Search found 170 matches

by boymonkey1300
Wed Sep 06, 2006 8:15 pm
Forum: Modding Discussion
Topic: Help I need a tutorial
Replies: 6
Views: 997

Lol, I knew I was missing somethign there... like I said in a different thread, ask me when my mind isn't somewhere else. XD
by boymonkey1300
Tue Sep 05, 2006 7:17 pm
Forum: Halo Discussion
Topic: Why do people still play PC?
Replies: 16
Views: 3411

PLEASE do not bring this topic up AGAIN.... A long time ago there was an enourmous argument between PCers and CEers, and there was, near the end, a huge scare that PC modding would actually be taken off the site. People play PC because PC is where it all starts... people who have the game are first ...
by boymonkey1300
Tue Sep 05, 2006 6:59 pm
Forum: Modding Discussion
Topic: Halo logo in ui.map
Replies: 2
Views: 681

It'll probably be somewhere in bitmaps.. you need to open a map in HMT while it's in the same folder as bitmaps.map to look at those... my other guess would be UI.map, and I'm not sure how to edit that, because I've never thought to... :o
by boymonkey1300
Tue Sep 05, 2006 6:56 pm
Forum: Modding Discussion
Topic: Help I need a tutorial
Replies: 6
Views: 997

I can only help you with the force gun, and that's just because I know NOTHING of Hex. To make a force gun you: 1.open the map up in HMT. 2.Go down to projectiles 3.click on the projectile you want to be a force gun. 4.look for force, and change it to a rather large number. (depending on what you wa...
by boymonkey1300
Tue Sep 05, 2006 6:50 pm
Forum: Modding Discussion
Topic: making a gun shoot a wall or tree ect.
Replies: 10
Views: 1704

Using HHT can produce wonderfully fun, and silly mods. ;P To make it shoot an object of your choice, then you open up the map you want to mod. Then, you browse down the list of tags untill you see [weap] Click it, and you'll see all the recursive tags that are used with said weapon. Look at the tags...
by boymonkey1300
Tue Sep 05, 2006 6:44 pm
Forum: Modding Discussion
Topic: Never fall out of hog
Replies: 5
Views: 882

...I know I've heard of a way... I haven't been modding for so long that I can't remember, but I know it has something to do with the balance of weight in the warthog... I think you put the balance to about 3 below what it starts at, and then you can fall out... but the warthog won't flip over witho...
by boymonkey1300
Sat Oct 29, 2005 5:45 pm
Forum: Discussion
Topic: Piloting the Autumn
Replies: 104
Views: 9931

rofl, good idea, doubt anyone'll make it.
by boymonkey1300
Thu Oct 27, 2005 11:29 am
Forum: Modding Discussion
Topic: How to get two differant sniper rifles? can you PMI another?
Replies: 5
Views: 830

there's a program for this in the files forum. I think it can do sniper.
by boymonkey1300
Thu Oct 27, 2005 11:28 am
Forum: Modding Discussion
Topic: How do you download a level onto the trial verson of halo?
Replies: 4
Views: 834

no, except maybe making a new program, I'm pretty sure it's impossible. And also, wouldn't getting new maps onto TRIAL be illegal? jsut pay the ten bucks for the full version if you want more.
by boymonkey1300
Tue Oct 25, 2005 1:56 pm
Forum: Project Recruitment
Topic: Hardcore team creation.. Code name--- "ERRATIC"
Replies: 9
Views: 1211

it's h2, isn't it? can h2 use sparkedit?
by boymonkey1300
Mon Oct 24, 2005 8:22 am
Forum: Modding Discussion
Topic: Hang e'm high mod-need input
Replies: 28
Views: 2366

the pelicans are there because more seats=more AI.

I know there's other ways, but I don't know how, only way for AI I know is to use vehicle seats.
by boymonkey1300
Sun Oct 23, 2005 12:21 pm
Forum: Modding Discussion
Topic: Fighter? Yes lets see what it can do!
Replies: 8
Views: 902

OH yeah, forgot about that one. :D well, once I finish my current mod, maybe. :P
by boymonkey1300
Sun Oct 23, 2005 10:38 am
Forum: Modding Discussion
Topic: Fighter? Yes lets see what it can do!
Replies: 8
Views: 902

heh.... perfect mod in my mind, using the fighter... I just need to figure out how to give it guns. :P
by boymonkey1300
Sat Oct 22, 2005 7:00 am
Forum: Modding Discussion
Topic: question!!!!!
Replies: 5
Views: 698

Oh, for some reason I thought he meant H2. XP
by boymonkey1300
Sat Oct 22, 2005 6:59 am
Forum: Modding Discussion
Topic: just out of curiosity...
Replies: 20
Views: 1456

:D :shock: I WILL join if you have this! Especially if I can fix my map in time. ^_^

Would this end up being before, or after the modding contest between the websites?
by boymonkey1300
Sat Oct 22, 2005 6:51 am
Forum: Modding Discussion
Topic: Team sides
Replies: 24
Views: 1648

yeah, I'd pretty much just trust Pheonomena. It'd be awesome if this could be done, though.
by boymonkey1300
Sat Oct 22, 2005 6:45 am
Forum: Modding Discussion
Topic: PMI help
Replies: 3
Views: 528

actually, for scenery, you need to add object to click the window that says add object to scenario, and it'll go to a screen, you select scenery, scroll down the list, and select the new peice of scenery you've added. THEN you duplicate a peice of scenery and swap it out for it. You also use this to...
by boymonkey1300
Sat Oct 22, 2005 6:34 am
Forum: Modding Discussion
Topic: looking through hmt i found this..what is it?
Replies: 23
Views: 1663

If full-spectrum vision was night vision, then why would they have effects for night vision? >.< It might be that it was gonna be predator-vision or something, sorta like the advantage you get with glass walls, because that would be awesome. :D O_o think about having a game where one person has perm...
by boymonkey1300
Fri Oct 21, 2005 2:59 pm
Forum: Modding Discussion
Topic: question!!!!!
Replies: 5
Views: 698

This is the haloPC forums. >.<
by boymonkey1300
Fri Oct 21, 2005 7:35 am
Forum: Modding Discussion
Topic: looking through hmt i found this..what is it?
Replies: 23
Views: 1663

nope, I looked, it doesn't show up, you can only duplicate MP_equipment, you can't exchange it for other things. You CAN however, use HMT to swap the oversheild for one of them, so it appears instead of oversheild or active camo.