 3ds max 6 and 7
- Replies: 4
- Views: 402
importing models done on 3ds max 6 and 7
Hey im having a problem with injecting my own models into HMT 3.5 after ive imported and exported them from 3ds max 6 and 7. heres what i do... I export the model from hmt and save it as pistol.obj I import the model on 3ds max 6 (or 7) i dont edit anything, just directally export the model and ssav...